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@alexdelorenzo
Last active December 24, 2015 07:59
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use along w/ play.py or pygletway.py in pypy
#!/usr/bin/env pypy
from random import randint as r
class Universe(list):
def __init__(self, x, y):
for num in range(x):
self.append([False for num in range(y)])
self.xlen = len(self)
self.ylen = len(self[0])
self.cardinals = self.north, self.north_east, self.north_west, self.west,\
self.east, self.south, self.south_east, self.south_west
self.live_points, self.dead_points = self._this_frame()
def val(self, point):
x, y = point
return self[x][y]
def on_plane(self, point):
x, y = point
doesnt_exceed_length = 0 <= x <= (self.xlen - 1) and 0 <= y <= (self.ylen - 1)
return point if doesnt_exceed_length else False
def north(self, point):
return point[0], point[1] - 1
def west(self, point):
return point[0] - 1, point[1]
def east(self, point):
return point[0] + 1, point[1]
def south(self, point):
return point[0], point[1] + 1
def north_west(self, point):
return self.north(self.west(point))
def north_east(self, point):
return self.north(self.east(point))
def south_east(self, point):
return self.south(self.east(point))
def south_west(self, point):
return self.south(self.west(point))
def neighbors(self, point):
count = 0
for cardinal in self.cardinals:
potential_neighbor = cardinal(point)
if self.on_plane(potential_neighbor) and self.val(potential_neighbor):
count += 1
return count
def live(self, point):
x, y = point
self[x][y] = True
def die(self, point):
x, y = point
self[x][y] = False
def fill_random(self, percent=.50):
lx, ly = self.xlen, self.ylen
how_many = int(lx * ly * percent)
for x in range(how_many):
rnd_pnt = (r(0, lx - 1), r(0, ly - 1))
self.live(rnd_pnt)
def _this_frame(self):
live, dead = set(), set()
for x in xrange(self.xlen):
for y in xrange(self.ylen):
if self[x][y]:
live.add((x,y))
else:
dead.add((x,y))
return live, dead
def _two_few_neighbors(self, num):
return True if num < 2 else False
def _two_three_neighbors(self, num):
return True if 2 <= num <= 3 else False
def _three_neighbors(self, num):
return True if num > 3 else False
def _dead_with_three_live(self, num):
return True if num == 3 else False
def _step(self):
#self.live_points, self.dead_points = self._live_points(), self._dead_points()
self.live_points, self.dead_points = self._this_frame()
to_live, to_die = set(), set()
for point in self.live_points:
live_neighbors = self.neighbors(point)
if self._two_few_neighbors(live_neighbors):
to_die.add(point)
elif self._two_three_neighbors(live_neighbors):
to_live.add(point)
elif self._three_neighbors(live_neighbors):
to_die.add(point)
for dead in self.dead_points:
live_neighbors = self.neighbors(dead)
if self._dead_with_three_live(live_neighbors):
to_live.add(dead)
return to_live, to_die
def tick(self):
to_live, to_die = self._step()
for point in to_live:
self.live(point)
for point in to_die:
self.die(point)
def main():
u = Universe(100, 100)
u.fill_random(.4)
test = xrange(1000)
for x in test:
u.tick()
if __name__ == "__main__":
main()
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