Created
February 24, 2019 05:14
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Simon Game
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<div class="container"> | |
<div class="row"> | |
<div class="col col-md-6 offset-md-3"> | |
<header> | |
<div class="head float-none text-center"><h1>Simon Game</h1></div> | |
<div class="settings float-left"> | |
<a id="start-btn" class="btn btn-sm btn-info">Start</a> | |
<a id="strict-toggle" class="btn btn-sm btn-dark">Strict</a> | |
</div> | |
<div class="level float-right"><span class="curr-level">0</span>/20</div> | |
</header> | |
<div class="game-field text-center"> | |
<div id="auds"> | |
<audio id="audio-first" loop> | |
<source id="first" src="https://raw.githubusercontent.com/NJM8/sounds/master/simonSound1updated.mp3"/> | |
</audio> | |
<audio id="audio-second" loop> | |
<source id="second" src="https://s3.amazonaws.com/freecodecamp/simonSound2.mp3"/> | |
</audio> | |
<audio id="audio-third" loop> | |
<source id="third" src="https://s3.amazonaws.com/freecodecamp/simonSound3.mp3"/> | |
</audio> | |
<audio id="audio-fourth" loop> | |
<source id="fourth" src="https://s3.amazonaws.com/freecodecamp/simonSound4.mp3"/> | |
</audio> | |
</div> | |
<table id="game-btns"> | |
<tr> | |
<td><div id="c1" value="1" class="colors"></div></td> | |
<td><div id="c2" value="2" class="colors"></div></td> | |
</tr> | |
<tr> | |
<td><div id="c3" value="3" class="colors"></div></td> | |
<td><div id="c4" value="4" class="colors"></div></td> | |
</tr> | |
</table> | |
</div> | |
<footer><hr><h6 class="text-center">Ali Emir Sen</h6></footer> | |
</div> | |
</div> | |
</div> |
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var game = { | |
userInput: 0, | |
gameArray: [], | |
userInputLevel: 0, | |
gameLevel: 0, | |
allowUserInput: false, | |
strict: false, | |
colors: ['#c1','#c2','#c3','#c4'], | |
sound:{ | |
green: new Audio('https://s3.amazonaws.com/freecodecamp/simonSound1.mp3'), | |
red: new Audio('https://s3.amazonaws.com/freecodecamp/simonSound2.mp3'), | |
yellow: new Audio('https://s3.amazonaws.com/freecodecamp/simonSound3.mp3'), | |
blue: new Audio('https://s3.amazonaws.com/freecodecamp/simonSound4.mp3') | |
}, | |
}; | |
var gameOver = function(){ | |
$(".head h1").text("Game Over :("); | |
game.allowUserInput = false; | |
} | |
var clickAnimation = function(id){ | |
$(game.colors[id-1]).animate({opacity:'0.3'},350,function(){ | |
$(game.colors[id-1]).animate({opacity:'1.0'},350); | |
}); | |
} | |
var showMove = function(){ | |
var sh_moves = 0; | |
var mov = setInterval(showMoves,1000); | |
function showMoves(){ | |
if(sh_moves < game.gameLevel){ | |
clickAnimation(game.gameArray[sh_moves]); | |
sh_moves++; | |
} else if(sh_moves == game.gameLevel){ | |
clearInterval(mov); | |
game.allowUserInput = true; | |
} | |
} | |
}; | |
var clearUserI = function(){ | |
game.userInputLevel = 0; | |
game.allowUserInput = false; | |
}; | |
var updateLevel = function(){ | |
$(".curr-level").text(game.gameLevel); | |
} | |
var goGame = function(){ | |
clearUserI(); | |
game.gameLevel++; | |
updateLevel(); | |
game.gameArray.push(((Math.floor((Math.random()*1000)+1))%4)+1); | |
showMove(); | |
}; | |
var startGame = function(){ | |
$("#start-btn").html("Reset"); | |
goGame(); | |
}; | |
var resetGame = function(){ | |
$("#start-btn").html("Start"); | |
$(".head h1").text("Simon Game"); | |
game.gameArray = []; | |
game.gameLevel = 0; | |
}; | |
var gameWin = function(){ | |
game.allowUserInput = false; | |
$(".head h1").text("You Win !!!"); | |
} | |
var toggleStrict = function(){ | |
if(game.strict){ | |
game.strict = false; | |
$("#strict-toggle").removeClass('btn-warning'); | |
$("#strict-toggle").addClass('btn-dark'); | |
} else { | |
game.strict = true; | |
$("#strict-toggle").removeClass('btn-dark'); | |
$("#strict-toggle").addClass('btn-warning'); | |
} | |
}; | |
var userInputCheck = function(){ | |
if(game.gameArray[game.userInputLevel] === game.userInput){ | |
game.userInputLevel++; | |
if(game.userInputLevel == 20){ | |
gameWin(); | |
return true; | |
} | |
if(game.userInputLevel == game.gameLevel){ | |
goGame(); | |
} | |
} else { | |
if(game.strict) | |
gameOver(); | |
else{ | |
if(game.gameLevel > 1){ | |
game.gameLevel--; | |
console.log('here'); | |
goGame(); | |
} else { | |
gameOver(); | |
} | |
} | |
} | |
}; | |
var colorClick = function(id){ | |
return function(){ | |
if(true){ | |
clickAnimation(id); | |
game.userInput = id; | |
$(document).trigger('input_check'); | |
} | |
}; | |
}; | |
$(document).ready(function(){ | |
$("#start-btn").on('click',function(){ | |
($("#start-btn").text() == "Start") ? startGame() : resetGame(); | |
}); | |
$("#strict-toggle").on('click',toggleStrict); | |
$(document).bind('input_check',userInputCheck); | |
for(var i = 1;i<5;i++){ | |
$("#c"+i).on("click",colorClick(i)); | |
} | |
}); |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script> |
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@import url('https://fonts.googleapis.com/css?family=Pacifico'); | |
body{ | |
background-color: #FAFAFA; | |
} | |
footer { | |
padding-top: 2%; | |
} | |
footer h6 { | |
margin-bottom: 10%; | |
} | |
.container { | |
margin-top: 10%; | |
} | |
.head { | |
font-family: 'Pacifico', cursive; | |
padding-bottom: 2%; | |
} | |
.settings { | |
} | |
.level { | |
margin-right: 1%; | |
font-weight: 500; | |
} | |
.btn { | |
color: #fff !important; | |
} | |
.game-field { | |
padding-top: 13%; | |
margin-left: auto; | |
margin-right: auto; | |
} | |
table { | |
width: 100%; | |
} | |
td { | |
width: 50%; | |
position: relative; | |
border: 2px solid #37474F; | |
} | |
td:after { | |
content: ''; | |
display: block; | |
margin-top: 100%; | |
} | |
td .colors { | |
position: absolute; | |
top: 0; | |
bottom: 0; | |
left: 0; | |
right: 0; | |
} | |
#c1 { | |
background-color:#43A047; | |
} | |
#c2 { | |
background-color:#E53935; | |
} | |
#c3 { | |
background-color:#FBC02D; | |
} | |
#c4 { | |
background-color:#039BE5; | |
} |
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<link href="https://cdnjs.cloudflare.com/ajax/libs/twitter-bootstrap/4.0.0/css/bootstrap.css" rel="stylesheet" /> |
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