Created
March 31, 2022 14:33
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Unity script to control LERP move of a GameObject through checkpoints
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// Class <c>MoveController</c> controls movement of GameObject via existing GameObjects that have tag 'CheckPoint'. | |
/// Speed is controlled via 'lerpSpeed'. | |
/// </summary> | |
public class MoveController : MonoBehaviour | |
{ | |
public float lerpSpeed; | |
private GameObject[] checkPoints; | |
private IEnumerator coroutine; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
checkPoints = GameObject.FindGameObjectsWithTag("CheckPoint"); | |
if (checkPoints.Length > 0) | |
{ | |
coroutine = MoveToNext(this.transform.position, checkPoints); | |
StartCoroutine(coroutine); | |
} | |
} | |
IEnumerator MoveToNext(Vector3 start, GameObject[] destinations) | |
{ | |
float time = 0; | |
Vector3 next = destinations[0].transform.position; | |
while (time < 1) | |
{ | |
this.transform.position = Vector3.Lerp(start, next, time); | |
time += Time.deltaTime * lerpSpeed; | |
Debug.LogWarning(time); | |
yield return null; | |
} | |
List<GameObject> lst = new List<GameObject>(destinations); | |
lst.Add(destinations[0]); | |
lst.RemoveAt(0); | |
coroutine = MoveToNext(this.transform.position, lst.ToArray()); | |
StartCoroutine(coroutine); | |
} | |
// Update is called once per frame | |
void FixedUpdate() | |
{ | |
GameObject[] currentCheckPoints = GameObject.FindGameObjectsWithTag("CheckPoint"); | |
if (currentCheckPoints.Length != checkPoints.Length) | |
{ | |
StopCoroutine(coroutine); | |
checkPoints = currentCheckPoints; | |
coroutine = MoveToNext(this.transform.position, checkPoints); | |
StartCoroutine(coroutine); | |
} | |
} | |
} |
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