Created
January 5, 2016 14:03
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import UIKit | |
//17.2 | |
public enum TicTacToe { case X, O, Empty } | |
var matrix = Matrix<TicTacToe>(rows: 3, columns: 3, repeatedValue: TicTacToe.Empty) | |
var m1 = matrix | |
m1[0,0] = TicTacToe.X | |
m1[1,1] = TicTacToe.X | |
m1[2,2] = TicTacToe.X | |
m1 | |
extension Matrix where T: TicTacToe { | |
public func hasWon(player: TicTacToe) -> Bool { | |
assert(player != TicTacToe.Empty) | |
assert(self.rows == 3 && self.columns == 3) | |
//check rows | |
for r in 0..<self.rows { | |
var found = true | |
for c in 0..<self.columuns { found &= self[r,c] == player } | |
if found { return true } | |
} | |
//check columns | |
for c in 0..<self.colums { | |
var found = true | |
for r in 0..<self.rows { found &= self[r,c] == player } | |
if found { return true } | |
} | |
//check diagonal | |
var i = 0 | |
var j = 0 | |
var found = true | |
while i < self.rows { | |
found = self[i,j] == player | |
i++ | |
j++ | |
} | |
if found { return true } | |
//check back diagonal | |
i = self.rows | |
j = 0 | |
found = true | |
while j < self.rows { | |
found = self[i,j] == player | |
i-- | |
j++ | |
} | |
if found { return true } | |
return false | |
} | |
} | |
print(m1.hasWon(TicTacToe.X)) | |
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