gulp is a toolkit that will help you automate painful or time-consuming tasks in your development workflow. For web development (if that's your thing) it can help you by doing CSS preprocessing, JS transpiling, minification, live reloading, and much more.
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Permission is hereby granted, free of charge, to any person obtaining a copy of this joke and associated contextual renderings (the "Goof"), to deal in the Goofs without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Goof, and to permit persons to whom the Goof is furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Goof. | |
THE GOOF IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE GOOF OR THE USE OR OTHER DEALINGS IN THE GOOF, UNLESS THE GOOF MAKES YOU A JERK, |
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- Terrel | |
- Zayn | |
- Anthony DeOrsey | |
- Max Hallset | |
- Stoner (lol 420) | |
- Issac Tullis |
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function createSquare(length, x, y){ | |
return { | |
length: length, | |
width: length, | |
x: x, | |
y: y, | |
diameter: function(){ | |
var length_squared = Math.pow(this.length, 2); | |
var width_squared = Math.pow(this.width, 2); |
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class Table | |
attr_reader :legs | |
attr_accessor :color | |
def initialize(legs, material, color) | |
@legs = legs | |
@material = material | |
@color = color | |
end |
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require 'pry' | |
module Driveable | |
def go | |
"Vroom Vroom!" | |
end | |
def stop | |
"Sad." | |
end |
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var launchpad; | |
var ship; | |
var crewConstructor; | |
var crewNames; | |
var loadCrew; | |
var rocket; | |
var countdown; | |
launchpad = function(ship, crewArray, propulsion) { | |
console.log("tray tables UP!"); |
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def game_info | |
[ | |
{ | |
home_team: "Patriots", | |
away_team: "Broncos", | |
home_score: 7, | |
away_score: 3 | |
}, | |
{ | |
home_team: "Broncos", |
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li { | |
font-size: 24px; | |
} | |
.complete { | |
text-decoration: line-through; | |
} | |
.high { | |
color: red; |
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{ | |
"fighter":{ | |
"hit_die":10, | |
"alignment":"all", | |
"class_skills":[ | |
"climb", | |
"craft", | |
"handle_animal" | |
], | |
"skill_ranks_per_level":2, |