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View gist:a1073a85d3df4bc800e143a4d31dd168
{
"swagger": "2.0",
"x-an-extension-null": null,
"x-an-extension-primitive": 1,
"x-an-extension-array": [],
"x-an-extension-object": {},
"host": "localhost:8080",
"basePath": "/test",
"schemes": [
"http",
View gist:0f087d25d755bd87c4f9a246dbc909bc
{
"swagger": "2.0",
"x-an-extension-null": null,
"x-an-extension-primitive": 1,
"x-an-extension-array": [],
"x-an-extension-object": {},
"host": "localhost:8080",
"basePath": "/test",
"schemes": [
"http",
View gist:58a271ab52680b839c6a
using UnityEngine;
using System.Collections;
public class MouseMoveTransform : MonoBehaviour {
Vector3 oldMousePos;
public float Speed = 1;
void Start() {
oldMousePos = Input.mousePosition;
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