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@amgando
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here's one reasonable approach to introducing someone to programming for the first time
# this file is NOT MEANT TO BE EXECUTED
#-----------------------------------------
# the following notes are related to a short presentation about how to think about programming basics
# the idea is simple: all programming languages basically have 4 common attributes that you can look for when
# you're trying to learn the new language: data, decisions, loops and flow
# the notes here are specific to Ruby but you can basically produce the same thing for any programming language
# some languages may have features that are not covered by these attributes. sweet! more to learn.
# one quick way to orient yourself to a new spoken language is to ask a native speaker to tell you how to express
# basic human concerns like existence, desire, hunger, sleep, hope, fear, humor, etc. and then use those words as
# markers while consuming a large volume of native content like a movie or spending time around native speakers
# similarly, one quick way to orient yourself to a new programming language is to look for these 4 common attributes
# and then use these patterns as markers while consuming a large volume of native content like open source projects
# by experts in the language
# hope this helps!
#-----------------------------------------
# Table of Contents
#-----------------------------------------
# - data
# - variables and scoping in Ruby
# - relative importance of variable types
# - assignment and comparison
# - decisions
# - if-then-else
# - case-when
# - guard clauses
# - loops
# - while
# - until
# - Enumerable#each
# - flow
# - procedural programming
# - functional programming
# - object oriented programming
#-----------------------------------------
# data
#-----------------------------------------
# http://www.techotopia.com/index.php/Ruby_Variable_Scope
# http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Variables_and_Constants
# http://www.randomhacks.net/articles/2007/01/20/13-ways-of-looking-at-a-ruby-symbol
# MOST IMPORTANT
# 1 local_variable # use these all the time
# 2 .
# 3 .
# 4 CONSTANT (or Class or Module) # use these to define things that don't change (kindof)
# 5 .
# 6 .
# 7 @instance_variable # use this when programming using object oriented style
# 8 .
# 9 .
# 0 .
# 1 @class_instance_variable
# 2 @@class_variable # same as instance variables
# 3 .
# 4 .
# 5 .
# 6 .
# 7 .
# # NOT / ALMOST NEVER USED
# 8 --
# 9 $global_variable # don't use these
# # LEAST IMPORTANT
a = 1
b = true
c = "test"
d = [1,2,3]
e = {x: 123, y: "abc"}
# f = Car
# g = Car.new
# assignment
left = right # save / store the value of right in to left
# comparison
left == right # compare the two sides and evaluate to TRUE if right is the same as left, otherwise evaluate FALSE
left === right # same as above, except it's somehow "more specific" (http://stackoverflow.com/a/4467823/2836874)
#-----------------------------------------
# decisions
#-----------------------------------------
# boolean operators let you make comparisons
# http://www.tutorialspoint.com/ruby/ruby_operators.htm
if thing_a == "hi"
elsif thing_b == "there"
else
end
# http://www.skorks.com/2009/08/how-a-ruby-case-statement-works-and-what-you-can-do-with-it/
case thing_here
when "hi"
when "there"
else
end
# guard clause
# used to stop execution of a statement
# http://thechrisoshow.com/2009/02/16/using-guard-clauses-in-your-ruby-code/
# if some_test
# puts "hi there"
# end
puts "hi there" if some_test
# inline if
# condition ? if_true : if_false
# instead of writing this
# if some_test
# x = 123
# else
# x = 321
# end
# i can just write this
x = some_test ? 123 : 321
#---------------------------------
# loops
#---------------------------------
# http://www.tutorialspoint.com/ruby/ruby_loops.htm
# MOST IMPORTANT
# 1 any of the enumerable methods like each, each_with_index, map, etc
# 2 .
# 3 .
# 4 while / until (used in either format)
# 5 break
# 6 .
# 7 for A in B (i think this is rarely used in ruby)
# 8 .
# 9 .
# 0 next
# 1 .
# 2 redo / retry
# # LEAST IMPORTANT
# while loop
condition = true
# (a) condition = false #=> how many times will x print if this line runs? [0 times]
while condition do
# (b) condition = false #=> how many times here? [1 time]
puts "x"
# (c) condition = false #=> how many times will we see x if this line runs? [1 time]
end
# loops like a guard clause, on the same line
# (this is the same as above)
# puts "x" while condition
condition = true
# (a) condition = false #=> how many times will x print if this line runs? [1 time]
begin
# (b) condition = false #=> how many times will x print if this line runs? [1 time]
puts "x"
# (c) condition = false #=> how many times will x print now? [1 time]
end while condition
#----------------------------
condition = false
# (a) condition = true #=> how many times will i see x printed if this line executes? [0 times]
until condition do
# (b) condition = true #=> how about now? [1 time]
puts "x"
# (c) condition = true #=> and now? [1 time]
end
# loops like a guard clause, on the same line
# (this is the same as above)
# puts "x" until condition
# (a) condition = true #=> how many times will i see x printed if this line executes? [1 time]
begin
# (b) condition = true #=> what about if it's this line that runs? [1 time]
puts "x"
# (c) condition = true #=> what effect would uncommenting this line have on the execution of the code? [1 time]
end until condition
#----------------------------
# goal: print the numbers 1 through 5. you can ONLY add code, do not edit or delete any lines below
x = 1
until x > 5
puts x
x += 1
end
#-----------------
y = [1,2,3]
# for x in y do
# puts x
# end
# check out the enumerable module
# http://www.ruby-doc.org/core-2.1.0/Enumerable.html
y.each do |x|
puts x
end
#---------------------------------
# flow / structure / organization
#---------------------------------
# check out these tiny ruby programs, run them in your head and then test them on the machine using irb
# the goal here is to kindof develop an intuition for how the machine will execute your code
# so that, as you're writing, you can predict the validity of your code and imagine how it will run in reality
# http://sandbox.mc.edu/~bennet/ruby/code/index.html
# http://www.rubyist.net/~slagell/ruby/examples.html
# http://www.mitchr.me/SS/exampleCode/ruby.html
# procedural programming / imperative programming
x = 5
y = 1
puts x - y # prints out 4
if x - y > 0 # this is initially true so get in there!
while x > y
puts "x is still greater than y"
x -= 1
end
elsif x == y
puts "waaa?"
else
puts "that thing"
end
# functions
# some named behavior that sits by itself
do_something_cool(with, this, data) # i'm calling the function do_something_cool and passing in 3 arguments
do_this(and_then_that(to_the_following(data, right, here))) # i'm calling 3 functions, one nested inside the other and passing in 3 args
# methods
# some named behavior that is ATTACHED to an object / class
"test".upcase # i'm calling the METHOD upcase on the INSTANCE of the String class which is "test"
[1,2,3].reverse # i'm calling the METHOD reverse on the array [1,2,3]
def swap(a, b) # a and b are called parameters
return [b, a]
end
def add_1(num)
return num += 1
end
x = 1
y = 2
puts add_1(x) # 2
puts add_1(add_1(x)) # 3
puts add_1(add_1(add_1(x))) # 4
# down here a and b are called arguments
puts swap(add_1(x), add_1(add_1(y))) # what would this print out? 4, 2
# functional programming
# this is basically using functions to abstract some part of your system into a single interface
# and then using that interface to build ever increasing complexity, like a rube goldberg machine
# http://www.sitepoint.com/series/functional-programming-techniques-with-ruby/
# classes / objects / modules
# object oriented programming
class Car
def initialize(color = :blue)
@num_wheels = 4
@color = color
end
def drive
puts "i'm driving my #{@color} car."
end
def stop
end
def fill_up_with_gas
end
end
sedan = Car.new(:orange)
sedan.drive
#------------------------------------------
#------------------------------------------
# ruby tricks
# http://www.rubyinside.com/21-ruby-tricks-902.html
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