Created
November 28, 2023 00:48
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Spectrum Analyzer
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from math import sqrt | |
import numpy as np | |
import pygame | |
import pyaudio | |
pygame.init() | |
# CD quality typically 44.1kHz | |
RATE = 44100 | |
# Update screen 60fps | |
CHUNKS_PER_SECOND = 60 | |
# Size of each chunk | |
CHUNK = int(1/CHUNKS_PER_SECOND) * RATE | |
# 16 bit samples | |
FORMAT = pyaudio.paInt16 | |
# open up stream from pyaudio | |
p = pyaudio.PyAudio() | |
stream = p.open(format=FORMAT, channels=1, rate=RATE, input=True, frames_per_buffer=CHUNK) | |
SCREEN_HEIGHT = 600 | |
screen = pygame.display.set_mode((CHUNK, SCREEN_HEIGHT)) | |
done = False | |
while not done: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
done = True | |
break | |
# clear screen to black | |
screen.fill((0,0,0)) | |
# draw | |
buffer = stream.read(CHUNK) | |
waveform = np.frombuffer(buffer, dtype=np.int16) | |
fft_complex = np.fft.fft(waveform, n=CHUNK) | |
color = (0, 128, 0) | |
max_val = sqrt(max(v.real * v.real + v.imag * v.imag for v in fft_complex)) | |
scale_value = SCREEN_HEIGHT / max_val | |
for i, v in enumerate(fft_complex): | |
dist = sqrt(v.real * v.real + v.imag * v.imag) | |
mapped_dist = dist*scale_value | |
pygame.draw.line(screen, color, (i, SCREEN_HEIGHT), (i, SCREEN_HEIGHT-mapped_dist)) | |
# flip buffer | |
pygame.display.flip() |
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