Created
May 14, 2012 20:29
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#include <iostream> | |
#include <algorithm> | |
#include <queue> | |
#include <cmath> | |
using namespace std; | |
struct Node{ | |
int x; | |
int y; | |
Node *component; | |
vector<Node*> *children; | |
Node(int x, int y): x(x), y(y), component(this), children(new vector<Node*>(1, this)) {} | |
void update(){ | |
for(size_t i = 0; i < children->size(); i++){ | |
children->at(i)->component = component; | |
children->at(i)->children = children; | |
// if (children->at(i)->component != component) | |
// children->at(i)->update(); | |
} | |
} | |
}; | |
struct Edge | |
{ | |
double weight ; | |
Node *from; | |
Node *to; | |
Edge (double weight): weight(weight) {} | |
bool operator<(Edge const& rhs) const { | |
return weight < rhs.weight; | |
} | |
}; | |
int main () { | |
int number_of_inst = 0; | |
size_t number_of_cities = 0; | |
int maximal_line_length = 0; | |
int k_x = 0; | |
int k_y = 0; | |
cin>>number_of_inst; | |
vector<int>outputs(0,0); | |
for (int i= 0; i< number_of_inst; i++){ | |
double MST_weight = 0; | |
cin >> number_of_cities; | |
cin >> maximal_line_length; | |
vector<Node*> node_queue; | |
queue<Edge> edge_queue_sorted; | |
vector<Edge> edge_queue; | |
for (size_t j = 0; j < number_of_cities; j++){ | |
cin >> k_x; | |
cin >> k_y; | |
Node *temp_node1 = new Node(k_x, k_y); | |
size_t cycler = node_queue.size(); | |
for (size_t k = 0; k < cycler; k++){ | |
Node *temp_node2 = node_queue[k]; | |
double distance = sqrt((double) ((temp_node2->x) - k_x)*((temp_node2->x) - k_x) + ((double)((temp_node2->y) - k_y))*((temp_node2->y)- k_y)); | |
if(distance < 0) { | |
cout << "oops"; | |
} | |
if (distance <= maximal_line_length){ | |
Edge edgy = Edge(distance); | |
edgy.from = temp_node1; | |
edgy.to = temp_node2; | |
edge_queue.push_back(edgy); | |
} | |
} | |
node_queue.push_back(temp_node1); | |
} | |
sort(edge_queue.begin(), edge_queue.end()); | |
for (size_t z = 0; z < edge_queue.size(); z++){ | |
edge_queue_sorted.push(edge_queue[z]); | |
} | |
while (!edge_queue_sorted.empty()){ | |
Edge e = edge_queue_sorted.front(); | |
if (e.from->component != e.to->component) { | |
MST_weight += e.weight; | |
if (e.from->children->size() >= e.to->children->size()){ | |
for (size_t i = 0; i < e.to->children->size(); i++) { | |
e.from->children->push_back(e.to->children->at(i)); | |
} | |
e.from->update(); | |
} | |
else { | |
for (size_t i = 0; i < e.from->children->size(); i++) { | |
e.to->children->push_back(e.from->children->at(i)); | |
} | |
e.to->update(); | |
} | |
} | |
edge_queue_sorted.pop(); | |
} | |
Node *example_node = node_queue.front(); | |
if (example_node->children->size() == number_of_cities) | |
outputs.push_back(static_cast<int>(MST_weight)); | |
else | |
outputs.push_back(-1); | |
} | |
for(size_t i = 0; i < outputs.size(); i ++){ | |
cout<<outputs[i]<<endl; | |
} | |
return 0; | |
} |
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