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April 11, 2012 10:17
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Firebird control via joystick
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# Author: Akshar Prabhu Desai | |
# Date: 20/04/2011 | |
# Objective: To interface FB5 with joystick | |
# | |
import pygame | |
import inspect | |
import math | |
import time | |
exec(open("functionList.py").read()); | |
# Define some colors | |
black = ( 0, 0, 0) | |
white = ( 255, 255, 255) | |
blue = ( 50, 50, 255) | |
yellow = ( 255,250,205) | |
green = ( 0, 255, 0) | |
dkgreen = ( 0, 100, 0) | |
red = ( 255, 0, 0) | |
purple = (0xBF,0x0F,0xB5) | |
brown = (0x55,0x33,0x00) | |
transparent = (111,111,111) | |
pygame.init() | |
init("COM6"); #OPen Xbee | |
def test(): | |
print("ISR:"+str(time.time())); | |
#onInterrupt("left",test); | |
WHITE = 100; | |
def draw_sensor_board(screen,left,center,right): | |
font = pygame.font.Font(None, 37) | |
text = font.render("White Line Sensors",1, red) | |
textRect = text.get_rect() | |
screen.blit(text,(180,10)) | |
left_center = [200,100]; # center of circle representing sensor board | |
center_center = [300,100]; | |
right_center = [400,100]; | |
if(left<WHITE): | |
pygame.draw.circle(screen, white ,left_center , 20); | |
else: | |
pygame.draw.circle(screen, red , left_center , 20); | |
if(center<WHITE): | |
pygame.draw.circle(screen, white ,center_center , 20); | |
else: | |
pygame.draw.circle(screen, red , center_center , 20); | |
if(right<WHITE): | |
pygame.draw.circle(screen, white ,right_center , 20); | |
else: | |
pygame.draw.circle(screen, red , right_center , 20); | |
screen = pygame.display.set_mode((800, 800)) | |
# Current position | |
x_coord=0 | |
y_coord=0 | |
# Count the joysticks the computer has | |
joystick_count=pygame.joystick.get_count() | |
if joystick_count == 0: | |
# No joysticks! | |
print ("Error, I didn't find any joysticks.") | |
else: | |
# Use joystick #0 and initialize it | |
my_joystick = pygame.joystick.Joystick(0) | |
my_joystick.init() | |
clock = pygame.time.Clock() | |
tick =0; | |
done=False | |
while done==False: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
done=True | |
continue | |
# As long as there is a joystick | |
if joystick_count != 0: | |
stop(); | |
print(tick) | |
tick+=1 | |
##GET ANALOG VALUES OF JOYSTICK## | |
vert_axis_pos= my_joystick.get_axis(1) | |
hor_axis_pos= my_joystick.get_axis(0) | |
#ROUNDED OFF VALUES OF GAME CONTROLLER# | |
vert_axis_pos= math.floor(vert_axis_pos*10) | |
hor_axis_pos= math.floor(hor_axis_pos*10) | |
#print(str(hor_axis_pos)+","+str(vert_axis_pos)); | |
if(hor_axis_pos == -1): | |
hor_axis_pos=0; | |
if(vert_axis_pos == -1): | |
vert_axis_pos=0; | |
set_speed = 0; #The speed with which the bot will move, turn etc | |
direction = -1 | |
if(vert_axis_pos<0): | |
direction = 1; | |
set_speed = math.fabs(vert_axis_pos)*25; | |
setVelocity(set_speed,set_speed); | |
#print("speed"+str(set_speed)); | |
if(hor_axis_pos>0): | |
setVelocity(set_speed,0); | |
#print("right turn\n"); | |
elif(hor_axis_pos<0): | |
setVelocity(0,set_speed); | |
#print("left turn\n"); | |
else: | |
setVelocity(set_speed,set_speed); | |
if(direction==1): | |
forward(); | |
else: | |
backward(); | |
if(set_speed>0): | |
print(time.time()); | |
##### GET WHITELINE SENSORS####### | |
left = getLeftWLS(); | |
center = getCenterWLS(); | |
right = getRightWS(); | |
##### END ######################## | |
#### RENDER A DASHBOARD #### | |
draw_sensor_board(screen,left,center,right); | |
pygame.display.flip() | |
clock.tick() | |
pygame.quit () | |
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