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@daniellevass
daniellevass / android_material_design_colours.xml
Last active June 5, 2024 13:54
Android Material Design Colours
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- google's material design colours from
http://www.google.com/design/spec/style/color.html#color-ui-color-palette -->
<!--reds-->
<color name="md_red_50">#FFEBEE</color>
<color name="md_red_100">#FFCDD2</color>
<color name="md_red_200">#EF9A9A</color>
@skyfishjy
skyfishjy / CursorRecyclerViewAdapter.java
Last active December 16, 2023 08:55
CursorRecyclerViewAdapter
/*
* Copyright (C) 2014 skyfish.jy@gmail.com
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
@JeOam
JeOam / Animation.md
Last active February 18, 2024 21:18
iOS Core Animation: Advanced Techniques, Part 1: The Layer Beneath

Author: https://www.cyanhall.com/

1. The Layer Tree

Core Animation's original name is Layer Kit

Core Animation is a compositing engine; its job is to compose different pieces of visual content on the screen, and to do so as fast as possible. The content in question is divided into individual layers stored in a hierarchy known as the layer tree. This tree forms the underpinning for all of UIKit, and for everything that you see on the screen in an iOS application.

In UIView, tasks such as rendering, layout and animation are all managed by a Core Animation class called CALayer. The only major feature of UIView that isn’t handled by CALayer is user interaction.

There are four hierarchies, each performing a different role:

@vasanthk
vasanthk / System Design.md
Last active June 26, 2024 17:33
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
@KenVanHoeylandt
KenVanHoeylandt / build.gradle
Last active February 24, 2024 14:18
Gradle auto-installing pre-commit hook
apply from: rootProject.file('gradle/install-git-hooks.gradle')
@bobvawter
bobvawter / ReadWriteMutex.kt
Created August 30, 2017 16:19
A very basic Kotlin-Coroutines ReadWriteMutex example
/**
* Copyright 2017 ModelBox Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
@nickbutcher
nickbutcher / IconView.kt
Last active July 30, 2023 22:05
A prototype implementation of a shadow effect inspired by the Google Play Games app (https://play.google.com/store/apps/details?id=com.google.android.play.games).
/*
* Copyright 2017 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
@JoseAlcerreca
JoseAlcerreca / Event.kt
Created April 26, 2018 10:25
An event wrapper for data that is exposed via a LiveData that represents an event.
/**
* Used as a wrapper for data that is exposed via a LiveData that represents an event.
*/
open class Event<out T>(private val content: T) {
var hasBeenHandled = false
private set // Allow external read but not write
/**
* Returns the content and prevents its use again.
@JoseAlcerreca
JoseAlcerreca / EventObserver.kt
Created April 26, 2018 12:14
An Observer for Events, simplifying the pattern of checking if the Event's content has already been handled.
/**
* An [Observer] for [Event]s, simplifying the pattern of checking if the [Event]'s content has
* already been handled.
*
* [onEventUnhandledContent] is *only* called if the [Event]'s contents has not been handled.
*/
class EventObserver<T>(private val onEventUnhandledContent: (T) -> Unit) : Observer<Event<T>> {
override fun onChanged(event: Event<T>?) {
event?.getContentIfNotHandled()?.let { value ->
onEventUnhandledContent(value)
@sam016
sam016 / AllGattCharacteristics.java
Last active June 25, 2024 14:09
Bluetooth GATT Services & Characteristics
package com.sam016.vsflatomation.service.ble;
import java.util.HashMap;
import java.util.UUID;
public class AllGattCharacteristics {
private static HashMap<String, String> attributes = new HashMap();
static {
attributes.put("00002a00-0000-1000-8000-00805f9b34fb", "Device Name");