- World Total Time
- Incremented on every server tick
- T=0 is the beginning of the world
- World Time
- Incremented on every server tick IF game rule
doDaylightCycle
is true - Incremented when players sleep
- T=0 is the beginning of the world
- World Total Time
- Incremented on every server tick
- T=0 is the beginning of the world
Examples:
- Decay of heat over time on
IItemHeat
- Delay between gulps when drinking (10 ticks)
- Time required for a pit kiln to complete (8 hours)
- Time required for alcohol to ferment in a barrel (72 hours)
- "Logged On Player Time"
- Incremented on every server tick IF at least one player is logged on to the server
- Incremented when players sleep
- T=0 is the beginning of the world
Examples:
- Food Expiration Dates
- Crop Growth Timers (4 days)
- Sapling Growth Timers (8-12 days)
- Animal Aging (1 year = 96 days by default)
- "Calendar Time"
- Incremented on every server tick IF game rule
doDaylightCycle
is true - Incremented when players sleep
- Incremented/Decremented by changing month length
- Incremented/Decremented by changing the time via command
- T=0 is 1000-01-01 00:06:00 (January 1, Year 1000, 6 AM)
Examples:
- Temperature calculations (month based)
- Precipitation (snow vs rain)
- Visual Displays for systems that otherwise use the above systems (i.e. food expiration will display a Calendar Time, but internally use a "Logged On Player Time")
- Seasonal grass color changes
- Seasonal blooming of wild flowers
Month Length:
- When changed, affects Calendar Time. Date will remain constant.
- Modifiable via /timetfc command
- Default length is 8 days. Configurable within a range.
- Configuration options should be measured in either units of TICKS, or DAYS (which will be converted to ticks later)
Time Values
- i.e. Pit Kiln Completion Time, Crop Growth Time, Food Decay Time
- Modifiable via config file
- When changed, affects all current or new objects, based on the individual implementation. (i.e. Pit Kilns use a tick/count down model, so only new ones will be affected. Crops use a start date/check model, so existing crops will update as well