Created
June 15, 2013 19:48
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Script to keep track of keydown events during playing music.
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import pygame | |
import time | |
import sys | |
def main(ogg_file, output_file): | |
pygame.display.init() | |
pygame.display.set_mode((100, 100)) | |
pygame.mixer.init() | |
pygame.mixer.music.load(ogg_file) | |
f = open(output_file, 'w') | |
print("The music will start in one second...") | |
time.sleep(1) | |
print("The music starts now") | |
pygame.mixer.music.play() | |
start_time = time.time() | |
while pygame.mixer.music.get_busy(): | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
sys.exit(0) | |
if event.type == pygame.KEYDOWN: | |
diff = time.time()-start_time | |
f.write("{}\n".format(diff)) | |
print(diff) | |
print("The music has just finished") | |
pygame.display.quit() | |
pygame.mixer.quit() | |
f.close() | |
if __name__ == "__main__": | |
if len(sys.argv) < 3: | |
print("Usage: {} <ogg_file> <output_file>".format(sys.argv[0])) | |
sys.exit(1) | |
main(sys.argv[1], sys.argv[2]) |
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