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Loading 3D Model XNA snippet
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using Microsoft.Xna.Framework.Graphics; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Input; | |
public class GameMain : Microsoft.Xna.Framework.Game { | |
GraphicsDeviceManager graphics; | |
Camera camera; | |
Model robot; | |
public GameMain() { | |
graphics = new GraphicsDeviceManager(this); | |
} | |
protected override void Initialize() { | |
graphics.PreferredBackBufferHeight = 450; | |
graphics.PreferredBackBufferWidth = 450; | |
graphics.ApplyChanges(); | |
camera = new Camera(); | |
Content.RootDirectory = "Content"; | |
base.Initialize(); | |
} | |
protected override void LoadContent() { | |
robot = Content.Load<Model>("Robot"); | |
} | |
protected override void Update(GameTime gameTime) { | |
KeyboardState keys = Keyboard.GetState(); | |
if (keys.IsKeyDown(Keys.Escape)) | |
this.Exit(); | |
camera.Update(gameTime); | |
base.Update(gameTime); | |
} | |
protected override void Draw(GameTime gameTime) { | |
graphics.GraphicsDevice.Clear(Color.CornflowerBlue); | |
graphics.GraphicsDevice.VertexDeclaration = new VertexDeclaration( | |
graphics.GraphicsDevice, VertexPositionColor.VertexElements); | |
foreach (BasicEffect effect in robot.Meshes["Robot"].Effects) { | |
effect.EnableDefaultLighting(); | |
effect.EmissiveColor = Color.White.ToVector3(); | |
effect.View = camera.View; | |
effect.Projection = camera.Projection; | |
effect.World = robot.Bones["Robot"].Transform * camera.World; | |
} | |
robot.Meshes["Robot"].Draw(); | |
base.Draw(gameTime); | |
} | |
} |
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