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aliAzin / GLSL-Noise.md
Created March 14, 2019 09:58 — forked from patriciogonzalezvivo/GLSL-Noise.md
GLSL Noise Algorithms

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
	return mix(rand(fl), rand(fl + 1.0), fc);
}
@aliAzin
aliAzin / DllLoadingAtRuntimeExample.cs
Created March 12, 2018 08:34 — forked from paulhayes/DllLoadingAtRuntimeExample.cs
Runtime loading dlls in Unity3d
using System;
using UnityEngine;
public class DllLoadingAtRuntimeExample : MonoBehaviour
{
static IntPtr nativeLibraryPtr;
delegate int MultiplyFloat(float number, float multiplyBy);
delegate void DoSomething(string words);