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part of the Assassin job quest
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# Hack the field to make the pits unwalkable. Then set route_step to 2 so kore will fully avoid them. | |
macro job_assassin_2 { | |
[ | |
# Add npcs to map as unwalkable tiles. | |
@poss = (62 168,62 169,63 168,63 169,64 162,64 163,64 174,64 175,65 162,65 163,65 170,65 174,65 175,66 155,66 170,66 171,67 170,67 171,68 158,68 159,69 158,69 159,72 166,72 167,72 168,72 169,72 174,72 175,73 166,73 167,73 168,73 169,73 172,73 174,73 175,76 158,78 168,78 169,79 168,79 169,80 172,80 173,81 172,81 173,82 172,82 173,83 172,83 173,84 150,84 160,84 161,85 160,85 161,86 154,86 155,86 160,86 161,86 166,86 167,87 154,87 155,87 160,87 161,87 166,87 167,88 160,88 161,88 162,88 172,88 174,88 175,89 160,89 161,89 174,89 175,90 164,90 165,91 164,91 165) | |
while (@poss > 0) { | |
$pos = &shift(@poss) | |
@xy = &split(' ', $pos) | |
$junk = &eval(substr($::field->{dstMap}, $::field->width * $xy[1] + $xy[0], 1) = chr 0) | |
#log $pos ord substr &eval($::field->width) * $xy[1] + $xy[0], 1 | |
#log $pos &eval(ord substr $::field->{dstMap}, $::field->width * $xy[1] + $xy[0], 1) | |
} | |
# Set route_step to 2 to avoid making large steps. The server normally prevents us from running into walls, but not here. | |
do conf route_step 2 | |
] | |
} |
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