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This is a 4th example for the first OpenGL lesson
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// | |
// main.cpp | |
// OpenGL-examples | |
// | |
// Created by Alexey Potapov on 27.09.14. | |
// Copyright (c) 2014 none. All rights reserved. | |
// | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <iostream> | |
#include <math.h> | |
#if defined (__APPLE__) | |
#include <GLUT/glut.h> | |
#else | |
#include <GL/glut.h> | |
#endif | |
float Pi = 3.1415926; | |
int verticesCount; | |
void keyboardListener (unsigned char key, int x, int y) | |
{ | |
switch ((char)key) | |
{ | |
case 'q': | |
case 27: | |
exit(0); | |
break; | |
default: | |
break; | |
} | |
} | |
void numberOfVertices() | |
{ | |
printf("Please input integer variable!\nVertices count: "); | |
std::cin >> verticesCount; | |
while (!std::cin) | |
{ | |
std::cin.clear(); | |
std::cin.ignore(256,'\n'); | |
printf("Once more time!\nVertices count: "); | |
std::cin >> verticesCount; | |
} | |
} | |
//inspired by http://slabode.exofire.net/circle_draw.shtml | |
void drawFigure(float cx, float cy, float r, int num_segments) | |
{ | |
float theta = 2 * Pi / float(num_segments); | |
float c = cosf(theta);//precalculate the sine and cosine | |
float s = sinf(theta); | |
float t; | |
float x = r;//we start at angle = 0 | |
float y = 0; | |
glBegin(GL_LINE_LOOP); | |
for(int ii = 0; ii < num_segments; ii++) | |
{ | |
glVertex2f(x + cx, y + cy);//output vertex | |
//apply the rotation matrix | |
t = x; | |
x = c * x - s * y; | |
y = s * t + c * y; | |
} | |
glEnd(); | |
} | |
void displayProcess (void) | |
{ | |
glClear(GL_COLOR_BUFFER_BIT); | |
glLoadIdentity(); | |
//draw cirle | |
glColor3f(1, 1, 1); | |
drawFigure(0, 0, 1, 50); | |
//draw red polygon | |
glColor3f(1, 0, 0); | |
drawFigure(0, 0, 1, verticesCount); | |
glFlush(); | |
glutSwapBuffers(); | |
} | |
void openGLfunction (int argc, char *argv[]) | |
{ | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); | |
glutInitWindowSize(400, 400); | |
glutCreateWindow("Polygon inside the circle"); | |
glutDisplayFunc(displayProcess); | |
glutKeyboardFunc(keyboardListener); | |
glutMainLoop(); | |
} | |
int main(int argc, char *argv[]) | |
{ | |
numberOfVertices(); | |
openGLfunction(argc, argv); | |
return 0; | |
} |
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