Read Actor Attributes on FoundryVTT
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/* For use with FoundryVTT */ | |
/* Define skill lists. If you only have one section, | |
just use "Common" */ | |
const skillList = { | |
Common: [ | |
"athletics", | |
"burglary", | |
"deceive", | |
"empathy", | |
"fight", | |
"investigate", | |
"lore", | |
"notice", | |
"physique", | |
"provoke", | |
"rapport", | |
"stealth", | |
"territory", | |
"will", | |
], | |
Magic: ["warding", "naming", "shaping", "seeking"], | |
}; | |
function createListOfSkills() { | |
let output = ""; | |
for (var skillType in skillList) { | |
if (output !== "") { | |
output += "</optgroup>"; | |
} | |
if (skillList.hasOwnProperty(skillType)) { | |
output += `<optgroup label="${skillType} Skills">`; | |
skillList[skillType].map((x) => { | |
output += `<option value="${x}">${x}</option>`; | |
}); | |
} | |
} | |
output += "</optgroup>"; | |
return output; | |
} | |
let applyChanges = false; | |
if (!actor) { | |
new Dialog({ | |
title: `Select a Token to use this macro.`, | |
content: `<h2>Select a Token to use this macro.</h2>`, | |
buttons: { | |
no: { | |
icon: "<i class='fas fa-times'></i>", | |
label: `Close`, | |
}, | |
}, | |
default: "no", | |
close: (html) => {}, | |
}).render(true); | |
} else { | |
new Dialog({ | |
title: `Skill Roll`, | |
content: ` | |
<form> | |
<div class="form-group"> | |
<label>Choose a Skill:</label> | |
<select id="skill" name="skill"> | |
${createListOfSkills()} | |
</select> | |
</div> | |
</form> | |
`, | |
buttons: { | |
yes: { | |
icon: "<i class='fas fa-check'></i>", | |
label: `Roll Skill`, | |
callback: () => (applyChanges = true), | |
}, | |
no: { | |
icon: "<i class='fas fa-times'></i>", | |
label: `Cancel`, | |
}, | |
}, | |
default: "yes", | |
close: (html) => { | |
if (!actor) { | |
applyChanges = false; | |
} | |
if (applyChanges) { | |
let skillToRoll = html.find('[name="skill"]')[0].value; | |
let skillMod; | |
if (typeof actor.data.data.attributes[skillToRoll] != "undefined") { | |
skillMod = actor.data.data.attributes[skillToRoll].value; | |
} else { | |
skillMod = 0; | |
} | |
let r = new Roll( | |
`${String(skillToRoll).toUpperCase()} ― 4df + @skill`, | |
{ | |
skill: skillMod, | |
} | |
); | |
r.roll(); | |
r.toMessage(); | |
} | |
}, | |
}).render(true); | |
} |
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