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@alimoeeny
Last active January 19, 2018 14:56
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#if (UNITY_EDITOR)
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.IO;
public static class FLBuilder {
static string GetProjectName() {
string[] s = Application.dataPath.Split('/');
return s[s.Length - 2];
}
static string[] GetScenePaths() {
string[] scenes = new string[EditorBuildSettings.scenes.Length];
for(int i = 0; i < scenes.Length; i++) {
scenes[i] = EditorBuildSettings.scenes[i].path;
}
return scenes;
}
[MenuItem("🌷Floreo/FLBuilder/iOS")]
static void PerformiOSBuild () {
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.iOS);
BuildPipeline.BuildPlayer(GetScenePaths(), "Builds/iOS",BuildTarget.iOS,BuildOptions.None);
}
}
#endif
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