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[wearscript] pacman + tango
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<html style="width:100%; height:100%; overflow:hidden"> | |
<head> | |
<script src="https://gist.githubusercontent.com/amiller/11100038/raw/pacman.js"></script> | |
<!-- You can include external scripts here like so... --> | |
<!--<script src="https://cdnjs.cloudflare.com/ajax/libs/zepto/1.0/zepto.min.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.5.2/underscore-min.js"></script>--> | |
</head> | |
<body style="width:100%; height:100%; overflow:hidden; margin:0"> | |
<div id="pacman"></div> | |
<canvas id="canvas" width="640" height="360" style="display:block"></canvas> | |
<script> | |
function angleToDirection(angle) { | |
if (angle < 45) return KEY.ARROW_LEFT; | |
if (angle < 135) return KEY.ARROW_UP; | |
if (angle < 225) return KEY.ARROW_RIGHT; | |
if (angle < 315) return KEY.ARROW_DOWN; | |
return KEY.ARROW_LEFT; | |
} | |
if (0) { | |
PACMAN.user().forcedPosition.x += 2; | |
PACMAN.user().forcedPosition.x -= 2; | |
PACMAN.user().forcedPosition.y += 2; | |
PACMAN.user().forcedPosition.y -= 2; | |
} | |
function server() { | |
WS.log('Welcome to WearScript'); | |
WS.say('Welcome to WearScript'); | |
WS.sound('SUCCESS'); | |
el = document.getElementById('pacman'); | |
PACMAN.init(el, "./"); | |
// Changes canvas color with head rotation | |
WS.sensorOn('orientation', .15, function (data) { | |
PACMAN.user().keyDown({'keyCode':angleToDirection(data['values'][0]), | |
'preventDefault':function(){}, | |
'stopPropagation':function(){} | |
}); | |
}); | |
WS.vinsInit(function () { | |
var first = null; | |
WS.sensorOn('vins', .05, function (x) { | |
if (!first) { | |
if (x && x.values && x.values[3]) | |
first = x.values; | |
} else { | |
// Adjust these for gains, and for coordinates | |
var px = -(x.values[4] - first[4]) * 50; | |
var py = (x.values[5] - first[5]) * 50; | |
PACMAN.user().forcedPosition.x = px + 90; | |
PACMAN.user().forcedPosition.y = py + 90; | |
WS.log(JSON.stringify()); | |
} | |
WS.log(JSON.stringify(x)); | |
}) | |
}); | |
// Stream several sensors (can view in the Sensors tab) | |
var sensors = ['gps', 'accelerometer', 'magneticField', 'gyroscope', | |
'light', 'gravity', 'linearAcceleration', 'rotationVector']; | |
for (var i = 0; i < sensors.length; i++) | |
WS.sensorOn(sensors[i], .15); | |
// Stream camera frames (can view in the Images tab) | |
WS.cameraOn(.25); | |
WS.dataLog(false, true, .15); | |
//WS.cameraPhoto(); | |
//WS.cameraVideo(); | |
//WS.cameraOff(); | |
//WS.shutdown(); | |
} | |
function main() { | |
if (WS.scriptVersion(1)) return; | |
ctx = document.getElementById('canvas').getContext("2d"); | |
WS.serverConnect('{{WSUrl}}', server); | |
} | |
window.onload = main; | |
</script> | |
</body> | |
</html> |
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{"name":""} |
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/*jslint browser: true, undef: true, eqeqeq: true, nomen: true, white: true */ | |
/*global window: false, document: false */ | |
/* | |
* fix looped audio | |
* add fruits + levels | |
* fix what happens when a ghost is eaten (should go back to base) | |
* do proper ghost mechanics (blinky/wimpy etc) | |
*/ | |
var NONE = 4, | |
UP = 3, | |
LEFT = 2, | |
DOWN = 1, | |
RIGHT = 11, | |
WAITING = 5, | |
PAUSE = 6, | |
PLAYING = 7, | |
COUNTDOWN = 8, | |
EATEN_PAUSE = 9, | |
DYING = 10, | |
Pacman = {}; | |
Pacman.FPS = 30; | |
Pacman.Ghost = function (game, map, colour) { | |
var position = null, | |
direction = null, | |
eatable = null, | |
eaten = null, | |
due = null; | |
function getNewCoord(dir, current) { | |
var speed = isVunerable() ? 1 : isHidden() ? 4 : 2, | |
xSpeed = (dir === LEFT && -speed || dir === RIGHT && speed || 0), | |
ySpeed = (dir === DOWN && speed || dir === UP && -speed || 0); | |
return { | |
"x": addBounded(current.x, xSpeed), | |
"y": addBounded(current.y, ySpeed) | |
}; | |
}; | |
/* Collision detection(walls) is done when a ghost lands on an | |
* exact block, make sure they dont skip over it | |
*/ | |
function addBounded(x1, x2) { | |
var rem = x1 % 10, | |
result = rem + x2; | |
if (rem !== 0 && result > 10) { | |
return x1 + (10 - rem); | |
} else if(rem > 0 && result < 0) { | |
return x1 - rem; | |
} | |
return x1 + x2; | |
}; | |
function isVunerable() { | |
return eatable !== null; | |
}; | |
function isDangerous() { | |
return eaten === null; | |
}; | |
function isHidden() { | |
return eatable === null && eaten !== null; | |
}; | |
function getRandomDirection() { | |
var moves = (direction === LEFT || direction === RIGHT) | |
? [UP, DOWN] : [LEFT, RIGHT]; | |
return moves[Math.floor(Math.random() * 2)]; | |
}; | |
function reset() { | |
eaten = null; | |
eatable = null; | |
position = {"x": 90, "y": 80}; | |
direction = getRandomDirection(); | |
due = getRandomDirection(); | |
}; | |
function onWholeSquare(x) { | |
return x % 10 === 0; | |
}; | |
function oppositeDirection(dir) { | |
return dir === LEFT && RIGHT || | |
dir === RIGHT && LEFT || | |
dir === UP && DOWN || UP; | |
}; | |
function makeEatable() { | |
direction = oppositeDirection(direction); | |
eatable = game.getTick(); | |
}; | |
function eat() { | |
eatable = null; | |
eaten = game.getTick(); | |
}; | |
function pointToCoord(x) { | |
return Math.round(x / 10); | |
}; | |
function nextSquare(x, dir) { | |
var rem = x % 10; | |
if (rem === 0) { | |
return x; | |
} else if (dir === RIGHT || dir === DOWN) { | |
return x + (10 - rem); | |
} else { | |
return x - rem; | |
} | |
}; | |
function onGridSquare(pos) { | |
return onWholeSquare(pos.y) && onWholeSquare(pos.x); | |
}; | |
function secondsAgo(tick) { | |
return (game.getTick() - tick) / Pacman.FPS; | |
}; | |
function getColour() { | |
if (eatable) { | |
if (secondsAgo(eatable) > 5) { | |
return game.getTick() % 20 > 10 ? "#FFFFFF" : "#0000BB"; | |
} else { | |
return "#0000BB"; | |
} | |
} else if(eaten) { | |
return "#222"; | |
} | |
return colour; | |
}; | |
function draw(ctx) { | |
var s = map.blockSize, | |
top = (position.y/10) * s, | |
left = (position.x/10) * s; | |
if (eatable && secondsAgo(eatable) > 8) { | |
eatable = null; | |
} | |
if (eaten && secondsAgo(eaten) > 3) { | |
eaten = null; | |
} | |
var tl = left + s; | |
var base = top + s - 3; | |
var inc = s / 10; | |
var high = game.getTick() % 10 > 5 ? 3 : -3; | |
var low = game.getTick() % 10 > 5 ? -3 : 3; | |
ctx.fillStyle = getColour(); | |
ctx.beginPath(); | |
ctx.moveTo(left, base); | |
ctx.quadraticCurveTo(left, top, left + (s/2), top); | |
ctx.quadraticCurveTo(left + s, top, left+s, base); | |
// Wavy things at the bottom | |
ctx.quadraticCurveTo(tl-(inc*1), base+high, tl - (inc * 2), base); | |
ctx.quadraticCurveTo(tl-(inc*3), base+low, tl - (inc * 4), base); | |
ctx.quadraticCurveTo(tl-(inc*5), base+high, tl - (inc * 6), base); | |
ctx.quadraticCurveTo(tl-(inc*7), base+low, tl - (inc * 8), base); | |
ctx.quadraticCurveTo(tl-(inc*9), base+high, tl - (inc * 10), base); | |
ctx.closePath(); | |
ctx.fill(); | |
ctx.beginPath(); | |
ctx.fillStyle = "#FFF"; | |
ctx.arc(left + 6,top + 6, s / 6, 0, 300, false); | |
ctx.arc((left + s) - 6,top + 6, s / 6, 0, 300, false); | |
ctx.closePath(); | |
ctx.fill(); | |
var f = s / 12; | |
var off = {}; | |
off[RIGHT] = [f, 0]; | |
off[LEFT] = [-f, 0]; | |
off[UP] = [0, -f]; | |
off[DOWN] = [0, f]; | |
ctx.beginPath(); | |
ctx.fillStyle = "#000"; | |
ctx.arc(left+6+off[direction][0], top+6+off[direction][1], | |
s / 15, 0, 300, false); | |
ctx.arc((left+s)-6+off[direction][0], top+6+off[direction][1], | |
s / 15, 0, 300, false); | |
ctx.closePath(); | |
ctx.fill(); | |
}; | |
function pane(pos) { | |
if (pos.y === 100 && pos.x >= 190 && direction === RIGHT) { | |
return {"y": 100, "x": -10}; | |
} | |
if (pos.y === 100 && pos.x <= -10 && direction === LEFT) { | |
return position = {"y": 100, "x": 190}; | |
} | |
return false; | |
}; | |
function move(ctx) { | |
var oldPos = position, | |
onGrid = onGridSquare(position), | |
npos = null; | |
if (due !== direction) { | |
npos = getNewCoord(due, position); | |
if (onGrid && | |
map.isFloorSpace({ | |
"y":pointToCoord(nextSquare(npos.y, due)), | |
"x":pointToCoord(nextSquare(npos.x, due))})) { | |
direction = due; | |
} else { | |
npos = null; | |
} | |
} | |
if (npos === null) { | |
npos = getNewCoord(direction, position); | |
} | |
if (onGrid && | |
map.isWallSpace({ | |
"y" : pointToCoord(nextSquare(npos.y, direction)), | |
"x" : pointToCoord(nextSquare(npos.x, direction)) | |
})) { | |
due = getRandomDirection(); | |
return move(ctx); | |
} | |
position = npos; | |
var tmp = pane(position); | |
if (tmp) { | |
position = tmp; | |
} | |
due = getRandomDirection(); | |
return { | |
"new" : position, | |
"old" : oldPos | |
}; | |
}; | |
return { | |
"eat" : eat, | |
"isVunerable" : isVunerable, | |
"isDangerous" : isDangerous, | |
"makeEatable" : makeEatable, | |
"reset" : reset, | |
"move" : move, | |
"draw" : draw | |
}; | |
}; | |
Pacman.User = function (game, map) { | |
var position = null, | |
direction = null, | |
eaten = null, | |
due = null, | |
lives = null, | |
score = 5, | |
keyMap = {}, | |
forcedPosition = {"x": 90, "y": 120}; | |
keyMap[KEY.ARROW_LEFT] = LEFT; | |
keyMap[KEY.ARROW_UP] = UP; | |
keyMap[KEY.ARROW_RIGHT] = RIGHT; | |
keyMap[KEY.ARROW_DOWN] = DOWN; | |
function addScore(nScore) { | |
score += nScore; | |
if (score >= 10000 && score - nScore < 10000) { | |
lives += 1; | |
} | |
}; | |
function theScore() { | |
return score; | |
}; | |
function loseLife() { | |
lives -= 1; | |
}; | |
function getLives() { | |
return lives; | |
}; | |
function initUser() { | |
score = 0; | |
lives = 3; | |
newLevel(); | |
} | |
function newLevel() { | |
resetPosition(); | |
eaten = 0; | |
}; | |
function resetPosition() { | |
position = {"x": 90, "y": 120}; | |
direction = LEFT; | |
due = LEFT; | |
}; | |
function reset() { | |
initUser(); | |
resetPosition(); | |
}; | |
function keyDown(e) { | |
if (typeof keyMap[e.keyCode] !== "undefined") { | |
due = keyMap[e.keyCode]; | |
e.preventDefault(); | |
e.stopPropagation(); | |
return false; | |
} | |
return true; | |
}; | |
function getNewCoord(dir, current) { | |
return { | |
"x": current.x + (dir === LEFT && -2 || dir === RIGHT && 2 || 0), | |
"y": current.y + (dir === DOWN && 2 || dir === UP && -2 || 0) | |
}; | |
}; | |
function onWholeSquare(x) { | |
return x % 10 === 0; | |
}; | |
function pointToCoord(x) { | |
return Math.round(x/10); | |
}; | |
function nextSquare(x, dir) { | |
var rem = x % 10; | |
if (rem === 0) { | |
return x; | |
} else if (dir === RIGHT || dir === DOWN) { | |
return x + (10 - rem); | |
} else { | |
return x - rem; | |
} | |
}; | |
function next(pos, dir) { | |
return { | |
"y" : pointToCoord(nextSquare(pos.y, dir)), | |
"x" : pointToCoord(nextSquare(pos.x, dir)), | |
}; | |
}; | |
function onGridSquare(pos) { | |
return onWholeSquare(pos.y) && onWholeSquare(pos.x); | |
}; | |
function isOnSamePlane(due, dir) { | |
return ((due === LEFT || due === RIGHT) && | |
(dir === LEFT || dir === RIGHT)) || | |
((due === UP || due === DOWN) && | |
(dir === UP || dir === DOWN)); | |
}; | |
function move(ctx) { | |
var npos = null, | |
nextWhole = null, | |
oldPosition = position, | |
block = null; | |
npos = forcedPosition; | |
position = npos; | |
nextWhole = next(position, direction); | |
block = map.block(nextWhole); | |
if ((isMidSquare(position.y) || isMidSquare(position.x)) && | |
block === Pacman.BISCUIT || block === Pacman.PILL) { | |
map.setBlock(nextWhole, Pacman.EMPTY); | |
addScore((block === Pacman.BISCUIT) ? 10 : 50); | |
eaten += 1; | |
if (eaten === 182) { | |
game.completedLevel(); | |
} | |
if (block === Pacman.PILL) { | |
game.eatenPill(); | |
} | |
} | |
return { | |
"new" : position, | |
"old" : oldPosition | |
}; | |
}; | |
function isMidSquare(x) { | |
var rem = x % 10; | |
return rem > 3 || rem < 7; | |
}; | |
function calcAngle(dir, pos) { | |
if (dir == RIGHT && (pos.x % 10 < 5)) { | |
return {"start":0.25, "end":1.75, "direction": false}; | |
} else if (dir === DOWN && (pos.y % 10 < 5)) { | |
return {"start":0.75, "end":2.25, "direction": false}; | |
} else if (dir === UP && (pos.y % 10 < 5)) { | |
return {"start":1.25, "end":1.75, "direction": true}; | |
} else if (dir === LEFT && (pos.x % 10 < 5)) { | |
return {"start":0.75, "end":1.25, "direction": true}; | |
} | |
return {"start":0, "end":2, "direction": false}; | |
}; | |
function drawDead(ctx, amount) { | |
var size = map.blockSize, | |
half = size / 2; | |
if (amount >= 1) { | |
return; | |
} | |
ctx.fillStyle = "#FFFF00"; | |
ctx.beginPath(); | |
ctx.moveTo(((position.x/10) * size) + half, | |
((position.y/10) * size) + half); | |
ctx.arc(((position.x/10) * size) + half, | |
((position.y/10) * size) + half, | |
half, 0, Math.PI * 2 * amount, true); | |
ctx.fill(); | |
}; | |
function draw(ctx) { | |
var s = map.blockSize, | |
angle = calcAngle(direction, position); | |
ctx.fillStyle = "#FFFF00"; | |
ctx.beginPath(); | |
ctx.moveTo(((position.x/10) * s) + s / 2, | |
((position.y/10) * s) + s / 2); | |
ctx.arc(((position.x/10) * s) + s / 2, | |
((position.y/10) * s) + s / 2, | |
s / 2, Math.PI * angle.start, | |
Math.PI * angle.end, angle.direction); | |
ctx.fill(); | |
}; | |
initUser(); | |
return { | |
"draw" : draw, | |
"drawDead" : drawDead, | |
"loseLife" : loseLife, | |
"getLives" : getLives, | |
"score" : score, | |
"addScore" : addScore, | |
"theScore" : theScore, | |
"keyDown" : keyDown, | |
"move" : move, | |
"newLevel" : newLevel, | |
"reset" : reset, | |
"resetPosition" : resetPosition, | |
"forcedPosition" : forcedPosition | |
}; | |
}; | |
Pacman.Map = function (size) { | |
var height = null, | |
width = null, | |
blockSize = size, | |
pillSize = 0, | |
map = null; | |
function withinBounds(y, x) { | |
return y >= 0 && y < height && x >= 0 && x < width; | |
} | |
function isWall(pos) { | |
return withinBounds(pos.y, pos.x) && map[pos.y][pos.x] === Pacman.WALL; | |
} | |
function isFloorSpace(pos) { | |
if (!withinBounds(pos.y, pos.x)) { | |
return false; | |
} | |
var peice = map[pos.y][pos.x]; | |
return peice === Pacman.EMPTY || | |
peice === Pacman.BISCUIT || | |
peice === Pacman.PILL; | |
} | |
function drawWall(ctx) { | |
var i, j, p, line; | |
ctx.strokeStyle = "#0000FF"; | |
ctx.lineWidth = 5; | |
ctx.lineCap = "round"; | |
for (i = 0; i < Pacman.WALLS.length; i += 1) { | |
line = Pacman.WALLS[i]; | |
ctx.beginPath(); | |
for (j = 0; j < line.length; j += 1) { | |
p = line[j]; | |
if (p.move) { | |
ctx.moveTo(p.move[0] * blockSize, p.move[1] * blockSize); | |
} else if (p.line) { | |
ctx.lineTo(p.line[0] * blockSize, p.line[1] * blockSize); | |
} else if (p.curve) { | |
ctx.quadraticCurveTo(p.curve[0] * blockSize, | |
p.curve[1] * blockSize, | |
p.curve[2] * blockSize, | |
p.curve[3] * blockSize); | |
} | |
} | |
ctx.stroke(); | |
} | |
} | |
function reset() { | |
map = Pacman.MAP.clone(); | |
height = map.length; | |
width = map[0].length; | |
}; | |
function block(pos) { | |
return map[pos.y][pos.x]; | |
}; | |
function setBlock(pos, type) { | |
map[pos.y][pos.x] = type; | |
}; | |
function drawPills(ctx) { | |
if (++pillSize > 30) { | |
pillSize = 0; | |
} | |
for (i = 0; i < height; i += 1) { | |
for (j = 0; j < width; j += 1) { | |
if (map[i][j] === Pacman.PILL) { | |
ctx.beginPath(); | |
ctx.fillStyle = "#000"; | |
ctx.fillRect((j * blockSize), (i * blockSize), | |
blockSize, blockSize); | |
ctx.fillStyle = "#FFF"; | |
ctx.arc((j * blockSize) + blockSize / 2, | |
(i * blockSize) + blockSize / 2, | |
Math.abs(5 - (pillSize/3)), | |
0, | |
Math.PI * 2, false); | |
ctx.fill(); | |
ctx.closePath(); | |
} | |
} | |
} | |
}; | |
function draw(ctx) { | |
var i, j, size = blockSize; | |
ctx.fillStyle = "#000"; | |
ctx.fillRect(0, 0, width * size, height * size); | |
drawWall(ctx); | |
for (i = 0; i < height; i += 1) { | |
for (j = 0; j < width; j += 1) { | |
drawBlock(i, j, ctx); | |
} | |
} | |
}; | |
function drawBlock(y, x, ctx) { | |
var layout = map[y][x]; | |
if (layout === Pacman.PILL) { | |
return; | |
} | |
ctx.beginPath(); | |
if (layout === Pacman.EMPTY || layout === Pacman.BLOCK || | |
layout === Pacman.BISCUIT) { | |
ctx.fillStyle = "#000"; | |
ctx.fillRect((x * blockSize), (y * blockSize), | |
blockSize, blockSize); | |
if (layout === Pacman.BISCUIT) { | |
ctx.fillStyle = "#FFF"; | |
ctx.fillRect((x * blockSize) + (blockSize / 2.5), | |
(y * blockSize) + (blockSize / 2.5), | |
blockSize / 6, blockSize / 6); | |
} | |
} | |
ctx.closePath(); | |
}; | |
reset(); | |
return { | |
"draw" : draw, | |
"drawBlock" : drawBlock, | |
"drawPills" : drawPills, | |
"block" : block, | |
"setBlock" : setBlock, | |
"reset" : reset, | |
"isWallSpace" : isWall, | |
"isFloorSpace" : isFloorSpace, | |
"height" : height, | |
"width" : width, | |
"blockSize" : blockSize | |
}; | |
}; | |
Pacman.Audio = function(game) { | |
var files = [], | |
endEvents = [], | |
progressEvents = [], | |
playing = []; | |
function load(name, path, cb) { | |
var f = files[name] = document.createElement("audio"); | |
progressEvents[name] = function(event) { progress(event, name, cb); }; | |
f.addEventListener("canplaythrough", progressEvents[name], true); | |
f.setAttribute("preload", "true"); | |
f.setAttribute("autobuffer", "true"); | |
f.setAttribute("src", path); | |
f.pause(); | |
}; | |
function progress(event, name, callback) { | |
if (event.loaded === event.total && typeof callback === "function") { | |
callback(); | |
files[name].removeEventListener("canplaythrough", | |
progressEvents[name], true); | |
} | |
}; | |
function disableSound() { | |
for (var i = 0; i < playing.length; i++) { | |
files[playing[i]].pause(); | |
files[playing[i]].currentTime = 0; | |
} | |
playing = []; | |
}; | |
function ended(name) { | |
var i, tmp = [], found = false; | |
files[name].removeEventListener("ended", endEvents[name], true); | |
for (i = 0; i < playing.length; i++) { | |
if (!found && playing[i]) { | |
found = true; | |
} else { | |
tmp.push(playing[i]); | |
} | |
} | |
playing = tmp; | |
}; | |
function play(name) { | |
if (!game.soundDisabled()) { | |
endEvents[name] = function() { ended(name); }; | |
playing.push(name); | |
files[name].addEventListener("ended", endEvents[name], true); | |
files[name].play(); | |
} | |
}; | |
function pause() { | |
for (var i = 0; i < playing.length; i++) { | |
files[playing[i]].pause(); | |
} | |
}; | |
function resume() { | |
for (var i = 0; i < playing.length; i++) { | |
files[playing[i]].play(); | |
} | |
}; | |
return { | |
"disableSound" : disableSound, | |
"load" : load, | |
"play" : play, | |
"pause" : pause, | |
"resume" : resume | |
}; | |
}; | |
var PACMAN = (function () { | |
var state = WAITING, | |
audio = null, | |
ghosts = [], | |
ghostSpecs = ["#00FFDE", "#FF0000", "#FFB8DE", "#FFB847"], | |
eatenCount = 0, | |
level = 0, | |
tick = 0, | |
ghostPos, userPos, | |
stateChanged = true, | |
timerStart = null, | |
lastTime = 0, | |
ctx = null, | |
timer = null, | |
map = null, | |
user = null, | |
stored = null; | |
function getTick() { | |
return tick; | |
}; | |
function drawScore(text, position) { | |
ctx.fillStyle = "#FFFFFF"; | |
ctx.font = "12px BDCartoonShoutRegular"; | |
ctx.fillText(text, | |
(position["new"]["x"] / 10) * map.blockSize, | |
((position["new"]["y"] + 5) / 10) * map.blockSize); | |
} | |
function dialog(text) { | |
ctx.fillStyle = "#FFFF00"; | |
ctx.font = "14px BDCartoonShoutRegular"; | |
var width = ctx.measureText(text).width, | |
x = ((map.width * map.blockSize) - width) / 2; | |
ctx.fillText(text, x, (map.height * 10) + 8); | |
} | |
function soundDisabled() { | |
return "true"; | |
return localStorage["soundDisabled"] === "true"; | |
}; | |
function startLevel() { | |
user.resetPosition(); | |
for (var i = 0; i < ghosts.length; i += 1) { | |
ghosts[i].reset(); | |
} | |
timerStart = tick; | |
setState(COUNTDOWN); | |
} | |
function startNewGame() { | |
setState(WAITING); | |
level = 1; | |
user.reset(); | |
map.reset(); | |
map.draw(ctx); | |
startLevel(); | |
} | |
function keyDown(e) { | |
if (e.keyCode === KEY.N) { | |
startNewGame(); | |
} else if (e.keyCode === KEY.S) { | |
audio.disableSound(); | |
localStorage["soundDisabled"] = !soundDisabled(); | |
} else if (e.keyCode === KEY.P && state === PAUSE) { | |
audio.resume(); | |
map.draw(ctx); | |
setState(stored); | |
} else if (e.keyCode === KEY.P) { | |
stored = state; | |
setState(PAUSE); | |
audio.pause(); | |
map.draw(ctx); | |
dialog("Paused"); | |
} else if (state !== PAUSE) { | |
return user.keyDown(e); | |
} | |
return true; | |
} | |
function loseLife() { | |
setState(WAITING); | |
//user.loseLife(); | |
if (user.getLives() > 0) { | |
startLevel(); | |
} | |
} | |
function setState(nState) { | |
state = nState; | |
stateChanged = true; | |
}; | |
function collided(user, ghost) { | |
return (Math.sqrt(Math.pow(ghost.x - user.x, 2) + | |
Math.pow(ghost.y - user.y, 2))) < 10; | |
}; | |
function drawFooter() { | |
var topLeft = (map.height * map.blockSize), | |
textBase = topLeft + 17; | |
ctx.fillStyle = "#000000"; | |
ctx.fillRect(0, topLeft, (map.width * map.blockSize), 30); | |
ctx.fillStyle = "#FFFF00"; | |
for (var i = 0, len = user.getLives(); i < len; i++) { | |
ctx.fillStyle = "#FFFF00"; | |
ctx.beginPath(); | |
ctx.moveTo(150 + (25 * i) + map.blockSize / 2, | |
(topLeft+1) + map.blockSize / 2); | |
ctx.arc(150 + (25 * i) + map.blockSize / 2, | |
(topLeft+1) + map.blockSize / 2, | |
map.blockSize / 2, Math.PI * 0.25, Math.PI * 1.75, false); | |
ctx.fill(); | |
} | |
ctx.fillStyle = !soundDisabled() ? "#00FF00" : "#FF0000"; | |
ctx.font = "bold 16px sans-serif"; | |
ctx.fillText("s", 10, textBase); | |
ctx.fillStyle = "#FFFF00"; | |
ctx.font = "14px BDCartoonShoutRegular"; | |
ctx.fillText("Score: " + user.theScore(), 30, textBase); | |
ctx.fillText("Level: " + level, 260, textBase); | |
} | |
function redrawBlock(pos) { | |
map.draw(ctx); | |
map.drawBlock(Math.floor(pos.y/10), Math.floor(pos.x/10), ctx); | |
map.drawBlock(Math.ceil(pos.y/10), Math.floor(pos.x/10), ctx); | |
map.drawBlock(Math.floor(pos.y/10), Math.ceil(pos.x/10), ctx); | |
map.drawBlock(Math.ceil(pos.y/10), Math.ceil(pos.x/10), ctx); | |
} | |
function mainDraw() { | |
var diff, u, i, len, nScore; | |
ghostPos = []; | |
for (i = 0, len = ghosts.length; i < len; i += 1) { | |
ghostPos.push(ghosts[i].move(ctx)); | |
} | |
u = user.move(ctx); | |
for (i = 0, len = ghosts.length; i < len; i += 1) { | |
redrawBlock(ghostPos[i].old); | |
} | |
redrawBlock(u.old); | |
for (i = 0, len = ghosts.length; i < len; i += 1) { | |
ghosts[i].draw(ctx); | |
} | |
user.draw(ctx); | |
userPos = u["new"]; | |
for (i = 0, len = ghosts.length; i < len; i += 1) { | |
if (collided(userPos, ghostPos[i]["new"])) { | |
if (ghosts[i].isVunerable()) { | |
//audio.play("eatghost"); | |
ghosts[i].eat(); | |
eatenCount += 1; | |
nScore = eatenCount * 50; | |
drawScore(nScore, ghostPos[i]); | |
user.addScore(nScore); | |
setState(EATEN_PAUSE); | |
timerStart = tick; | |
} else if (ghosts[i].isDangerous()) { | |
//audio.play("die"); | |
//setState(DYING); | |
//timerStart = tick; | |
} | |
} | |
} | |
}; | |
function mainLoop() { | |
var diff; | |
if (state !== PAUSE) { | |
++tick; | |
} | |
map.drawPills(ctx); | |
if (state === PLAYING) { | |
mainDraw(); | |
} else if (state === WAITING && stateChanged) { | |
stateChanged = false; | |
map.draw(ctx); | |
dialog("Press N to start a New game"); | |
} else if (state === EATEN_PAUSE && | |
(tick - timerStart) > (Pacman.FPS / 3)) { | |
map.draw(ctx); | |
setState(PLAYING); | |
} else if (state === DYING) { | |
if (tick - timerStart > (Pacman.FPS * 2)) { | |
loseLife(); | |
} else { | |
redrawBlock(userPos); | |
for (i = 0, len = ghosts.length; i < len; i += 1) { | |
redrawBlock(ghostPos[i].old); | |
ghostPos.push(ghosts[i].draw(ctx)); | |
} | |
user.drawDead(ctx, (tick - timerStart) / (Pacman.FPS * 2)); | |
} | |
} else if (state === COUNTDOWN) { | |
diff = 5 + Math.floor((timerStart - tick) / Pacman.FPS); | |
if (diff === 0) { | |
map.draw(ctx); | |
setState(PLAYING); | |
} else { | |
if (diff !== lastTime) { | |
lastTime = diff; | |
map.draw(ctx); | |
dialog("Starting in: " + diff); | |
} | |
} | |
} | |
drawFooter(); | |
} | |
function eatenPill() { | |
//audio.play("eatpill"); | |
timerStart = tick; | |
eatenCount = 0; | |
for (i = 0; i < ghosts.length; i += 1) { | |
ghosts[i].makeEatable(ctx); | |
} | |
}; | |
function completedLevel() { | |
setState(WAITING); | |
level += 1; | |
map.reset(); | |
user.newLevel(); | |
startLevel(); | |
}; | |
function keyPress(e) { | |
if (state !== WAITING && state !== PAUSE) { | |
e.preventDefault(); | |
e.stopPropagation(); | |
} | |
}; | |
function init(wrapper, root) { | |
var i, len, ghost, | |
blockSize = wrapper.offsetWidth / 19, | |
canvas = document.createElement("canvas"); | |
canvas.setAttribute("width", (blockSize * 19) + "px"); | |
canvas.setAttribute("height", (blockSize * 22) + 30 + "px"); | |
wrapper.appendChild(canvas); | |
ctx = canvas.getContext('2d'); | |
map = new Pacman.Map(blockSize); | |
user = new Pacman.User({ | |
"completedLevel" : completedLevel, | |
"eatenPill" : eatenPill | |
}, map); | |
for (i = 0, len = ghostSpecs.length; i < len; i += 1) { | |
ghost = new Pacman.Ghost({"getTick":getTick}, map, ghostSpecs[i]); | |
ghosts.push(ghost); | |
} | |
map.draw(ctx); | |
startNewGame(); | |
timer = window.setInterval(mainLoop, 1000 / Pacman.FPS); | |
}; | |
return { | |
"init" : init, | |
"user": function() { return user; } | |
}; | |
}()); | |
/* Human readable keyCode index */ | |
var KEY = {'BACKSPACE': 8, 'TAB': 9, 'NUM_PAD_CLEAR': 12, 'ENTER': 13, 'SHIFT': 16, 'CTRL': 17, 'ALT': 18, 'PAUSE': 19, 'CAPS_LOCK': 20, 'ESCAPE': 27, 'SPACEBAR': 32, 'PAGE_UP': 33, 'PAGE_DOWN': 34, 'END': 35, 'HOME': 36, 'ARROW_LEFT': 37, 'ARROW_UP': 38, 'ARROW_RIGHT': 39, 'ARROW_DOWN': 40, 'PRINT_SCREEN': 44, 'INSERT': 45, 'DELETE': 46, 'SEMICOLON': 59, 'WINDOWS_LEFT': 91, 'WINDOWS_RIGHT': 92, 'SELECT': 93, 'NUM_PAD_ASTERISK': 106, 'NUM_PAD_PLUS_SIGN': 107, 'NUM_PAD_HYPHEN-MINUS': 109, 'NUM_PAD_FULL_STOP': 110, 'NUM_PAD_SOLIDUS': 111, 'NUM_LOCK': 144, 'SCROLL_LOCK': 145, 'SEMICOLON': 186, 'EQUALS_SIGN': 187, 'COMMA': 188, 'HYPHEN-MINUS': 189, 'FULL_STOP': 190, 'SOLIDUS': 191, 'GRAVE_ACCENT': 192, 'LEFT_SQUARE_BRACKET': 219, 'REVERSE_SOLIDUS': 220, 'RIGHT_SQUARE_BRACKET': 221, 'APOSTROPHE': 222}; | |
(function () { | |
/* 0 - 9 */ | |
for (var i = 48; i <= 57; i++) { | |
KEY['' + (i - 48)] = i; | |
} | |
/* A - Z */ | |
for (i = 65; i <= 90; i++) { | |
KEY['' + String.fromCharCode(i)] = i; | |
} | |
/* NUM_PAD_0 - NUM_PAD_9 */ | |
for (i = 96; i <= 105; i++) { | |
KEY['NUM_PAD_' + (i - 96)] = i; | |
} | |
/* F1 - F12 */ | |
for (i = 112; i <= 123; i++) { | |
KEY['F' + (i - 112 + 1)] = i; | |
} | |
})(); | |
Pacman.WALL = 0; | |
Pacman.BISCUIT = 1; | |
Pacman.EMPTY = 2; | |
Pacman.BLOCK = 3; | |
Pacman.PILL = 4; | |
Pacman.MAP = [ | |
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0], | |
[0, 4, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 4, 0], | |
[0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0], | |
[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], | |
[0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0], | |
[0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0], | |
[0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0], | |
[2, 2, 2, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 2, 2, 2], | |
[0, 0, 0, 0, 1, 0, 1, 0, 0, 3, 0, 0, 1, 0, 1, 0, 0, 0, 0], | |
[2, 2, 2, 2, 1, 1, 1, 0, 3, 3, 3, 0, 1, 1, 1, 2, 2, 2, 2], | |
[0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0], | |
[2, 2, 2, 0, 1, 0, 1, 1, 1, 2, 1, 1, 1, 0, 1, 0, 2, 2, 2], | |
[0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0], | |
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0], | |
[0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0], | |
[0, 4, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 4, 0], | |
[0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0], | |
[0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0], | |
[0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0], | |
[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] | |
]; | |
Pacman.WALLS = [ | |
[{"move": [0, 9.5]}, {"line": [3, 9.5]}, | |
{"curve": [3.5, 9.5, 3.5, 9]}, {"line": [3.5, 8]}, | |
{"curve": [3.5, 7.5, 3, 7.5]}, {"line": [1, 7.5]}, | |
{"curve": [0.5, 7.5, 0.5, 7]}, {"line": [0.5, 1]}, | |
{"curve": [0.5, 0.5, 1, 0.5]}, {"line": [9, 0.5]}, | |
{"curve": [9.5, 0.5, 9.5, 1]}, {"line": [9.5, 3.5]}], | |
[{"move": [9.5, 1]}, | |
{"curve": [9.5, 0.5, 10, 0.5]}, {"line": [18, 0.5]}, | |
{"curve": [18.5, 0.5, 18.5, 1]}, {"line": [18.5, 7]}, | |
{"curve": [18.5, 7.5, 18, 7.5]}, {"line": [16, 7.5]}, | |
{"curve": [15.5, 7.5, 15.5, 8]}, {"line": [15.5, 9]}, | |
{"curve": [15.5, 9.5, 16, 9.5]}, {"line": [19, 9.5]}], | |
[{"move": [2.5, 5.5]}, {"line": [3.5, 5.5]}], | |
[{"move": [3, 2.5]}, | |
{"curve": [3.5, 2.5, 3.5, 3]}, | |
{"curve": [3.5, 3.5, 3, 3.5]}, | |
{"curve": [2.5, 3.5, 2.5, 3]}, | |
{"curve": [2.5, 2.5, 3, 2.5]}], | |
[{"move": [15.5, 5.5]}, {"line": [16.5, 5.5]}], | |
[{"move": [16, 2.5]}, {"curve": [16.5, 2.5, 16.5, 3]}, | |
{"curve": [16.5, 3.5, 16, 3.5]}, {"curve": [15.5, 3.5, 15.5, 3]}, | |
{"curve": [15.5, 2.5, 16, 2.5]}], | |
[{"move": [6, 2.5]}, {"line": [7, 2.5]}, {"curve": [7.5, 2.5, 7.5, 3]}, | |
{"curve": [7.5, 3.5, 7, 3.5]}, {"line": [6, 3.5]}, | |
{"curve": [5.5, 3.5, 5.5, 3]}, {"curve": [5.5, 2.5, 6, 2.5]}], | |
[{"move": [12, 2.5]}, {"line": [13, 2.5]}, {"curve": [13.5, 2.5, 13.5, 3]}, | |
{"curve": [13.5, 3.5, 13, 3.5]}, {"line": [12, 3.5]}, | |
{"curve": [11.5, 3.5, 11.5, 3]}, {"curve": [11.5, 2.5, 12, 2.5]}], | |
[{"move": [7.5, 5.5]}, {"line": [9, 5.5]}, {"curve": [9.5, 5.5, 9.5, 6]}, | |
{"line": [9.5, 7.5]}], | |
[{"move": [9.5, 6]}, {"curve": [9.5, 5.5, 10.5, 5.5]}, | |
{"line": [11.5, 5.5]}], | |
[{"move": [5.5, 5.5]}, {"line": [5.5, 7]}, {"curve": [5.5, 7.5, 6, 7.5]}, | |
{"line": [7.5, 7.5]}], | |
[{"move": [6, 7.5]}, {"curve": [5.5, 7.5, 5.5, 8]}, {"line": [5.5, 9.5]}], | |
[{"move": [13.5, 5.5]}, {"line": [13.5, 7]}, | |
{"curve": [13.5, 7.5, 13, 7.5]}, {"line": [11.5, 7.5]}], | |
[{"move": [13, 7.5]}, {"curve": [13.5, 7.5, 13.5, 8]}, | |
{"line": [13.5, 9.5]}], | |
[{"move": [0, 11.5]}, {"line": [3, 11.5]}, {"curve": [3.5, 11.5, 3.5, 12]}, | |
{"line": [3.5, 13]}, {"curve": [3.5, 13.5, 3, 13.5]}, {"line": [1, 13.5]}, | |
{"curve": [0.5, 13.5, 0.5, 14]}, {"line": [0.5, 17]}, | |
{"curve": [0.5, 17.5, 1, 17.5]}, {"line": [1.5, 17.5]}], | |
[{"move": [1, 17.5]}, {"curve": [0.5, 17.5, 0.5, 18]}, {"line": [0.5, 21]}, | |
{"curve": [0.5, 21.5, 1, 21.5]}, {"line": [18, 21.5]}, | |
{"curve": [18.5, 21.5, 18.5, 21]}, {"line": [18.5, 18]}, | |
{"curve": [18.5, 17.5, 18, 17.5]}, {"line": [17.5, 17.5]}], | |
[{"move": [18, 17.5]}, {"curve": [18.5, 17.5, 18.5, 17]}, | |
{"line": [18.5, 14]}, {"curve": [18.5, 13.5, 18, 13.5]}, | |
{"line": [16, 13.5]}, {"curve": [15.5, 13.5, 15.5, 13]}, | |
{"line": [15.5, 12]}, {"curve": [15.5, 11.5, 16, 11.5]}, | |
{"line": [19, 11.5]}], | |
[{"move": [5.5, 11.5]}, {"line": [5.5, 13.5]}], | |
[{"move": [13.5, 11.5]}, {"line": [13.5, 13.5]}], | |
[{"move": [2.5, 15.5]}, {"line": [3, 15.5]}, | |
{"curve": [3.5, 15.5, 3.5, 16]}, {"line": [3.5, 17.5]}], | |
[{"move": [16.5, 15.5]}, {"line": [16, 15.5]}, | |
{"curve": [15.5, 15.5, 15.5, 16]}, {"line": [15.5, 17.5]}], | |
[{"move": [5.5, 15.5]}, {"line": [7.5, 15.5]}], | |
[{"move": [11.5, 15.5]}, {"line": [13.5, 15.5]}], | |
[{"move": [2.5, 19.5]}, {"line": [5, 19.5]}, | |
{"curve": [5.5, 19.5, 5.5, 19]}, {"line": [5.5, 17.5]}], | |
[{"move": [5.5, 19]}, {"curve": [5.5, 19.5, 6, 19.5]}, | |
{"line": [7.5, 19.5]}], | |
[{"move": [11.5, 19.5]}, {"line": [13, 19.5]}, | |
{"curve": [13.5, 19.5, 13.5, 19]}, {"line": [13.5, 17.5]}], | |
[{"move": [13.5, 19]}, {"curve": [13.5, 19.5, 14, 19.5]}, | |
{"line": [16.5, 19.5]}], | |
[{"move": [7.5, 13.5]}, {"line": [9, 13.5]}, | |
{"curve": [9.5, 13.5, 9.5, 14]}, {"line": [9.5, 15.5]}], | |
[{"move": [9.5, 14]}, {"curve": [9.5, 13.5, 10, 13.5]}, | |
{"line": [11.5, 13.5]}], | |
[{"move": [7.5, 17.5]}, {"line": [9, 17.5]}, | |
{"curve": [9.5, 17.5, 9.5, 18]}, {"line": [9.5, 19.5]}], | |
[{"move": [9.5, 18]}, {"curve": [9.5, 17.5, 10, 17.5]}, | |
{"line": [11.5, 17.5]}], | |
[{"move": [8.5, 9.5]}, {"line": [8, 9.5]}, {"curve": [7.5, 9.5, 7.5, 10]}, | |
{"line": [7.5, 11]}, {"curve": [7.5, 11.5, 8, 11.5]}, | |
{"line": [11, 11.5]}, {"curve": [11.5, 11.5, 11.5, 11]}, | |
{"line": [11.5, 10]}, {"curve": [11.5, 9.5, 11, 9.5]}, | |
{"line": [10.5, 9.5]}] | |
]; | |
Object.prototype.clone = function () { | |
var i, newObj = (this instanceof Array) ? [] : {}; | |
for (i in this) { | |
if (i === 'clone') { | |
continue; | |
} | |
if (this[i] && typeof this[i] === "object") { | |
newObj[i] = this[i].clone(); | |
} else { | |
newObj[i] = this[i]; | |
} | |
} | |
return newObj; | |
}; |
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