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@alexsdesign
Forked from twonjosh/Create iOS Icons.jsx
Last active October 25, 2017 21:51
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Photoshop Script to Create iOS Icons from a source image
// Photoshop Script to Create iPhone Icons from iTunesArtwork
//
// WARNING!!! In the rare case that there are name collisions, this script will
// overwrite (delete perminently) files in the same folder in which the selected
// iTunesArtwork file is located. Therefore, to be safe, before running the
// script, it's best to make sure the selected iTuensArtwork file is the only
// file in its containing folder.
//
// Copyright (c) 2010 Matt Di Pasquale
// Added tweaks Copyright (c) 2012 by Josh Jones http://www.appsbynight.com
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// Prerequisite:
// First, create at least a 1024x1024 px PNG file according to:
// http://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/BuildTimeConfiguration/BuildTimeConfiguration.html
//
// Install - Save Create Icons.jsx to:
// Win: C:\Program Files\Adobe\Adobe Utilities\ExtendScript Toolkit CS5\SDK
// Mac: /Applications/Utilities/Adobe Utilities/ExtendScript Toolkit CS5/SDK
// * Restart Photoshop
//
// Update:
// * Just modify & save, no need to resart Photoshop once it's installed.
//
// Run:
// * With Photoshop open, select File > Scripts > Create Icons
// * When prompted select the prepared iTunesArtwork file for your app.
// * The different version of the icons will get saved to the same folder that
// the iTunesArtwork file is in.
//
// Adobe Photoshop JavaScript Reference
// http://www.adobe.com/devnet/photoshop/scripting.html
// Turn debugger on. 0 is off.
// $.level = 1;
try
{
// Prompt user to select iTunesArtwork file. Clicking "Cancel" returns null.
var iTunesArtwork = File.openDialog("Select a sqaure PNG file that is at least 1024x1024.", "*.png", false);
if (iTunesArtwork !== null)
{
var doc = open(iTunesArtwork, OpenDocumentType.PNG);
if (doc == null)
{
throw "Something is wrong with the file. Make sure it's a valid PNG file.";
}
var startState = doc.activeHistoryState; // save for undo
var initialPrefs = app.preferences.rulerUnits; // will restore at end
app.preferences.rulerUnits = Units.PIXELS; // use pixels
if (doc.width != doc.height)
{
throw "Image is not square";
}
else if ((doc.width < 1024) && (doc.height < 1024))
{
throw "Image is too small! Image must be at least 1024x1024 pixels.";
}
else if (doc.width < 1024)
{
throw "Image width is too small! Image width must be at least 1024 pixels.";
}
else if (doc.height < 1024)
{
throw "Image height is too small! Image height must be at least 1024 pixels.";
}
// Folder selection dialog
var destFolder = Folder.selectDialog( "Choose an output folder");
if (destFolder == null)
{
// User canceled, just exit
throw "";
}
// Save icons in PNG using Save for Web.
var sfw = new ExportOptionsSaveForWeb();
sfw.format = SaveDocumentType.PNG;
sfw.PNG8 = false; // use PNG-24
sfw.transparency = true;
doc.info = null; // delete metadata
var icons = [
{"name": "iTunesArtwork@2x", "size":1024},
{"name": "iTunesArtwork", "size":512},
{"name": "29_Icon", "size":29},
{"name": "40_Icon", "size":40},
{"name": "57_Icon", "size":57},
{"name": "58_Icon", "size":58},
{"name": "60_Icon", "size":60},
{"name": "72_Icon", "size":72},
{"name": "76_Icon", "size":76},
{"name": "80_Icon", "size":80},
{"name": "87_Icon", "size":87},
{"name": "114_Icon", "size":114},
{"name": "120_Icon", "size":120},
{"name": "144_Icon", "size":144},
{"name": "50_spot", "size":50},
{"name": "100_spot", "size":100}
];
var icon;
for (i = 0; i < icons.length; i++)
{
icon = icons[i];
doc.resizeImage(icon.size, icon.size, // width, height
null, ResampleMethod.BICUBICSHARPER);
var destFileName = icon.name + ".png";
if ((icon.name == "iTunesArtwork@2x") || (icon.name == "iTunesArtwork"))
{
// iTunesArtwork files don't have an extension
destFileName = icon.name;
}
doc.exportDocument(new File(destFolder + "/" + destFileName), ExportType.SAVEFORWEB, sfw);
doc.activeHistoryState = startState; // undo resize
}
alert("iOS Icons created!");
}
}
catch (exception)
{
// Show degbug message and then quit
if ((exception != null) && (exception != ""))
alert(exception);
}
finally
{
if (doc != null)
doc.close(SaveOptions.DONOTSAVECHANGES);
app.preferences.rulerUnits = initialPrefs; // restore prefs
}
@alexsdesign
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Author

I've updated the script file above to account for the new Icon Sizes required when submitting an Iphone and Ipad App.

@scarabaeus
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Why did you modify the image file names for iOS? (Example: "Icon-72@2x" to "144_Icon") They don't work in xcode now and must be manually renamed to what Xcode is expecting.

Unless there's something I'm missing... I'll fork the original gist and incorporate your changes.

@gmogames
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I think it's missing the 180x180 icon required for the 3x version of the 60x60

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