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| /** | |
| * Approach: 2D Rectangle Coverage using Coordinate Compression | |
| * | |
| * 1. Collect all unique distance boundary points from target + cameras | |
| * 2. For each distance slice between consecutive boundaries: | |
| * - Find cameras covering that entire slice | |
| * - Check if those cameras fully cover the light range (1D problem) | |
| * 3. If any slice fails light coverage → insufficient | |
| * | |
| * IMPROVED: Added input validation and invalid camera filtering |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /** | |
| * Approach: 2D Rectangle Coverage using Coordinate Compression | |
| * | |
| * 1. Collect all unique distance boundary points from target + cameras | |
| * 2. For each distance slice between consecutive boundaries: | |
| * - Find cameras covering that entire slice | |
| * - Check if those cameras fully cover the light range (1D problem) | |
| * 3. If any slice fails light coverage → insufficient | |
| */ |