Created
March 11, 2018 01:04
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PySDL2 Life Demo
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import sys | |
import sdl2 | |
import sdl2.ext | |
import numpy as np | |
class Life(object): | |
def __init__(self, height, width): | |
self.width = width | |
self.height = height | |
self.buf = np.random.randint(0, 255, (self.height+2, self.width), dtype=np.uint8) == 0 | |
def __call__(self): | |
self.buf = np.roll(self.buf, -1, axis=0) | |
self.buf[-1] = np.random.randint(0, 3, (1, self.width), dtype=np.uint8) == 0 | |
hneighbours = np.roll(self.buf, 1, axis=0)*1 + self.buf*1 + np.roll(self.buf, -1, axis=0)*1 | |
neighbours = np.roll(hneighbours, 1, axis=1)*1 + hneighbours*1 + np.roll(hneighbours, -1, axis=1)*1 - self.buf | |
self.buf = self.buf & (neighbours > 1) & (neighbours < 4) | |
self.buf = self.buf | (neighbours == 3) | |
return self.buf[2:][:,:,np.newaxis] * np.array([[[255, 255, 255, 255]]]) | |
def run(): | |
sdl2.ext.init() | |
window = sdl2.ext.Window("Life", size=(800, 600)) | |
window.show() | |
life = Life(*window.size) | |
surfarray = sdl2.ext.pixels3d(window.get_surface()) | |
running = True | |
while running: | |
events = sdl2.ext.get_events() | |
for event in events: | |
if event.type == sdl2.SDL_QUIT: | |
running = False | |
break | |
surfarray[:] = life() | |
window.refresh() | |
return 0 | |
if __name__ == "__main__": | |
sys.exit(run()) |
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