Created
May 21, 2013 18:42
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identificar y verificacion
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if algo == 1 or bolarray[i].cond == 1: ##si algo == 1 es que encontro el nodo referencia o tiene condicion | |
pygame.draw.circle(screen, (255, 0, 255), (ax, ay), 10) ##para enviar mensajes | |
bolarray[i].cond = 1 | |
if bolarray[i].ttl <= 0: ##checa si es un nodo nuevo que acava de detectar nodo de referencia | |
ttl = ttli | |
actual = ttl | |
else: | |
ttl = bolarray[i].ttl - 1 ##modifica el ttl a pasar en caso de que sea nodo parado | |
actual = ttl | |
for j in range(len(bolarray)): ##verificar los vecinos si estan dentro del rango | |
if j != i : | |
algo,distancia = proceso(bolarray[i].posx, bolarray[i].posy, bolarray[i].ran, bolarray[j].posx, bolarray[j].posy) | |
if algo == 1 and bolarray[i].life - distancia > 0: ## si estan dentro del rango y si aun le alcanza | |
bolarray[j].cond = 1 ##la pila | |
bolarray[i].life = bolarray[i].life - distancia ##modificamos pila | |
bolarray[j].ttl = ttl ##guardamos el ttl para este nodo | |
#texto = fuente.render(""+str(ttl)+"", 0, (255, 255, 255)) | |
#screen.blit(texto, (bolarray[i].posx,bolarray[i].posy)) | |
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