Created
April 10, 2012 12:13
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Unix domain sockets example
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <unistd.h> | |
#include <sys/socket.h> | |
#include <sys/un.h> | |
#include <sys/types.h> | |
static const char* socket_path = "/home/mysocket"; | |
static const unsigned int s_recv_len = 200; | |
static const unsigned int s_send_len = 100; | |
int main() | |
{ | |
int sock = 0; | |
int data_len = 0; | |
struct sockaddr_un remote; | |
char recv_msg[s_recv_len]; | |
char send_msg[s_send_len]; | |
memset(recv_msg, 0, s_recv_len*sizeof(char)); | |
memset(send_msg, 0, s_send_len*sizeof(char)); | |
if( (sock = socket(AF_UNIX, SOCK_STREAM, 0)) == -1 ) | |
{ | |
printf("Client: Error on socket() call \n"); | |
return 1; | |
} | |
remote.sun_family = AF_UNIX; | |
strcpy( remote.sun_path, socket_path ); | |
data_len = strlen(remote.sun_path) + sizeof(remote.sun_family); | |
printf("Client: Trying to connect... \n"); | |
if( connect(sock, (struct sockaddr*)&remote, data_len) == -1 ) | |
{ | |
printf("Client: Error on connect call \n"); | |
return 1; | |
} | |
printf("Client: Connected \n"); | |
while( printf(">"), fgets(send_msg, s_send_len, stdin), !feof(stdin)) | |
{ | |
if( send(sock, send_msg, strlen(send_msg)*sizeof(char), 0 ) == -1 ) | |
{ | |
printf("Client: Error on send() call \n"); | |
} | |
memset(send_msg, 0, s_send_len*sizeof(char)); | |
memset(recv_msg, 0, s_recv_len*sizeof(char)); | |
if( (data_len = recv(sock, recv_msg, s_recv_len, 0)) > 0 ) | |
{ | |
printf("Client: Data received: %s \n", recv_msg); | |
} | |
else | |
{ | |
if(data_len < 0) | |
{ | |
printf("Client: Error on recv() call \n"); | |
} | |
else | |
{ | |
printf("Client: Server socket closed \n"); | |
close(sock); | |
break; | |
} | |
} | |
} | |
printf("Client: bye! \n"); | |
return 0; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <unistd.h> | |
#include <sys/socket.h> | |
#include <sys/un.h> | |
#include <sys/types.h> | |
static const char* socket_path = "/home/mysocket"; | |
static const unsigned int nIncomingConnections = 5; | |
int main() | |
{ | |
//create server side | |
int s = 0; | |
int s2 = 0; | |
struct sockaddr_un local, remote; | |
int len = 0; | |
s = socket(AF_UNIX, SOCK_STREAM, 0); | |
if( -1 == s ) | |
{ | |
printf("Error on socket() call \n"); | |
return 1; | |
} | |
local.sun_family = AF_UNIX; | |
strcpy( local.sun_path, socket_path ); | |
unlink(local.sun_path); | |
len = strlen(local.sun_path) + sizeof(local.sun_family); | |
if( bind(s, (struct sockaddr*)&local, len) != 0) | |
{ | |
printf("Error on binding socket \n"); | |
return 1; | |
} | |
if( listen(s, nIncomingConnections) != 0 ) | |
{ | |
printf("Error on listen call \n"); | |
} | |
bool bWaiting = true; | |
while (bWaiting) | |
{ | |
unsigned int sock_len = 0; | |
printf("Waiting for connection.... \n"); | |
if( (s2 = accept(s, (struct sockaddr*)&remote, &sock_len)) == -1 ) | |
{ | |
printf("Error on accept() call \n"); | |
return 1; | |
} | |
printf("Server connected \n"); | |
int data_recv = 0; | |
char recv_buf[100]; | |
char send_buf[200]; | |
do{ | |
memset(recv_buf, 0, 100*sizeof(char)); | |
memset(send_buf, 0, 200*sizeof(char)); | |
data_recv = recv(s2, recv_buf, 100, 0); | |
if(data_recv > 0) | |
{ | |
printf("Data received: %d : %s \n", data_recv, recv_buf); | |
strcpy(send_buf, "Got message: "); | |
strcat(send_buf, recv_buf); | |
if(strstr(recv_buf, "quit")!=0) | |
{ | |
printf("Exit command received -> quitting \n"); | |
bWaiting = false; | |
break; | |
} | |
if( send(s2, send_buf, strlen(send_buf)*sizeof(char), 0) == -1 ) | |
{ | |
printf("Error on send() call \n"); | |
} | |
} | |
else | |
{ | |
printf("Error on recv() call \n"); | |
} | |
}while(data_recv > 0); | |
close(s2); | |
} | |
return 0; | |
} | |
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