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// Creating a node graph editor for Dear ImGui | |
// Quick sample, not production code! | |
// This is quick demo I crafted in a few hours in 2015 showcasing how to use Dear ImGui to create custom stuff, | |
// which ended up feeding a thread full of better experiments. | |
// See https://github.com/ocornut/imgui/issues/306 for details | |
// Fast forward to 2023, see e.g. https://github.com/ocornut/imgui/wiki/Useful-Extensions#node-editors | |
// Changelog | |
// - v0.05 (2023-03): fixed for renamed api: AddBezierCurve()->AddBezierCubic(). |
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// written by https://github.com/FreyaHolmer so use at your own risk c: | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary>Utility functions to copy GUIDs, as well as Copy/Paste import settings</summary> | |
public static class AssetCopyUtils { | |
const int CTX_MENU_LOCATION = 70; |
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using System.Collections; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public static class ScrollViewFocusFunctions | |
{ | |
public static Vector2 CalculateFocusedScrollPosition( this ScrollRect scrollView, Vector2 focusPoint ) | |
{ | |
Vector2 contentSize = scrollView.content.rect.size; | |
Vector2 viewportSize = ( (RectTransform) scrollView.content.parent ).rect.size; |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Sprites; | |
using UnityEngine.UI; | |
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER | |
using UnityEngine.U2D; | |
#endif | |
#if UNITY_EDITOR | |
using UnityEditor; |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Localization; | |
using UnityEngine.Localization.Settings; | |
using TMPro; | |
using UnityEditor; | |
public class LocalizeDropdown : MonoBehaviour | |
{ | |
[SerializeField] private List<LocalizedString> dropdownOptions; |
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using UnityEngine; | |
using UnityEditor; | |
using Random = UnityEngine.Random; | |
namespace Randomizer | |
{ | |
public class Randomizer : MonoBehaviour | |
{ | |
public GameObject[] prefabs; | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CameraShake : MonoBehaviour | |
{ | |
const float maxAngle = 10f; | |
IEnumerator currentShakeCoroutine; | |
public void StartShake(Properties properties) |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerGun : MonoBehaviour | |
{ | |
public AudioSource hitSFX; | |
public void Shoot() | |
{ | |
hitSFX.GetComponent<AudioSource>().GetComponent<RandomSound>().ShuffleSound(); |