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const MULT = 3, SIDE = 10 * MULT, WW = SIDE * 17, HH = SIDE * 5; | |
let digits = []; | |
function setup() { | |
createCanvas(WW, HH); | |
frameRate(10); | |
digits[0] = new Digit(SIDE*-2, 1); | |
digits[1] = new Digit(SIDE*3, 3); | |
digits[2] = new Digit(SIDE*7, 2); | |
digits[3] = new Digit(SIDE*12.5); | |
} | |
function draw() { | |
background(50,50,50); | |
fill(100); | |
let d = new Date(), time = d.toString(); | |
time = time.replace(/.+(\d\d):(\d\d):.*/g, "$1$2"); | |
let ds = time.split(""); | |
for (var i in ds) { | |
digits[i].set(ds[i]); | |
digits[i].show(); | |
} | |
} | |
function Digit(placement, rows = 3) { | |
this.placement = placement; | |
this.value = 0; | |
this.rows = rows; | |
this.color = color(250, 240, 240); | |
this.resetLights = function() { | |
this.lights = [ | |
false, false, false, | |
false, false, false, | |
false, false, false | |
]; | |
if (this.rows == 1) { | |
this.lights.splice(3, 6); | |
} else if (this.rows == 2) { | |
this.lights.splice(6, 3); | |
} | |
} | |
this.resetLights(); | |
this.set = function(v) { | |
if (v == this.value) return; | |
this.value = v; | |
this.resetLights(); | |
let ps = Array.from(this.lights.keys()), n = v; | |
while (n > 0) { | |
let p = random(ps); | |
let i = ps.indexOf(p); | |
ps.splice(i, 1); | |
this.lights[p] = true; | |
n--; | |
} | |
} | |
this.show = function() { | |
push(); | |
stroke(150); | |
translate(this.placement, 10); | |
let y1 = 0, y2 = SIDE + SIDE/2, y3 = 3*SIDE; | |
let x1 = 0, x2 = SIDE + SIDE/2, x3 = 3*SIDE; | |
fill(this.lights[0]?this.color:50); rect(x3, y1, SIDE, SIDE); | |
fill(this.lights[1]?this.color:50); rect(x3, y2, SIDE, SIDE); | |
fill(this.lights[2]?this.color:50); rect(x3, y3, SIDE, SIDE); | |
if (rows > 1) { | |
fill(this.lights[3]?this.color:50); rect(x2, y1, SIDE, SIDE); | |
fill(this.lights[4]?this.color:50); rect(x2, y2, SIDE, SIDE); | |
fill(this.lights[5]?this.color:50); rect(x2, y3, SIDE, SIDE); | |
} | |
if (rows > 2) { | |
fill(this.lights[6]?this.color:50); rect(x1, y1, SIDE, SIDE); | |
fill(this.lights[7]?this.color:50); rect(x1, y2, SIDE, SIDE); | |
fill(this.lights[8]?this.color:50); rect(x1, y3, SIDE, SIDE); | |
} | |
pop(); | |
} | |
} |
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