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@alexmacy
Last active July 27, 2016 06:05
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Voronoi Shuffling v2
license: gpl-3.0

This is the beginning of an experiment in sorting the polygons of a voronoi diagram.

The polygons are moving to random locations rather than sorting because I was working on how to smoothly transition them from one location to another. It's definitely not smooth at this point!

The previous version is here: Voronoi Shuffling v1

<!DOCTYPE html>
<meta charset="utf-8">
<head>
<style>
body {
margin: 0;
}
path {
fill-opacity: 0;
stroke: black;
}
</style>
<script src="//d3js.org/d3.v4.min.js"></script>
</head>
<body></body>
<script>
var width = window.innerWidth,
height = window.innerHeight;
var voronoi = d3.voronoi()
.size([width, height]);
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
var pointCoords = [],
oldPointCoords = [];
getPointCoords();
var dots = svg.selectAll("circle")
.data(pointCoords)
.enter().append("circle")
.attr("r", 2)
.attr("transform", function(d) {return "translate(" + d[0] + ", " + d[1] + ")"})
var paths = svg.selectAll("path")
.data(voronoi(pointCoords).polygons())
.enter().append("path")
.attr("d", function(d) {return "M" + d.join("L") + "Z";})
function getPointCoords() {
for (i=0; i<100; i++) {
oldPointCoords[i] = pointCoords[i];
pointCoords[i] = [Math.random() * width, Math.random() * height]
};
};
var reDraw = function() {
getPointCoords();
dots.data(pointCoords)
.transition().duration(3000)
.attr("transform", function(d) {return "translate(" + d[0] + ", " + d[1] + ")"})
paths.data(voronoi(pointCoords).polygons())
.transition().duration(3000)
.attr("transform", function(d, i) {return "translate(" + (pointCoords[i][0] - oldPointCoords[i][0]) + ", " + (pointCoords[i][1] - oldPointCoords[i][1]) + ")"})
.transition().duration(3000)
.attr("transform", "translate(0,0)")
.attr("d", function(d) {return "M" + d.join("L") + "Z"})
d3.timeout(reDraw, 8000);
}
d3.timeout(reDraw, 2000);
</script>
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