-
-
Save alexmackenzie-wx/83342ca1f5074750ffe529ef37c1710f to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
extends Area2D | |
# Signals | |
signal pickup | |
signal hurt | |
# Variables | |
export (int) var speed # Property in inspector | |
var velocity = Vector2() | |
var screensize = Vector2(480, 720) | |
# Process Functions | |
func get_input(): | |
velocity = Vector2() | |
if Input.is_action_pressed("ui_left"): | |
velocity.x -= 1 | |
if Input.is_action_pressed("ui_right"): | |
velocity.x += 1 | |
if Input.is_action_pressed("ui_up"): | |
velocity.y -= 1 | |
if Input.is_action_pressed("ui_down"): | |
velocity.y += 1 | |
if velocity.length() > 0: | |
velocity = velocity.normalized() * speed | |
# Process Function | |
func _process(delta): | |
get_input() | |
position += velocity * delta | |
position.x = clamp(position.x, 0, screensize.x) | |
position.y = clamp(position.y, 0, screensize.y) | |
if velocity.length() > 0: | |
$AnimatedSprite.animation = "run" | |
$AnimatedSprite.flip_h = velocity.x < 0 | |
else: | |
$AnimatedSprite.animation = "idle" | |
func start(pos): | |
set_process(true) | |
position = pos | |
$AnimatedSprite.animation = "idle" | |
func die(): | |
$AnimatedSprite.animation = "hurt" | |
set_process(false) | |
func _on_Player_area_entered(area): | |
if area.is_in_group("coins"): | |
area.pickup() | |
emit_signal("pickup") | |
if area.is_in_group("obstacles"): | |
emit_signal("hurt") | |
die() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment