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UrT cfg
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//###### | |
//Basics | |
//###### | |
seta racered "1" // It sets the red team character | |
seta raceblue "1" // It sets the blue team character | |
seta funred "ninja" // It sets the red team funstuff | |
seta funblue "ninja" // It sets the blue team funstuff | |
seta funfree "ninja" // It sets the blue team funstuff | |
seta cg_rgb "0 0 0" // It sets the bend color | |
//######## | |
//Commands | |
//######## | |
//Toggle example | |
//seta toogle_cmd "vstr set_cmd_1" | |
//seta set_cmd_1 "ut_echo 1; set toogle_cmd vstr set_cmd_2" | |
//seta set_cmd_2 "ut_echo 2; set toogle_cmd vstr set_cmd_1" | |
seta lo_sensitivity "sensitivity 2.055" | |
seta hi_sensitivity "sensitivity 2.17" | |
seta primary_sensitivity "vstr lo_sensitivity" | |
seta auto_sensitivity "set primary_sensitivity vstr lo_sensitivity; vstr primary_sensitivity" | |
seta snip_sensitivity "set primary_sensitivity vstr hi_sensitivity; vstr primary_sensitivity" | |
//######## | |
//Bindings | |
//######## | |
unbindall | |
bind TAB "+scores" | |
bind SPACE "+moveup" | |
bind ` "toggleconsole" | |
bind F1 "vote yes" | |
bind F2 "vote no" | |
bind F3 "ut_radio 1 1 Affermative" | |
bind F4 "ut_radio 1 2 Negative" | |
bind F5 "ut_radio 3 3 I need a medic, I'm ^1$hp^7" | |
bind F6 "ut_radio 2 2 Fallback and regroup!" | |
bind F7 "seta gear GeAORWA; vstr auto_sensitivity; ut_echo ^1 M4/HE" | |
bind F8 "seta gear GeAARWV; vstr auto_sensitivity; ut_echo ^1 M4/LASER" | |
bind F9 "seta gear GeAARWT; vstr auto_sensitivity; ut_echo ^1 M4/MED" | |
bind F10 "seta gear GihARWA; vstr snip_sensitivity; ut_echo ^1 FR-F1/MAC11" | |
bind F11 "play sound/misc/kcaction.wav; screenshotjpeg; ut_echo ^1SCREENSHOT TAKEN" | |
bind F12 "play sound/misc/kcaction.wav; vstr record_demo; ut_echo ^1DEMO STARTED/STOPPED" | |
bind 1 "ut_weaptoggle knife; vstr lo_sensitivity" | |
bind 2 "ut_weaptoggle grenade; vstr lo_sensitivity" | |
bind 3 "ut_weaptoggle sidearm; vstr lo_sensitivity" | |
bind 4 "ut_weaptoggle secondary; vstr lo_sensitivity" | |
bind 5 "ut_weaptoggle primary; vstr primary_sensitivity" | |
bind 6 "ut_weaptoggle bomb; vstr lo_sensitivity" | |
bind a "+moveleft" | |
bind b "ut_itemdrop kevlar" | |
bind c "+movedown" | |
bind d "+moveright" | |
bind e "+button8" | |
bind q "+button6" | |
bind r "+button5" | |
bind s "+back" | |
bind t "messagemode" | |
bind u "ui_radio" | |
bind v "+speed" | |
bind w "+forward" | |
bind x "ut_itemdrop flag; ut_itemdrop medkit" | |
bind y "messagemode2" | |
bind z "ut_itemuse" | |
bind SHIFT "+movedown" | |
bind ALT "+button3" | |
bind CTRL "+button7" | |
bind MOUSE1 "+attack" | |
bind MOUSE2 "ut_zoomin; ut_weaptoggle primary; vstr primary_sensitivity" | |
bind MOUSE3 "ut_weapdrop" | |
bind MOUSE4 "ut_radio 5 5 Incoming in ^1$location^7" | |
bind MOUSE5 "ut_radio 5 1 Enemies at ^1$crosshair^7" | |
//############### | |
//Gear, HUD, etc. | |
//############### | |
seta gear "GLAORWA" // It sets default weapons | |
seta cg_skinAlly "7" // It sets teammates skin color | |
seta cg_skinEnemy "5" // It sets enemies skin color | |
seta cg_crosshairX "0" // It sets the crosshair position on the X axys | |
seta cg_crosshairY "-1" // It sets the crosshair position on the Y axys | |
seta cg_drawcrosshair "2" // It sets the crosshair type | |
seta cg_crosshairsize "10" // It sets the crosshair size | |
seta cg_crosshairrgb "0 1 0 1" // It sets the crosshair colors | |
seta cg_crosshairfriendrgb "1 0 0 1" // It sets the friendly crosshair colors | |
seta cg_scopesr8 "0" // It sets the SR8 crosshair type | |
seta cg_scopeg36 "3" // It sets the G36 crosshair type | |
seta cg_scopePSG "0" // It sets the PSG crosshair type | |
seta cg_scopeRGB "0 1 0 1" // It sets the scope crosshair colors | |
seta cg_scopefriendrgb "1 1 0 1" // It sets the friendly scope crosshair colors | |
seta cg_nvg "6" // It sets the night vision goggles color | |
seta cg_drawfps "1" // It enables the fps counts | |
seta cl_drawClock "1" // It enables the clock | |
seta cl_drawClock12 "1" // It sets the clock 12 hours format | |
seta cl_drawClockColor "8" // It sets the clock color | |
seta cl_drawClockFontSize "6" // It sets the clock font size | |
seta cl_drawClockPosY "42" // It sets the clock position on Y axis | |
seta cl_drawClockPosX "2" // It sets the clock position on X axis | |
seta cl_drawClockShowSeconds "0" // It enables the seconds in the clock | |
seta cg_drawtimer "1" // It enables the timer | |
seta cg_drawteamscores "1" // It enables the team scores | |
seta cg_lagometer "1" // It enables network stats | |
seta cg_drawteamoverlay "3" // It enables the players list | |
seta cg_drawteamoverlayscores "1" // It enables the players list scores | |
seta speedo "0" // It shows the speed | |
seta cg_draw2D "1" // It enables health status, weapon infos etc. | |
seta cg_fov "110" // It sets the field of view | |
seta cg_hudWeaponInfo "0" // It enable to show the ammo and weapon state | |
seta cg_maparrowscale "2.4" // It sets the size of the arrows representing you and your team mates on the minimap | |
seta cg_mapalpha "0.3" // It sets the minimap transparency | |
seta cg_mappos "4" // It sets the minimap position | |
seta cg_mapsize "150" // It sets the minimap size | |
seta cg_maptoggle "1" // It enables the minimap | |
seta com_zoneMegs "48" // It sets the map memory size [32 for default] | |
seta cg_gunsize "1" // It sets the weapon size | |
seta cg_chatHeight "4" // It sets the chat height in lines | |
seta cg_teamChatHeight "4" // It sets the team chat height in lines | |
seta cg_showBulletHits "2" // It enables damage and hit informations | |
seta cg_autoScreenshot "2" // It enables the automatic screenshot at the end of each match | |
seta weapmodes_save "0000011022000002000200000000" // It selects the default weapon modes | |
//####### | |
//Graphic | |
//####### | |
seta r_mode "16" // It sets the resolution mode [-1 for custom] | |
seta r_customwidth "1920" // It sets the resolution width | |
seta r_customheight "1080" // It sets the resolution height | |
seta r_fullscreen "1" // It enables the fullscreen | |
seta r_gamma "2" // It sets the brightness | |
seta com_maxfps "150" // It sets the max fps amount | |
seta com_hunkmegs "1024" // It sets the game memory size | |
seta r_picmip "1" // It sets the textures compression level | |
seta r_ext_compressed_textures "0" // It enables the textures compression | |
seta r_texturebits "32" // It sets textures quality | |
seta r_colorbits "32" // It sets the number of the bits used to represent colors | |
seta r_vertexLight "0" // It sets the textures to be illuminated | |
seta r_simpleMipMaps "1" // It makes items look sharper | |
seta r_lodbias "0" // It sets the geometric detail level | |
seta r_overbrightbits "0" // It sets the brightness level of the map | |
seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR" // It sets the texture interpolation by the graphics card [GL_LINEAR_MIPMAP_NEAREST for bilinear, GL_LINEAR_MIPMAP_LINEAR for trilinear] | |
seta r_displayrefresh "165" // It sets the display refresh rate [0 for default] | |
seta r_swapinterval "0" // It enables the vertical sync | |
seta r_detailtextures "0" // It sets the textures detail | |
seta cg_optimize "1" // It optimizes client code to reduce number of calculations that predict interaction with world between server updates | |
//##### | |
//Mouse | |
//##### | |
vstr lo_sensitivity // It sets the mouse sensitivity | |
seta cl_mouseAccel "0" // It sets the mouse acceleration | |
seta in_mouse "2" // It sets mouse input [-1 for Windows input, 0 for no input, 1 for DirectInput, 2 for Raw input] | |
seta m_pitch "0.017" // It sets the mouse sensitivity on Y axis | |
seta m_yaw "0.022" // It sets the mouse sensitivity on X axis | |
seta cl_pitchspeed "140" // It sets the mouse acceleration on Y axis | |
seta cl_yawspeed "140" // It sets the mouse acceleration on X axis | |
seta m_forward "0.25" // It sets the mouse scale for applying Y axis mouse motion to character forward movement | |
seta m_side "0.25" // It sets the mouse scale for applying X axis mouse motion to character forward movement | |
seta m_filter "0" // It enables the mouse smoothing | |
//### | |
//Net | |
//### | |
seta rate "32000" // It sets the transfer rate in B/s from the server to the client | |
seta cl_maxpackets "125" // It sets the max packets amount in seconds to send to the server | |
seta cl_packetdup "1" // It enables the duplication of the information transferred from the client to the server | |
seta ut_timenudge "0" // It modifies timestamps on packets to make things appear they arrived later than they really did | |
seta cl_lanForcePackets "1" // It makes antilag more efficient | |
//##### | |
//Audio | |
//##### | |
seta s_khz "22" // It sets the audio quality [11 for low, 22 for high] | |
seta dmaHD_enable "1" // It enables dmaHD [1 for yes, 0 for no] | |
seta dmaHD_interpolation "3" // It sets the dmaHD interpolation level [0 for very low, 1 for low, 2 for medium, 3 for high] | |
seta dmaHD_mixer "10" // It set the dmaHD mixer type [10 for full 3D, 11 for planar 3D] | |
seta s_doppler "1" // It enables Doppler sound [1 for yes, 0 for no] | |
seta s_volume "0.7" // It sets the game audio volume | |
seta s_musicvolume "0" // It sets the music volume | |
seta cg_hitsound "1" // It enables the sound when hitting the opponent | |
seta cg_killsound "1" // It enables the sound when killing the opponent | |
seta cg_autoradio "0" // It enables the radio automatic messages |
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