Created
October 1, 2022 11:41
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animate objext on x axis for shake effect
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@Composable | |
fun Greeting(name: String) { | |
val coroutineScope = rememberCoroutineScope() | |
val view = LocalView.current | |
val offsetX = remember { Animatable(0f) } | |
Text( | |
text = "Hello $name!", | |
modifier = Modifier | |
.offset(offsetX.value.dp, 0.dp) | |
) | |
Button(onClick = { animateText(offsetX, coroutineScope, view) }) { | |
Text(text = "Animate") | |
} | |
} | |
private val shakeKeyframes: AnimationSpec<Float> = keyframes { | |
durationMillis = 800 | |
val easing = FastOutLinearInEasing | |
// generate 8 keyframes | |
for (i in 1..8) { | |
val x = when (i % 3) { | |
0 -> 4f | |
1 -> -4f | |
else -> 0f | |
} | |
x at durationMillis / 10 * i with easing | |
} | |
} | |
private fun animateText( | |
offset: Animatable<Float, AnimationVector1D>, | |
coroutineScope: CoroutineScope, | |
view: View? = null, | |
) { | |
coroutineScope.launch { | |
offset.animateTo( | |
targetValue = 0f, | |
animationSpec = shakeKeyframes, | |
) | |
} | |
view?.let { | |
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) { | |
view.performHapticFeedback(HapticFeedbackConstants.REJECT) | |
} else { | |
view.performHapticFeedback(HapticFeedbackConstants.LONG_PRESS) | |
} | |
} | |
} |
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