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@alrafiabdullah
Created June 24, 2020 10:22
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Sudoku Graphical User Interface
package nl.elridge.sudoku.view;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.util.Observable;
import java.util.Observer;
import javax.swing.BorderFactory;
import javax.swing.BoxLayout;
import javax.swing.ButtonGroup;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JPanel;
import javax.swing.JToggleButton;
import nl.elridge.sudoku.controller.ButtonController;
import nl.elridge.sudoku.model.UpdateAction;
/**
* This class draws the button panel and reacts to updates from the model.
*
* @author Eric Beijer
*/
public class ButtonPanel extends JPanel implements Observer {
JButton btnNew, btnCheck, btnExit; // Used buttons.
JCheckBox cbHelp; // Used check box.
ButtonGroup bgNumbers; // Group for grouping the toggle buttons.
JToggleButton[] btnNumbers; // Used toggle buttons.
/**
* Constructs the panel and arranges all components.
*/
public ButtonPanel() {
super(new BorderLayout());
JPanel pnlAlign = new JPanel();
pnlAlign.setLayout(new BoxLayout(pnlAlign, BoxLayout.PAGE_AXIS));
add(pnlAlign, BorderLayout.NORTH);
JPanel pnlOptions = new JPanel(new FlowLayout(FlowLayout.LEADING));
pnlOptions.setBorder(BorderFactory.createTitledBorder(" Options "));
pnlAlign.add(pnlOptions);
btnNew = new JButton("New");
btnNew.setFocusable(false);
pnlOptions.add(btnNew);
btnCheck = new JButton("Check");
btnCheck.setFocusable(false);
pnlOptions.add(btnCheck);
btnExit = new JButton("Exit");
btnExit.setFocusable(false);
pnlOptions.add(btnExit);
JPanel pnlNumbers = new JPanel();
pnlNumbers.setLayout(new BoxLayout(pnlNumbers, BoxLayout.PAGE_AXIS));
pnlNumbers.setBorder(BorderFactory.createTitledBorder(" Numbers "));
pnlAlign.add(pnlNumbers);
JPanel pnlNumbersHelp = new JPanel(new FlowLayout(FlowLayout.LEADING));
pnlNumbers.add(pnlNumbersHelp);
cbHelp = new JCheckBox("Help on", true);
cbHelp.setFocusable(false);
pnlNumbersHelp.add(cbHelp);
JPanel pnlNumbersNumbers = new JPanel(new FlowLayout(FlowLayout.LEADING));
pnlNumbers.add(pnlNumbersNumbers);
bgNumbers = new ButtonGroup();
btnNumbers = new JToggleButton[9];
for (int i = 0; i < 9; i++) {
btnNumbers[i] = new JToggleButton("" + (i + 1));
btnNumbers[i].setPreferredSize(new Dimension(40, 40));
btnNumbers[i].setFocusable(false);
bgNumbers.add(btnNumbers[i]);
pnlNumbersNumbers.add(btnNumbers[i]);
}
}
/**
* Method called when model sends update notification.
*
* @param o The model.
* @param arg The UpdateAction.
*/
public void update(Observable o, Object arg) {
switch ((UpdateAction)arg) {
case NEW_GAME:
case CHECK:
bgNumbers.clearSelection();
break;
}
}
/**
* Adds controller to all components.
*
* @param buttonController Controller which controls all user actions.
*/
public void setController(ButtonController buttonController) {
btnNew.addActionListener(buttonController);
btnCheck.addActionListener(buttonController);
btnExit.addActionListener(buttonController);
cbHelp.addActionListener(buttonController);
for (int i = 0; i < 9; i++)
btnNumbers[i].addActionListener(buttonController);
}
}
package nl.elridge.sudoku.view;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import javax.swing.BorderFactory;
import javax.swing.JLabel;
/**
* This class represents a field on the SudokuPanel.
*
* @author Eric Beijer
*/
public class Field extends JLabel {
private int x; // X position in game.
private int y; // Y position in game.
/**
* Constructs the label and sets x and y positions in game.
*
* @param x X position in game.
* @param y Y position in game.
*/
public Field(int x, int y) {
super("", CENTER);
this.x = x;
this.y = y;
setPreferredSize(new Dimension(40, 40));
setBorder(BorderFactory.createLineBorder(Color.GRAY));
setFont(new Font(Font.DIALOG, Font.PLAIN, 20));
setOpaque(true);
}
/**
* Sets number and foreground color according to userInput.
*
* @param number Number to be set.
* @param userInput Boolean indicating number is user input or not.
*/
public void setNumber(int number, boolean userInput) {
setForeground(userInput ? Color.BLUE : Color.BLACK);
setText(number > 0 ? number + "" : "");
}
/**
* Returns x position in game.
*
* @return X position in game.
*/
public int getFieldX() {
return x;
}
/**
* Return y position in game.
*
* @return Y position in game.
*/
public int getFieldY() {
return y;
}
}
package nl.elridge.sudoku.view;
import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.UIManager;
import nl.elridge.sudoku.controller.ButtonController;
import nl.elridge.sudoku.controller.SudokuController;
import nl.elridge.sudoku.model.Game;
/**
* Main class of program.
*
* @author Eric Beijer
*/
public class Sudoku extends JFrame {
public Sudoku() {
super("Sudoku");
setDefaultCloseOperation(EXIT_ON_CLOSE);
getContentPane().setLayout(new BorderLayout());
Game game = new Game();
ButtonController buttonController = new ButtonController(game);
ButtonPanel buttonPanel = new ButtonPanel();
buttonPanel.setController(buttonController);
add(buttonPanel, BorderLayout.EAST);
SudokuPanel sudokuPanel = new SudokuPanel();
SudokuController sudokuController = new SudokuController(sudokuPanel, game);
sudokuPanel.setGame(game);
sudokuPanel.setController(sudokuController);
add(sudokuPanel, BorderLayout.CENTER);
game.addObserver(buttonPanel);
game.addObserver(sudokuPanel);
pack();
setLocationRelativeTo(null);
setVisible(true);
}
/**
* Main entry point of program.
*
* @param args Command line arguments.
*/
public static void main(String[] args) {
// Use System Look and Feel
try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); }
catch (Exception ex) { ex.printStackTrace(); }
new Sudoku();
}
}
package nl.elridge.sudoku.view;
import java.awt.Color;
import java.awt.GridLayout;
import java.util.Observable;
import java.util.Observer;
import javax.swing.BorderFactory;
import javax.swing.JPanel;
import nl.elridge.sudoku.controller.SudokuController;
import nl.elridge.sudoku.model.Game;
import nl.elridge.sudoku.model.UpdateAction;
/**
* This class draws the sudoku panel and reacts to updates from the model.
*
* @author Eric Beijer
*/
public class SudokuPanel extends JPanel implements Observer {
// Color constant for candidates.
private static final Color COLOR_CANDIDATE = new Color(102, 153, 255);
private Field[][] fields; // Array of fields.
private JPanel[][] panels; // Panels holding the fields.
/**
* Constructs the panel, adds sub panels and adds fields to these sub panels.
*/
public SudokuPanel() {
super(new GridLayout(3, 3));
panels = new JPanel[3][3];
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 3; x++) {
panels[y][x] = new JPanel(new GridLayout(3, 3));
panels[y][x].setBorder(BorderFactory.createLineBorder(Color.DARK_GRAY));
add(panels[y][x]);
}
}
fields = new Field[9][9];
for (int y = 0; y < 9; y++) {
for (int x = 0; x < 9; x++) {
fields[y][x] = new Field(x, y);
panels[y / 3][x / 3].add(fields[y][x]);
}
}
}
/**
* Method called when model sends update notification.
*
* @param o The model.
* @param arg The UpdateAction.
*/
public void update(Observable o, Object arg) {
switch ((UpdateAction)arg) {
case NEW_GAME:
setGame((Game)o);
break;
case CHECK:
setGameCheck((Game)o);
break;
case SELECTED_NUMBER:
case CANDIDATES:
case HELP:
setCandidates((Game)o);
break;
}
}
/**
* Sets the fields corresponding to given game.
*
* @param game Game to be set.
*/
public void setGame(Game game) {
for (int y = 0; y < 9; y++) {
for (int x = 0; x < 9; x++) {
fields[y][x].setBackground(Color.WHITE);
fields[y][x].setNumber(game.getNumber(x, y), false);
}
}
}
/**
* Sets fields validity according to given game.
*
* @param game Current game.
*/
private void setGameCheck(Game game) {
for (int y = 0; y < 9; y++) {
for (int x = 0; x < 9; x++) {
fields[y][x].setBackground(Color.WHITE);
if (fields[y][x].getForeground().equals(Color.BLUE))
fields[y][x].setBackground(game.isCheckValid(x, y) ? Color.GREEN : Color.RED);
}
}
}
/**
* Shows the candidates according to given game.
*
* @param game Current game.
*/
private void setCandidates(Game game) {
for (int y = 0; y < 9; y++) {
for (int x = 0; x < 9; x++) {
fields[y][x].setBackground(Color.WHITE);
if (game.isHelp() && game.isSelectedNumberCandidate(x, y))
fields[y][x].setBackground(COLOR_CANDIDATE);
}
}
}
/**
* Adds controller to all sub panels.
*
* @param sudokuController Controller which controls all user actions.
*/
public void setController(SudokuController sudokuController) {
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 3; x++)
panels[y][x].addMouseListener(sudokuController);
}
}
}
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