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@alan707 alan707/iumen.ino
Created Oct 19, 2016

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/*
* This is a RGB+W NeoPixel example, see extra-examples.cpp for a version
* with more explantory documentation, example routines, how to
* hook up your pixels and all of the pixel types that are supported.
*
*/
/* ======================= includes ================================= */
#include "application.h"
#include "neopixel/neopixel.h" // use for Build IDE
// #include "neopixel.h" // use for local build
/* ======================= variables =============================== */
uint32_t Wheel(byte WheelPos);
uint8_t red(uint32_t c);
uint8_t green(uint32_t c);
uint8_t blue(uint32_t c);
void colorWipe(uint32_t c, uint8_t wait);
void pulseWhite(uint8_t wait);
void rainbowFade2White(uint8_t wait, int rainbowLoops, int whiteLoops);
void whiteOverRainbow(uint8_t wait, uint8_t whiteSpeed, uint8_t whiteLength);
void fullWhite();
void rainbowCycle(uint8_t wait);
void rainbow(uint8_t wait);
// EXAMPLE USAGE
int button = D1; // button is connected to D1
int button_LED = D0; // LED is connected to D0
int state = LOW; // the current state of the output pin
int reading; // the current reading from the input pin
int previous = LOW; // the previous reading from the input pin
int neopixelState = LOW;
// the following variables are long's because the time, measured in miliseconds,
// will quickly become a bigger number than can be stored in an int.
long my_time = 0; // the last time the output pin was toggled
long debounce = 200; // the debounce time, increase if the output flickers
/* ======================= rgbw-strandtest.cpp ====================== */
SYSTEM_MODE(AUTOMATIC);
// IMPORTANT: Set pixel COUNT, PIN and TYPE
#define PIXEL_PIN D2
#define PIXEL_COUNT 16
#define PIXEL_TYPE SK6812RGBW
#define BRIGHTNESS 255 // 0 - 255
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, PIXEL_TYPE);
int gamma[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2,
2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5,
5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10,
10, 10, 11, 11, 11, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16,
17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 24, 24, 25,
25, 26, 27, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 35, 36,
37, 38, 39, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50,
51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66, 67, 68,
69, 70, 72, 73, 74, 75, 77, 78, 79, 81, 82, 83, 85, 86, 87, 89,
90, 92, 93, 95, 96, 98, 99,101,102,104,105,107,109,110,112,114,
115,117,119,120,122,124,126,127,129,131,133,135,137,138,140,142,
144,146,148,150,152,154,156,158,160,162,164,167,169,171,173,175,
177,180,182,184,186,189,191,193,196,198,200,203,205,208,210,213,
215,218,220,223,225,228,231,233,236,239,241,244,247,249,252,255 };
void setup() {
strip.setBrightness(BRIGHTNESS);
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
// Some example procedures showing how to display to the pixels:
// Do not run more than 15 seconds of these, or the b/g tasks
// will be blocked.
// --------------------------------------------------------------
// colorWipe(strip.Color(255, 0, 0), 50); // Red
// colorWipe(strip.Color(0, 255, 0), 50); // Green
// colorWipe(strip.Color(0, 0, 255), 50); // Blue
// colorWipe(strip.Color(0, 0, 0, 255), 50); // White
// whiteOverRainbow(20,75,5);
reading = digitalRead(button);
// if the input just went from LOW and HIGH and we've waited long enough
// to ignore any noise on the circuit, toggle the output pin and remember
// the time
if (reading == HIGH && previous == LOW && millis() - my_time > debounce) {
if (state == HIGH)
state = LOW;
fullWhite()++;
else
state = HIGH;
my_time = millis();
}
digitalWrite(button_LED, state);
if (state == HIGH) {
neopixelState = LOW;
else
neopixelState = HIGH;
}
previous = reading;
}
// fullWhite();
// rainbowFade2White(3,3,1);
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3,0);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3,0);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0,0);
}
uint8_t red(uint32_t c) {
return (c >> 8);
}
uint8_t green(uint32_t c) {
return (c >> 16);
}
uint8_t blue(uint32_t c) {
return (c);
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void pulseWhite(uint8_t wait) {
for(int j = 0; j < 256 ; j++) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, strip.Color(0,0,0, gamma[j] ) );
}
delay(wait);
strip.show();
}
for(int j = 255; j >= 0 ; j--){
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, strip.Color(0,0,0, gamma[j] ) );
}
delay(wait);
strip.show();
}
}
void rainbowFade2White(uint8_t wait, int rainbowLoops, int whiteLoops) {
float fadeMax = 100.0;
int fadeVal = 0;
uint32_t wheelVal;
int redVal, greenVal, blueVal;
for(int k = 0 ; k < rainbowLoops ; k ++) {
for(int j=0; j<256; j++) { // 5 cycles of all colors on wheel
for(int i=0; i< strip.numPixels(); i++) {
wheelVal = Wheel(((i * 256 / strip.numPixels()) + j) & 255);
redVal = red(wheelVal) * float(fadeVal/fadeMax);
greenVal = green(wheelVal) * float(fadeVal/fadeMax);
blueVal = blue(wheelVal) * float(fadeVal/fadeMax);
strip.setPixelColor( i, strip.Color( redVal, greenVal, blueVal ) );
}
// First loop, fade in!
if(k == 0 && fadeVal < fadeMax-1) {
fadeVal++;
}
// Last loop, fade out!
else if(k == rainbowLoops - 1 && j > 255 - fadeMax ) {
fadeVal--;
}
strip.show();
delay(wait);
}
}
delay(500);
for(int k = 0 ; k < whiteLoops ; k ++) {
for(int j = 0; j < 256 ; j++) {
for(uint16_t i=0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, strip.Color(0,0,0, gamma[j] ) );
}
strip.show();
}
delay(2000);
for(int j = 255; j >= 0 ; j--) {
for(uint16_t i=0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, strip.Color(0,0,0, gamma[j] ) );
}
strip.show();
}
}
delay(500);
}
void whiteOverRainbow(uint8_t wait, uint8_t whiteSpeed, uint8_t whiteLength ) {
if(whiteLength >= strip.numPixels()) whiteLength = strip.numPixels() - 1;
int head = whiteLength - 1;
int tail = 0;
int loops = 3;
int loopNum = 0;
static unsigned long lastTime = 0;
while(true) {
for(int j=0; j<256; j++) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
if( (i >= tail && i <= head)
|| (tail > head && i >= tail)
|| (tail > head && i <= head) ) {
strip.setPixelColor(i, strip.Color(0,0,0, 255 ) );
} else {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
}
if(millis() - lastTime > whiteSpeed) {
head++;
tail++;
if(head == strip.numPixels()) {
loopNum++;
}
lastTime = millis();
}
if(loopNum == loops) return;
head %= strip.numPixels();
tail %= strip.numPixels();
strip.show();
delay(wait);
}
}
}
void fullWhite() {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, strip.Color(0,0,0, 255 ) );
}
strip.show();
}
void fullOff() {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, strip.Color(0,0,0, 0) );
}
strip.show();
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256 * 5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
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