Last active
September 10, 2019 22:25
-
-
Save alexander-williamson/2ae91c8f51a7815363c2784a9e9c7dfd to your computer and use it in GitHub Desktop.
Javascript Bowling Kata
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function bowlingScore(frames) { | |
const rolls = frames.split("").filter(function(value, index) { return value != " " }); | |
var frames = getFramesFromRolls(rolls); | |
var score = calculateScoreFromFrames(rolls, frames); | |
return score; | |
} | |
function getFramesFromRolls(rolls) { | |
if (rolls === undefined || rolls.length == 0) { return []; } | |
var frames= []; | |
var frame = new Frame(0); | |
for(var i = 0; i < rolls.length; i++) | |
{ | |
if(frames.length < 9) { | |
frame.addRoll(i); | |
if(frame.getRolls().length == 2 || hasSpare(rolls, frame.getRolls()) || hasStrike(rolls, frame.getRolls())) { | |
frames.push(frame); | |
frame = new Frame(frames.length); | |
} | |
} else { | |
// final frame | |
frame.addRoll(i); | |
} | |
} | |
frames.push(frame); | |
return frames; | |
} | |
function calculateScoreFromFrames(rolls, frames) { | |
if (frames === undefined || frames.length == 0) { return []; } | |
for(var i = 0; i < frames.length; i++) | |
{ | |
var frame = frames[i]; | |
if(i < 9) { | |
var rollValuesInThisFrame = getRollValues(rolls, frame.getRolls()); | |
var score = getScoresFromRollValues(rollValuesInThisFrame); | |
var firstRollPosition = frame.getRolls()[0]; | |
var futures = []; | |
var spare = hasSpare(rolls, frame.getRolls()); | |
var strike = hasStrike(rolls, frame.getRolls()); | |
var bonus = 0; | |
if(strike) { | |
if(rolls[firstRollPosition + 1] !== undefined) futures.push(firstRollPosition + 1); | |
if(rolls[firstRollPosition + 2] !== undefined) futures.push(firstRollPosition + 2); | |
} | |
else if(spare) { | |
if(rolls[firstRollPosition + 2] !== undefined) futures.push(firstRollPosition + 2); | |
} | |
if(futures.length > 0) { | |
bonus = getScoresFromRollValues(getRollValues(rolls, futures)); | |
} | |
frame.setBonus(bonus); | |
frame.setScore(score); | |
} else { | |
var rollValuesInThisFrame = getRollValues(rolls, frame.getRolls()); | |
var score = getScoresFromRollValues(rollValuesInThisFrame); | |
frame.setBonus(0); | |
frame.setScore(score); | |
} | |
} | |
var result = frames | |
.map(function(r) { return r.getTotal(); }) | |
.reduce(function(a,b) { return a + b; }); | |
return result; | |
} | |
function hasSpare(rolls, positions) { | |
return getRollValues(rolls, positions).includes("/"); | |
} | |
function hasStrike(rolls, positions) { | |
return getRollValues(rolls, positions).includes("X"); | |
} | |
function getRollValues(rolls, positions) { | |
return positions.map(function(i) { return rolls[i]; }); | |
} | |
function getScoresFromRollValues(values) { | |
return values | |
.map(function(element, index) { | |
if(element == "X") { return 10; } | |
if(element == "/") { return 10 - parseInt(values[index - 1]); } // hack | |
if(values[index + 1] == undefined) { return parseInt(element); } | |
return parseInt(element); | |
}) | |
.reduce(function(a,b) { return a + b; }); | |
} | |
class Frame { | |
constructor(id) | |
{ | |
this.rolls = []; | |
this.bonus = 0; | |
this.score = 0; | |
this.id = id; | |
}; | |
setBonus(value) { this.bonus = value; } | |
setScore(value) { this.score = value; } | |
getTotal() { return this.score + this.bonus; } | |
addRoll(roll) { this.rolls.push(roll); } | |
getRolls() { return this.rolls; } | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment