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@alexedwards
Created April 19, 2021 17:41
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package jsonlog
import (
"encoding/json"
"io"
"os"
"runtime/debug"
"sync"
"time"
)
// Define a Level type to represent the severity level for a log entry.
type Level int8
// Initialize constants which represent a specific severity level. We use the iota
// keyword as a shortcut to assign successive integer values to the constants.
const (
LevelInfo Level = iota // Has the value 0.
LevelError // Has the value 1.
LevelFatal // Has the value 2.
LevelOff // Has the value 3.
)
// Return a human-friendly string for the severity level.
func (l Level) String() string {
switch l {
case LevelInfo:
return "INFO"
case LevelError:
return "ERROR"
case LevelFatal:
return "FATAL"
default:
return ""
}
}
// Define a custom Logger type. This holds the output destination that the log messages
// should written to, the minimum severity level that log messages should be written
// for, plus a mutex for coordinating the writes.
type Logger struct {
out io.Writer
minLevel Level
mu sync.Mutex
}
// Return a new Logger instance which writes log entries at or above a minimum severity
// level to a specific output destination.
func New(out io.Writer, minLevel Level) *Logger {
return &Logger{
out: out,
minLevel: minLevel,
}
}
// Declare some helper methods for writing log entries at the different levels. Notice
// that these all accept a map as the second parameter which can contain any arbitrary
// 'properties' that you want to appear in the log entry.
func (l *Logger) PrintInfo(message string, properties map[string]string) {
l.print(LevelInfo, message, properties)
}
func (l *Logger) PrintError(err error, properties map[string]string) {
l.print(LevelError, err.Error(), properties)
}
func (l *Logger) PrintFatal(err error, properties map[string]string) {
l.print(LevelFatal, err.Error(), properties)
os.Exit(1) // For entries at the FATAL level, we also terminate the application.
}
// Print is an internal method for writing the log entry.
func (l *Logger) print(level Level, message string, properties map[string]string) (int, error) {
// If the severity level of the log entry is below the minimum severity for the
// logger, then return with no further action.
if level < l.minLevel {
return 0, nil
}
// Declare an anonymous struct holding the data for the log entry.
aux := struct {
Level string `json:"level"`
Time string `json:"time"`
Message string `json:"message"`
Properties map[string]string `json:"properties,omitempty"`
Trace string `json:"trace,omitempty"`
}{
Level: level.String(),
Time: time.Now().UTC().Format(time.RFC3339),
Message: message,
Properties: properties,
}
// Include a stack trace for entries at the ERROR and FATAL levels.
if level >= LevelError {
aux.Trace = string(debug.Stack())
}
// Declare a line variable for holding the actual log entry text.
var line []byte
// Marshal the anonymous struct to JSON and store it in the line variable. If there
// was a problem creating the JSON, set the contents of the log entry to be that
// plain-text error message instead.
line, err := json.Marshal(aux)
if err != nil {
line = []byte(LevelError.String() + ": unable to marshal log message:" + err.Error())
}
// Lock the mutex so that no two writes to the output destination cannot happen
// concurrently. If we don't do this, it's possible that the text for two or more
// log entries will be intermingled in the output.
l.mu.Lock()
defer l.mu.Unlock()
// Write the log entry followed by a newline.
return l.out.Write(append(line, '\n'))
}
// We also implement a Write() method so that our Logger satisfies the io.Writer
// interface. This writes a log entry at the ERROR level with no additional properties.
// Note that we have to return 0 bytes written and a nil error here, because
// this information is not surfaced by the underlying log.Logger when we write out a
// log entry.
func (l *Logger) Write(message []byte) (n int, err error) {
return l.print(LevelError, string(message), nil)
}
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