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| extends Node3D | |
| # Minimal reproduction for "Uniforms were never supplied for set (3)". | |
| # | |
| # Required ingredients (verified by elimination): | |
| # 1. A global uniform sampler2D declared in project.godot | |
| # 2. A Texture2DRD wrapping an RD texture, published as the global's value | |
| # via RenderingServer.global_shader_parameter_set | |
| # 3. A CompositorEffect whose _render_callback reassigns that wrapper's | |
| # texture_rd_rid (which internally calls TextureStorage::texture_replace, |