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Lissajous Curve
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license: mit |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<style> | |
body {margin:0;} | |
.controls {list-style: none; z-index: 99;} | |
canvas {position: absolute; left: 300px; top: 0px;} | |
ul {padding: 10px;} | |
</style> | |
<ul class="controls"> | |
<li> | |
<input type="range" | |
class="a" | |
min="0" | |
max="10" | |
step=".1" | |
value=".4"> | |
a: <text class="a"></text> | |
</li> | |
<li> | |
<input type="range" | |
class="b" | |
min="0" | |
max="10" | |
step=".1" | |
value=".6"> | |
b: <text class="b"></text> | |
</li> | |
<li> | |
Phase: <input type="checkbox" | |
class="checkbox" | |
checked> | |
</li> | |
</ul> | |
<canvas></canvas> | |
<script> | |
const width = innerWidth, | |
height = innerHeight; | |
const scale = Math.min(width, height)/3; | |
const canvas = document.querySelector('canvas'); | |
canvas.width = width; | |
canvas.height = height; | |
const canvasCtx = canvas.getContext('2d'); | |
canvasCtx.fillStyle = 'rgb(255, 255, 255)'; | |
canvasCtx.strokeStyle = 'rgb(37, 37, 109)'; | |
canvasCtx.lineWidth = .01; | |
let offset = 0; | |
draw(); | |
function draw() { | |
const [a, b, rotate] = getVals(); | |
if (rotate) offset += .005; | |
document.querySelector("text.a").innerHTML = a; | |
document.querySelector("text.b").innerHTML = b; | |
canvasCtx.fillRect(0, 0, width, height); | |
canvasCtx.beginPath(); | |
let i = 10000; | |
canvasCtx.moveTo(...calcPoint(a, b, i--)); | |
while (i--) canvasCtx.lineTo(...calcPoint(a, b, i)); | |
canvasCtx.stroke(); | |
window.requestAnimationFrame(draw); | |
} | |
function getVals() { | |
const a = +document.querySelector("input.a").value, | |
b = +document.querySelector("input.b").value, | |
rotate = document.querySelector(".checkbox").checked; | |
return [a, b, rotate]; | |
} | |
function calcPoint(a, b, i) { | |
const x = Math.sin(a*i + offset) * scale + width/3; | |
const y = Math.sin(b*i) * scale + height/2; | |
return [x, y]; | |
} | |
</script> |
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