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#!/bin/bash | |
# README: A more updated version is on the comments by (ashmna)[https://gist.github.com/ashmna] | |
# See at: https://gist.github.com/allangarcia/938b052a7d55d1652052e4259364260b?permalink_comment_id=4265898#gistcomment-4265898 | |
# this is for tools required | |
brew update | |
brew install ninja | |
brew install cmake | |
# crete the default root directory | |
cd $HOME/Developer | |
mkdir Aseprite | |
cd Aseprite | |
# download skia m81 | |
curl -O -L "https://github.com/aseprite/skia/releases/download/m81-b607b32047/Skia-macOS-Release-x64.zip" | |
unzip Skia-macOS-Release-x64.zip -d skia-m81 | |
# this is the project itselft | |
git clone --recursive https://github.com/aseprite/aseprite.git | |
# compiling aseprite | |
cd aseprite | |
mkdir build | |
cd build | |
cmake \ | |
-DCMAKE_BUILD_TYPE=RelWithDebInfo \ | |
-DCMAKE_OSX_ARCHITECTURES=x86_64 \ | |
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 \ | |
-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk \ | |
-DLAF_BACKEND=skia \ | |
-DSKIA_DIR=../../skia-m81 \ | |
-DSKIA_LIBRARY_DIR=../../skia-m81/out/Release-x64 \ | |
-G Ninja \ | |
.. | |
ninja aseprite | |
cd ../.. | |
# bundle app from trial | |
mkdir bundle | |
cd bundle | |
curl -O -J "https://www.aseprite.org/downloads/trial/Aseprite-v1.2.27-trial-macOS.dmg" | |
mkdir mount | |
yes qy | hdiutil attach -quiet -nobrowse -noverify -noautoopen -mountpoint mount Aseprite-v1.2.27-trial-macOS.dmg | |
cp -rf mount/Aseprite.app . | |
hdiutil detach mount | |
rm -rf Aseprite.app/Contents/MacOS/aseprite | |
cp -rf ../aseprite/build/bin/aseprite Aseprite.app/Contents/MacOS/aseprite | |
rm -rf Aseprite.app/Contents/Resources/data | |
cp -rf ../aseprite/build/bin/data Aseprite.app/Contents/Resources/data | |
cd .. | |
# Install on /Applications | |
sudo cp bundle/Aseprite.app /Applications/ |
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This .sh script has a problem: it doesn't catch errors, such as a 404 error for Aseprite-v1.3.4-trial-macOS.dmg among others. This might not seem like a big issue, but for beginners (like myself), it can be very time-consuming to understand WHY IT'S NOT WORKING!
I couldn't build Aseprite without encountering errors until I divided the code into steps. Working with the code in separated steps is easier than debugging a .sh script.
I discovered some alternative solutions and wrote a simple tutorial for my reference, which might be helpful for others - https://f-cka.notion.site/Build-Run-Aseprite-on-Apple-Silicon-f88527ab38c44bc3997ef1e7e5447851, and I achieved the desired result.