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@akx
Created September 22, 2014 13:50
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spiral.pde by dave whyte https://dribbble.com/beesandbombs
// by dave whyte https://dribbble.com/beesandbombs
int[][] result;
float t;
void setup() {
setup_();
result = new int[width * height][3];
}
void draw() {
if (!recording) {
t = mouseX * 1.0 / width;
draw_();
} else {
for (int i = 0; i < width * height; i++)
for (int a = 0; a < 3; a++)
result[i][a] = 0;
for (int sa = 0; sa < samplesPerFrame; sa++) {
t = map(frameCount - 1 + sa * shutterAngle / samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i = 0; i < pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i = 0; i < pixels.length; i++)
pixels[i] = 0xff << 24 | (result[i][0] / samplesPerFrame) << 16 |
(result[i][1] / samplesPerFrame) << 8 | (result[i][2] / samplesPerFrame);
updatePixels();
loadPixels();
for (int i = 0; i < pixels.length; i++)
pixels[i] = lerpColor(color(245, 244, 215), color(149, 31, 43), red(pixels[i]) / 255.0);
updatePixels();
saveFrame("f###.gif");
if (frameCount == numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 72;
float shutterAngle = .8;
boolean recording = true;
int N = 12;
float d, y;
float maskD = 460;
PImage mask;
void setup_() {
size(800, 600);
smooth(8);
background(0);
fill(255);
noStroke();
ellipse(width / 2, height / 2, maskD, maskD);
mask = get();
strokeWeight(9);
fill(0);
stroke(255);
strokeWeight(12);
}
void draw_() {
background(0);
pushMatrix();
translate(width / 2, height / 2);
for (int i = -2 * N; i < 5 * N; i++) {
y = 280 * (t + i / float(N));
pushMatrix();
rotate(-TWO_PI * i / N);
d = lerp(150, 500, i / float(N) + t);
ellipse(0, y, d, d);
popMatrix();
}
popMatrix();
blend(mask, 0, 0, width, height, 0, 0, width, height, MULTIPLY);
blend(mask, 0, 0, width, height, 0, 0, width, height, MULTIPLY); // seemingly need to do this twice, not sure why.
pushStyle();
noFill();
ellipse(width / 2, height / 2, maskD, maskD);
popStyle();
}
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