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using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.UIElements; | |
using UnityEditor.UIElements; | |
using UnityEditor.SceneManagement; | |
using System.IO; | |
public class NewSceneEditorWindow : EditorWindow | |
{ | |
TextField sceneNameText; |
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using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.EventSystems; | |
using System.Collections; | |
using TMPro; | |
public class WebGLNativeInputFieldTMPro : TMPro.TMP_InputField | |
{ | |
public enum EDialogType | |
{ |
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var WebNativeDialog = { | |
NativeDialogPrompt:function (title , defaultValue){ | |
defaultValue = Pointer_stringify(defaultValue); | |
title = Pointer_stringify(title); | |
var result = window.prompt( title , defaultValue ); | |
if( !result ){ | |
result = defaultValue; | |
} | |
var size = lengthBytesUTF8(result) + 1; | |
var buffer = _malloc(size); |
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Shader "Unlit/HeightGradationUnlitShader" | |
{ | |
Properties | |
{ | |
_MainTex("Texture", 2D) = "white" {} | |
_TopY("TopY", float) = 0.5 | |
_TopColor("TopColor", Color) = (1, 1, 1, 1) | |
_BottomY("BottomY", float) = -0.5 | |
_BottomColor("BottomColor", Color) = (0, 0, 0, 1) | |
} |
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# 上位ディレクトリから .editorconfig 設定を継承する場合は、以下の行を削除します | |
root = true | |
# 全ファイル共通 | |
[*] | |
# 改行とエンコード設定 | |
end_of_line = crlf | |
charset = utf-8 |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
namespace ProTex | |
{ | |
#if UNITY_EDITOR | |
[ExecuteInEditMode] | |
#endif |
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using UnityEngine; | |
using UnityEngine.Events; | |
namespace AM1 | |
{ | |
/// <summary> | |
/// TimelineにActivation Trackを追加して、アニメーションが終了した時に、検出用のオブジェクトが無効になるようにします。 | |
/// そのオブジェクトにこのスクリプトをアタッチします。 | |
/// オブジェクトを無効にしたのと同時にTimelineが終わるとOnDisableが呼び出されないので、 | |
/// 終了後のアニメーションを引き延ばしておく。 |
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private void OnCollisionEnter2D(Collision2D collision) | |
{ | |
if ((m_MoveVector.y > 0f) && (collision.gameObject.GetComponent<PlatformEffector2D>() == null)) | |
{ | |
m_MoveVector.y = 0f; | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class move : MonoBehaviour { | |
void Update () { | |
Vector3 mpos = Input.mousePosition; | |
mpos.z = -Camera.main.transform.position.z; | |
Vector3 wpos = Camera.main.ScreenToWorldPoint (mpos); | |
transform.position = wpos; |
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