Created
May 28, 2024 02:55
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--rename to main.lua | |
--run love . | |
player={} | |
player.x=100 | |
player.y=100 | |
player.speed=50 | |
object1={} | |
object1.x=300 | |
object1.y=300 | |
colliding="false" | |
function love.load() | |
player.image = love.graphics.newImage('mario.png') | |
object1.image = love.graphics.newImage('pipe.png') | |
end | |
function love.update(dt) | |
if love.keyboard.isDown("up") then | |
player.y = player.y - player.speed * dt | |
end | |
if love.keyboard.isDown("down") then | |
player.y = player.y + player.speed * dt | |
end | |
if love.keyboard.isDown("left") then | |
player.x = player.x - player.speed * dt | |
end | |
if love.keyboard.isDown("right") then | |
player.x = player.x + player.speed * dt | |
end | |
if detectCollision(player.x, player.y, player.image:getWidth(), player.image:getHeight(), object1.x, object1.y, object1.image:getWidth(), object1.image:getHeight()) then | |
colliding = "true" | |
else | |
colliding = "false" | |
end | |
end | |
function love.draw() | |
love.graphics.print("colliding:"..colliding, 0, 0) | |
love.graphics.draw(player.image, player.x, player.y) | |
love.graphics.draw(object1.image, object1.x, object1.y) | |
end | |
function detectCollision(x1, y1, width1, height1, x2, y2, width2, height2) | |
if x1 + width1 > x2 and x1 < x2 + width2 and y1 + height1 > y2 and y1 < y2 + height2 then | |
return true | |
else | |
return false | |
end | |
end |
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