Created
January 14, 2012 15:32
-
-
Save alumican/1611795 to your computer and use it in GitHub Desktop.
openFrameworksとZinniaで手書き文字認識
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "testApp.h" | |
//-------------------------------------------------------------- | |
void testApp::setup() | |
{ | |
ofSetDataPathRoot("data/"); | |
ofBackground(0); | |
//setup recognizer | |
recognizer = zinnia::Recognizer::create(); | |
if (!recognizer->open(ofToDataPath("handwriting-ja.model").c_str())) { | |
cerr << recognizer->what() << endl; | |
return; | |
} | |
//setup character | |
character = zinnia::Character::create(); | |
// | |
isWriting = false; | |
result = NULL; | |
} | |
//-------------------------------------------------------------- | |
void testApp::exit() | |
{ | |
clearCharacter(); | |
delete character; | |
delete recognizer; | |
} | |
//-------------------------------------------------------------- | |
void testApp::update() | |
{ | |
} | |
//-------------------------------------------------------------- | |
void testApp::draw() | |
{ | |
//draw character | |
if (lines.size() > 0) { | |
ofSetColor(128); | |
ofSetLineWidth(3); | |
vector<ofPolyline>::iterator it; | |
for (it = lines.begin(); it != lines.end(); ++it) { | |
it->draw(); | |
} | |
} | |
//usage | |
stringstream ss; | |
ss << "1. drag mouse and draw single character on window.\n" | |
<< "2. recognition result is shown on console.\n" | |
<< "3. press any key to clear character."; | |
ofSetColor(255); | |
ofDrawBitmapString(ss.str(), 10, 20); | |
} | |
//-------------------------------------------------------------- | |
void testApp::keyPressed(int key) | |
{ | |
clearCharacter(); | |
} | |
//-------------------------------------------------------------- | |
void testApp::keyReleased(int key) | |
{ | |
} | |
//-------------------------------------------------------------- | |
void testApp::mouseMoved(int x, int y) | |
{ | |
} | |
//-------------------------------------------------------------- | |
void testApp::mouseDragged(int x, int y, int button) | |
{ | |
addPoint(); | |
} | |
//-------------------------------------------------------------- | |
void testApp::mousePressed(int x, int y, int button) | |
{ | |
if (isWriting) { | |
startStroke(); | |
} else { | |
startCharacter(); | |
} | |
} | |
//-------------------------------------------------------------- | |
void testApp::mouseReleased(int x, int y, int button) | |
{ | |
endStroke(); | |
} | |
//-------------------------------------------------------------- | |
void testApp::windowResized(int w, int h) | |
{ | |
} | |
//-------------------------------------------------------------- | |
void testApp::gotMessage(ofMessage msg) | |
{ | |
} | |
//-------------------------------------------------------------- | |
void testApp::dragEvent(ofDragInfo dragInfo) | |
{ | |
} | |
//-------------------------------------------------------------- | |
void testApp::startCharacter() | |
{ | |
clearCharacter(); | |
oldX = mouseX; | |
oldY = mouseY; | |
strokeIndex = -1; | |
isWriting = true; | |
character->set_width(ofGetWidth()); | |
character->set_height(ofGetHeight()); | |
startStroke(); | |
} | |
//-------------------------------------------------------------- | |
void testApp::startStroke() | |
{ | |
++strokeIndex; | |
character->add(strokeIndex, mouseX, mouseY); | |
ofPolyline line; | |
lines.push_back(line); | |
lines[strokeIndex].addVertex(mouseX, mouseY); | |
} | |
//-------------------------------------------------------------- | |
void testApp::addPoint() | |
{ | |
if (ofDist(oldX, oldY, mouseX, mouseY) > 10) | |
{ | |
character->add(strokeIndex, mouseX, mouseY); | |
lines[strokeIndex].addVertex(mouseX, mouseY); | |
oldX = mouseX; | |
oldY = mouseY; | |
} | |
} | |
//-------------------------------------------------------------- | |
void testApp::endStroke() | |
{ | |
//add last point | |
character->add(strokeIndex, mouseX, mouseY); | |
lines[strokeIndex].addVertex(mouseX, mouseY); | |
//recognize | |
if (result != NULL) delete result; | |
result = recognizer->classify(*character, 10); | |
if (result == NULL) { | |
cerr << recognizer->what() << endl; | |
} else { | |
//draw result | |
ofSetColor(255, 0, 0); | |
string s = "(word)\t(score)\n"; | |
for (size_t i = 0; i < result->size(); ++i) { | |
s += (string)result->value(i) + "\t" + ofToString(result->score(i)) + "\n"; | |
} | |
cout<<"----------------------------------------"<<endl<<s; | |
} | |
} | |
//-------------------------------------------------------------- | |
void testApp::clearCharacter() | |
{ | |
isWriting = false; | |
character->clear(); | |
lines.clear(); | |
if (result != NULL) { | |
delete result; | |
result = NULL; | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#pragma once | |
#include "ofMain.h" | |
#include "zinnia.h" | |
class testApp : public ofBaseApp | |
{ | |
public: | |
void setup(); | |
void update(); | |
void draw(); | |
void exit(); | |
void keyPressed(int key); | |
void keyReleased(int key); | |
void mouseMoved(int x, int y); | |
void mouseDragged(int x, int y, int button); | |
void mousePressed(int x, int y, int button); | |
void mouseReleased(int x, int y, int button); | |
void windowResized(int w, int h); | |
void dragEvent(ofDragInfo dragInfo); | |
void gotMessage(ofMessage msg); | |
void startCharacter(); | |
void startStroke(); | |
void addPoint(); | |
void endStroke(); | |
void clearCharacter(); | |
zinnia::Recognizer *recognizer; | |
zinnia::Character *character; | |
zinnia::Result *result; | |
int oldX; | |
int oldY; | |
int strokeIndex; | |
bool isWriting; | |
vector<ofPolyline> lines; | |
}; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment