Created
April 9, 2013 03:19
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ParkourConfig so that parkour is always running and players can join and leave at any time.
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configVersion: 2.0 | |
## This should be placed in the plugin directory | |
## for more help configuring see the wiki | |
## https://battleplugins.com/w | |
## Change this file to customize your event | |
Parkour: ### This should be exactly the same as the name you registered | |
enabled: true | |
database: Parkour # needs BattleTracker | |
rated: true # if database is enabled | |
prefix: "&6[Parkour]&e" | |
cmd: pk | |
nTeams: 1+ | |
teamSize: 1 | |
joinType: Queue ## there are 2 join types, Queue and JoinPhase | |
victoryCondition: InfiniteLives | |
matchTime: 120 | |
### You can delete any stages/transitions that have no options | |
### for a list of options see wiki | |
defaults: | |
options: [alwaysOpen, individualWins] | |
preReqs: ## Prerequisites for joining | |
options: [] | |
onEnter: | |
options: [storeAll] | |
onLeave: | |
options: [restoreAll] | |
onJoin: ## when they join the match | |
options: [] | |
onPreStart: ## x seconds before onStart | |
options: [] | |
onStart: ## Starting | |
options: [teleportIn, pvpOn] | |
onSpawn: ## what happens when a player spawns | |
options: [hunger=20, health=20] | |
onDeath: ## what happens when a player dies | |
options: [respawn] | |
onComplete: ## what happens when players have completed the match(winning/leaving/exiting) | |
options: [teleportOut, clearInventory] | |
onFinish: ## what happens when things end | |
options: [] | |
winner: ## what to give the winner | |
options: [health=20, hunger=20] | |
losers: ## what to give the losers | |
options: [] |
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