A Pen by Victor Alveflo on CodePen.
Created
March 20, 2014 18:49
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A Pen by Victor Alveflo.
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<div id="container"></div> | |
<script type="text/javascript" src="http://code.jquery.com/jquery.js"></script> | |
<script src="https://rawgithub.com/soulwire/sketch.js/master/js/sketch.min.js"></script> | |
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var balls = []; | |
var COLOURS = [ '#69D2E7', '#A7DBD8', '#E0E4CC', '#F38630', '#FA6900', '#FF4E50', '#F9D423' ]; | |
function Ball(x,y,r) { | |
this.init(x,y,r); | |
}; | |
var gravityMode = false; | |
var text = "none"; | |
function rad(degree) { | |
return (degree * (PI / 180)); | |
} | |
function degrees (angle) { | |
return angle * (180 / Math.PI); | |
} | |
function angle(one, two) | |
{ | |
var x = two.x - one.x; | |
var y = two.y - one.y; | |
var theta = degrees(Math.atan2(x, y)); | |
return theta; | |
} | |
Ball.prototype = { | |
init: function(x,y,r) { | |
this.x = x || 0.0; | |
this.y = y || 0.0; | |
this.r = r || 10; | |
this.angle = random(0,360); | |
this.vx = 0; | |
this.vy = 0; | |
this.speed = 30 / this.r; | |
this.mod = Math.floor(random(10,20)); | |
this.mul = 0; | |
this.cycles=0; | |
this.color = COLOURS[Math.floor(Math.random() * 7)]; | |
this.height = y; | |
}, | |
draw: function(ctx) { | |
ctx.beginPath(); | |
ctx.arc( this.x, this.y, this.r, 0, TWO_PI ); | |
ctx.fillStyle = this.color; | |
ctx.fill(); | |
}, | |
handleCollisions: function() | |
{ | |
if (this.y < this.r) | |
{ | |
this.angle = 180 - this.angle; | |
this.y += this.r + 1; | |
} | |
else if (this.y > (sketch.height - this.r)) | |
{ | |
this.angle = 180 - this.angle; | |
this.y -= this.r - 1; | |
} | |
if (this.x < this.r) | |
{ | |
this.angle = -this.angle; | |
this.x = this.r + 1; | |
} | |
else if(this.x > (sketch.width - this.r)) | |
{ | |
this.angle = -this.angle; | |
this.x = sketch.width - this.r - 1; | |
} | |
}, | |
setAngle: function(target) | |
{ | |
var xy = {x:this.x,y:this.y}; | |
this.angle = angle(xy, target); | |
}, | |
stickAround: function() { | |
if (this.cycles % this.mod == 0) | |
this.angle += random(-50, 50); | |
}, | |
spinTo: function(ang) { | |
if (this.angle > (ang -10) && this.angle < (ang + 10)) | |
this.angle = ang; | |
else | |
this.angle *= 0.9; | |
}, | |
bounce: function() { | |
this.height = this.y; | |
if (this.y < sketch.height - this.r - 1) | |
{ | |
this.mul = -1; | |
this.height = this.height / 2; | |
} | |
else if (this.y == this.height) | |
{ | |
this.mul = 1; | |
} | |
this.y += this.mul * cos( this.cycles * PI ); | |
}, | |
update: function(event){ | |
if (!gravityMode) | |
{ | |
this.handleCollisions(); | |
var target = event || -1; | |
if (target != -1) | |
{ | |
this.setAngle(target); | |
} | |
else | |
{ | |
this.stickAround(); | |
} | |
this.x += sin(rad(this.angle)) * this.speed; | |
this.y += cos(rad(this.angle)) * this.speed; | |
if(this.cycles > 20) | |
this.cycles = 0; | |
} | |
else | |
{ | |
/* if (this.angle != 0) | |
{ | |
this.spinTo(0); | |
this.x += sin(rad(this.angle)) * this.speed; | |
this.y += cos(rad(this.angle)) * this.speed; | |
} | |
else if (this.y < (sketch.height - this.r)) | |
this.y+=10-this.speed;*/ | |
this.bounce(); | |
} | |
if (this.angle > 360) | |
this.angle -= 360; | |
this.cycles++; | |
} | |
}; | |
var sketch = Sketch.create({ | |
container: document.getElementById('container' ) | |
}); | |
sketch.setup = function(){ | |
var i, ball; | |
for (i=0;i<200;i++) | |
{ | |
ball = new Ball(random(20,sketch.width), random(20, sketch.height), random(3,20)); | |
balls.push(ball); | |
} | |
// ball = new Ball(10,100, 10); | |
// balls.push(ball); | |
}; | |
sketch.update = function(){ | |
for (i=0;i<balls.length;i++) | |
{ | |
balls[i].update(); | |
} | |
}; | |
sketch.draw = function(){ | |
var i; | |
for (i=0;i<balls.length;i++) | |
{ | |
balls[i].draw(sketch); | |
/* this.beginPath(); | |
this.moveTo(balls[i].x, balls[i].y); | |
this.lineTo(balls[i].x + 100* sin(rad(balls[i].angle)), balls[i].y + 100* cos(rad(balls[i].angle))); | |
this.stroke(); | |
this.strokeText(balls[i].angle, 10,30);*/ | |
} | |
}; | |
sketch.click = function(event) { | |
gravityMode = !gravityMode; | |
}; | |
sketch.touchmove = function(event){ | |
var i; | |
for(i=0;i<balls.length;i++) | |
{ | |
balls[i].update(event); | |
} | |
} |
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body { | |
background-color: #001F3D; | |
} |
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