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@amiller
Last active August 29, 2015 14:00
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[wearscript] pacman + tango
<html style="width:100%; height:100%; overflow:hidden">
<head>
<script src="https://gist.githubusercontent.com/amiller/11100038/raw/pacman.js"></script>
<!-- You can include external scripts here like so... -->
<!--<script src="https://cdnjs.cloudflare.com/ajax/libs/zepto/1.0/zepto.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.5.2/underscore-min.js"></script>-->
</head>
<body style="width:100%; height:100%; overflow:hidden; margin:0">
<div id="pacman"></div>
<canvas id="canvas" width="640" height="360" style="display:block"></canvas>
<script>
function angleToDirection(angle) {
if (angle < 45) return KEY.ARROW_LEFT;
if (angle < 135) return KEY.ARROW_UP;
if (angle < 225) return KEY.ARROW_RIGHT;
if (angle < 315) return KEY.ARROW_DOWN;
return KEY.ARROW_LEFT;
}
if (0) {
PACMAN.user().forcedPosition.x += 2;
PACMAN.user().forcedPosition.x -= 2;
PACMAN.user().forcedPosition.y += 2;
PACMAN.user().forcedPosition.y -= 2;
}
function server() {
WS.log('Welcome to WearScript');
WS.say('Welcome to WearScript');
WS.sound('SUCCESS');
el = document.getElementById('pacman');
PACMAN.init(el, "./");
// Changes canvas color with head rotation
WS.sensorOn('orientation', .15, function (data) {
PACMAN.user().keyDown({'keyCode':angleToDirection(data['values'][0]),
'preventDefault':function(){},
'stopPropagation':function(){}
});
});
WS.vinsInit(function () {
var first = null;
WS.sensorOn('vins', .05, function (x) {
if (!first) {
if (x && x.values && x.values[3])
first = x.values;
} else {
// Adjust these for gains, and for coordinates
var px = -(x.values[4] - first[4]) * 50;
var py = (x.values[5] - first[5]) * 50;
PACMAN.user().forcedPosition.x = px + 90;
PACMAN.user().forcedPosition.y = py + 90;
WS.log(JSON.stringify());
}
WS.log(JSON.stringify(x));
})
});
// Stream several sensors (can view in the Sensors tab)
var sensors = ['gps', 'accelerometer', 'magneticField', 'gyroscope',
'light', 'gravity', 'linearAcceleration', 'rotationVector'];
for (var i = 0; i < sensors.length; i++)
WS.sensorOn(sensors[i], .15);
// Stream camera frames (can view in the Images tab)
WS.cameraOn(.25);
WS.dataLog(false, true, .15);
//WS.cameraPhoto();
//WS.cameraVideo();
//WS.cameraOff();
//WS.shutdown();
}
function main() {
if (WS.scriptVersion(1)) return;
ctx = document.getElementById('canvas').getContext("2d");
WS.serverConnect('{{WSUrl}}', server);
}
window.onload = main;
</script>
</body>
</html>
/*jslint browser: true, undef: true, eqeqeq: true, nomen: true, white: true */
/*global window: false, document: false */
/*
* fix looped audio
* add fruits + levels
* fix what happens when a ghost is eaten (should go back to base)
* do proper ghost mechanics (blinky/wimpy etc)
*/
var NONE = 4,
UP = 3,
LEFT = 2,
DOWN = 1,
RIGHT = 11,
WAITING = 5,
PAUSE = 6,
PLAYING = 7,
COUNTDOWN = 8,
EATEN_PAUSE = 9,
DYING = 10,
Pacman = {};
Pacman.FPS = 30;
Pacman.Ghost = function (game, map, colour) {
var position = null,
direction = null,
eatable = null,
eaten = null,
due = null;
function getNewCoord(dir, current) {
var speed = isVunerable() ? 1 : isHidden() ? 4 : 2,
xSpeed = (dir === LEFT && -speed || dir === RIGHT && speed || 0),
ySpeed = (dir === DOWN && speed || dir === UP && -speed || 0);
return {
"x": addBounded(current.x, xSpeed),
"y": addBounded(current.y, ySpeed)
};
};
/* Collision detection(walls) is done when a ghost lands on an
* exact block, make sure they dont skip over it
*/
function addBounded(x1, x2) {
var rem = x1 % 10,
result = rem + x2;
if (rem !== 0 && result > 10) {
return x1 + (10 - rem);
} else if(rem > 0 && result < 0) {
return x1 - rem;
}
return x1 + x2;
};
function isVunerable() {
return eatable !== null;
};
function isDangerous() {
return eaten === null;
};
function isHidden() {
return eatable === null && eaten !== null;
};
function getRandomDirection() {
var moves = (direction === LEFT || direction === RIGHT)
? [UP, DOWN] : [LEFT, RIGHT];
return moves[Math.floor(Math.random() * 2)];
};
function reset() {
eaten = null;
eatable = null;
position = {"x": 90, "y": 80};
direction = getRandomDirection();
due = getRandomDirection();
};
function onWholeSquare(x) {
return x % 10 === 0;
};
function oppositeDirection(dir) {
return dir === LEFT && RIGHT ||
dir === RIGHT && LEFT ||
dir === UP && DOWN || UP;
};
function makeEatable() {
direction = oppositeDirection(direction);
eatable = game.getTick();
};
function eat() {
eatable = null;
eaten = game.getTick();
};
function pointToCoord(x) {
return Math.round(x / 10);
};
function nextSquare(x, dir) {
var rem = x % 10;
if (rem === 0) {
return x;
} else if (dir === RIGHT || dir === DOWN) {
return x + (10 - rem);
} else {
return x - rem;
}
};
function onGridSquare(pos) {
return onWholeSquare(pos.y) && onWholeSquare(pos.x);
};
function secondsAgo(tick) {
return (game.getTick() - tick) / Pacman.FPS;
};
function getColour() {
if (eatable) {
if (secondsAgo(eatable) > 5) {
return game.getTick() % 20 > 10 ? "#FFFFFF" : "#0000BB";
} else {
return "#0000BB";
}
} else if(eaten) {
return "#222";
}
return colour;
};
function draw(ctx) {
var s = map.blockSize,
top = (position.y/10) * s,
left = (position.x/10) * s;
if (eatable && secondsAgo(eatable) > 8) {
eatable = null;
}
if (eaten && secondsAgo(eaten) > 3) {
eaten = null;
}
var tl = left + s;
var base = top + s - 3;
var inc = s / 10;
var high = game.getTick() % 10 > 5 ? 3 : -3;
var low = game.getTick() % 10 > 5 ? -3 : 3;
ctx.fillStyle = getColour();
ctx.beginPath();
ctx.moveTo(left, base);
ctx.quadraticCurveTo(left, top, left + (s/2), top);
ctx.quadraticCurveTo(left + s, top, left+s, base);
// Wavy things at the bottom
ctx.quadraticCurveTo(tl-(inc*1), base+high, tl - (inc * 2), base);
ctx.quadraticCurveTo(tl-(inc*3), base+low, tl - (inc * 4), base);
ctx.quadraticCurveTo(tl-(inc*5), base+high, tl - (inc * 6), base);
ctx.quadraticCurveTo(tl-(inc*7), base+low, tl - (inc * 8), base);
ctx.quadraticCurveTo(tl-(inc*9), base+high, tl - (inc * 10), base);
ctx.closePath();
ctx.fill();
ctx.beginPath();
ctx.fillStyle = "#FFF";
ctx.arc(left + 6,top + 6, s / 6, 0, 300, false);
ctx.arc((left + s) - 6,top + 6, s / 6, 0, 300, false);
ctx.closePath();
ctx.fill();
var f = s / 12;
var off = {};
off[RIGHT] = [f, 0];
off[LEFT] = [-f, 0];
off[UP] = [0, -f];
off[DOWN] = [0, f];
ctx.beginPath();
ctx.fillStyle = "#000";
ctx.arc(left+6+off[direction][0], top+6+off[direction][1],
s / 15, 0, 300, false);
ctx.arc((left+s)-6+off[direction][0], top+6+off[direction][1],
s / 15, 0, 300, false);
ctx.closePath();
ctx.fill();
};
function pane(pos) {
if (pos.y === 100 && pos.x >= 190 && direction === RIGHT) {
return {"y": 100, "x": -10};
}
if (pos.y === 100 && pos.x <= -10 && direction === LEFT) {
return position = {"y": 100, "x": 190};
}
return false;
};
function move(ctx) {
var oldPos = position,
onGrid = onGridSquare(position),
npos = null;
if (due !== direction) {
npos = getNewCoord(due, position);
if (onGrid &&
map.isFloorSpace({
"y":pointToCoord(nextSquare(npos.y, due)),
"x":pointToCoord(nextSquare(npos.x, due))})) {
direction = due;
} else {
npos = null;
}
}
if (npos === null) {
npos = getNewCoord(direction, position);
}
if (onGrid &&
map.isWallSpace({
"y" : pointToCoord(nextSquare(npos.y, direction)),
"x" : pointToCoord(nextSquare(npos.x, direction))
})) {
due = getRandomDirection();
return move(ctx);
}
position = npos;
var tmp = pane(position);
if (tmp) {
position = tmp;
}
due = getRandomDirection();
return {
"new" : position,
"old" : oldPos
};
};
return {
"eat" : eat,
"isVunerable" : isVunerable,
"isDangerous" : isDangerous,
"makeEatable" : makeEatable,
"reset" : reset,
"move" : move,
"draw" : draw
};
};
Pacman.User = function (game, map) {
var position = null,
direction = null,
eaten = null,
due = null,
lives = null,
score = 5,
keyMap = {},
forcedPosition = {"x": 90, "y": 120};
keyMap[KEY.ARROW_LEFT] = LEFT;
keyMap[KEY.ARROW_UP] = UP;
keyMap[KEY.ARROW_RIGHT] = RIGHT;
keyMap[KEY.ARROW_DOWN] = DOWN;
function addScore(nScore) {
score += nScore;
if (score >= 10000 && score - nScore < 10000) {
lives += 1;
}
};
function theScore() {
return score;
};
function loseLife() {
lives -= 1;
};
function getLives() {
return lives;
};
function initUser() {
score = 0;
lives = 3;
newLevel();
}
function newLevel() {
resetPosition();
eaten = 0;
};
function resetPosition() {
position = {"x": 90, "y": 120};
direction = LEFT;
due = LEFT;
};
function reset() {
initUser();
resetPosition();
};
function keyDown(e) {
if (typeof keyMap[e.keyCode] !== "undefined") {
due = keyMap[e.keyCode];
e.preventDefault();
e.stopPropagation();
return false;
}
return true;
};
function getNewCoord(dir, current) {
return {
"x": current.x + (dir === LEFT && -2 || dir === RIGHT && 2 || 0),
"y": current.y + (dir === DOWN && 2 || dir === UP && -2 || 0)
};
};
function onWholeSquare(x) {
return x % 10 === 0;
};
function pointToCoord(x) {
return Math.round(x/10);
};
function nextSquare(x, dir) {
var rem = x % 10;
if (rem === 0) {
return x;
} else if (dir === RIGHT || dir === DOWN) {
return x + (10 - rem);
} else {
return x - rem;
}
};
function next(pos, dir) {
return {
"y" : pointToCoord(nextSquare(pos.y, dir)),
"x" : pointToCoord(nextSquare(pos.x, dir)),
};
};
function onGridSquare(pos) {
return onWholeSquare(pos.y) && onWholeSquare(pos.x);
};
function isOnSamePlane(due, dir) {
return ((due === LEFT || due === RIGHT) &&
(dir === LEFT || dir === RIGHT)) ||
((due === UP || due === DOWN) &&
(dir === UP || dir === DOWN));
};
function move(ctx) {
var npos = null,
nextWhole = null,
oldPosition = position,
block = null;
npos = forcedPosition;
position = npos;
nextWhole = next(position, direction);
block = map.block(nextWhole);
if ((isMidSquare(position.y) || isMidSquare(position.x)) &&
block === Pacman.BISCUIT || block === Pacman.PILL) {
map.setBlock(nextWhole, Pacman.EMPTY);
addScore((block === Pacman.BISCUIT) ? 10 : 50);
eaten += 1;
if (eaten === 182) {
game.completedLevel();
}
if (block === Pacman.PILL) {
game.eatenPill();
}
}
return {
"new" : position,
"old" : oldPosition
};
};
function isMidSquare(x) {
var rem = x % 10;
return rem > 3 || rem < 7;
};
function calcAngle(dir, pos) {
if (dir == RIGHT && (pos.x % 10 < 5)) {
return {"start":0.25, "end":1.75, "direction": false};
} else if (dir === DOWN && (pos.y % 10 < 5)) {
return {"start":0.75, "end":2.25, "direction": false};
} else if (dir === UP && (pos.y % 10 < 5)) {
return {"start":1.25, "end":1.75, "direction": true};
} else if (dir === LEFT && (pos.x % 10 < 5)) {
return {"start":0.75, "end":1.25, "direction": true};
}
return {"start":0, "end":2, "direction": false};
};
function drawDead(ctx, amount) {
var size = map.blockSize,
half = size / 2;
if (amount >= 1) {
return;
}
ctx.fillStyle = "#FFFF00";
ctx.beginPath();
ctx.moveTo(((position.x/10) * size) + half,
((position.y/10) * size) + half);
ctx.arc(((position.x/10) * size) + half,
((position.y/10) * size) + half,
half, 0, Math.PI * 2 * amount, true);
ctx.fill();
};
function draw(ctx) {
var s = map.blockSize,
angle = calcAngle(direction, position);
ctx.fillStyle = "#FFFF00";
ctx.beginPath();
ctx.moveTo(((position.x/10) * s) + s / 2,
((position.y/10) * s) + s / 2);
ctx.arc(((position.x/10) * s) + s / 2,
((position.y/10) * s) + s / 2,
s / 2, Math.PI * angle.start,
Math.PI * angle.end, angle.direction);
ctx.fill();
};
initUser();
return {
"draw" : draw,
"drawDead" : drawDead,
"loseLife" : loseLife,
"getLives" : getLives,
"score" : score,
"addScore" : addScore,
"theScore" : theScore,
"keyDown" : keyDown,
"move" : move,
"newLevel" : newLevel,
"reset" : reset,
"resetPosition" : resetPosition,
"forcedPosition" : forcedPosition
};
};
Pacman.Map = function (size) {
var height = null,
width = null,
blockSize = size,
pillSize = 0,
map = null;
function withinBounds(y, x) {
return y >= 0 && y < height && x >= 0 && x < width;
}
function isWall(pos) {
return withinBounds(pos.y, pos.x) && map[pos.y][pos.x] === Pacman.WALL;
}
function isFloorSpace(pos) {
if (!withinBounds(pos.y, pos.x)) {
return false;
}
var peice = map[pos.y][pos.x];
return peice === Pacman.EMPTY ||
peice === Pacman.BISCUIT ||
peice === Pacman.PILL;
}
function drawWall(ctx) {
var i, j, p, line;
ctx.strokeStyle = "#0000FF";
ctx.lineWidth = 5;
ctx.lineCap = "round";
for (i = 0; i < Pacman.WALLS.length; i += 1) {
line = Pacman.WALLS[i];
ctx.beginPath();
for (j = 0; j < line.length; j += 1) {
p = line[j];
if (p.move) {
ctx.moveTo(p.move[0] * blockSize, p.move[1] * blockSize);
} else if (p.line) {
ctx.lineTo(p.line[0] * blockSize, p.line[1] * blockSize);
} else if (p.curve) {
ctx.quadraticCurveTo(p.curve[0] * blockSize,
p.curve[1] * blockSize,
p.curve[2] * blockSize,
p.curve[3] * blockSize);
}
}
ctx.stroke();
}
}
function reset() {
map = Pacman.MAP.clone();
height = map.length;
width = map[0].length;
};
function block(pos) {
return map[pos.y][pos.x];
};
function setBlock(pos, type) {
map[pos.y][pos.x] = type;
};
function drawPills(ctx) {
if (++pillSize > 30) {
pillSize = 0;
}
for (i = 0; i < height; i += 1) {
for (j = 0; j < width; j += 1) {
if (map[i][j] === Pacman.PILL) {
ctx.beginPath();
ctx.fillStyle = "#000";
ctx.fillRect((j * blockSize), (i * blockSize),
blockSize, blockSize);
ctx.fillStyle = "#FFF";
ctx.arc((j * blockSize) + blockSize / 2,
(i * blockSize) + blockSize / 2,
Math.abs(5 - (pillSize/3)),
0,
Math.PI * 2, false);
ctx.fill();
ctx.closePath();
}
}
}
};
function draw(ctx) {
var i, j, size = blockSize;
ctx.fillStyle = "#000";
ctx.fillRect(0, 0, width * size, height * size);
drawWall(ctx);
for (i = 0; i < height; i += 1) {
for (j = 0; j < width; j += 1) {
drawBlock(i, j, ctx);
}
}
};
function drawBlock(y, x, ctx) {
var layout = map[y][x];
if (layout === Pacman.PILL) {
return;
}
ctx.beginPath();
if (layout === Pacman.EMPTY || layout === Pacman.BLOCK ||
layout === Pacman.BISCUIT) {
ctx.fillStyle = "#000";
ctx.fillRect((x * blockSize), (y * blockSize),
blockSize, blockSize);
if (layout === Pacman.BISCUIT) {
ctx.fillStyle = "#FFF";
ctx.fillRect((x * blockSize) + (blockSize / 2.5),
(y * blockSize) + (blockSize / 2.5),
blockSize / 6, blockSize / 6);
}
}
ctx.closePath();
};
reset();
return {
"draw" : draw,
"drawBlock" : drawBlock,
"drawPills" : drawPills,
"block" : block,
"setBlock" : setBlock,
"reset" : reset,
"isWallSpace" : isWall,
"isFloorSpace" : isFloorSpace,
"height" : height,
"width" : width,
"blockSize" : blockSize
};
};
Pacman.Audio = function(game) {
var files = [],
endEvents = [],
progressEvents = [],
playing = [];
function load(name, path, cb) {
var f = files[name] = document.createElement("audio");
progressEvents[name] = function(event) { progress(event, name, cb); };
f.addEventListener("canplaythrough", progressEvents[name], true);
f.setAttribute("preload", "true");
f.setAttribute("autobuffer", "true");
f.setAttribute("src", path);
f.pause();
};
function progress(event, name, callback) {
if (event.loaded === event.total && typeof callback === "function") {
callback();
files[name].removeEventListener("canplaythrough",
progressEvents[name], true);
}
};
function disableSound() {
for (var i = 0; i < playing.length; i++) {
files[playing[i]].pause();
files[playing[i]].currentTime = 0;
}
playing = [];
};
function ended(name) {
var i, tmp = [], found = false;
files[name].removeEventListener("ended", endEvents[name], true);
for (i = 0; i < playing.length; i++) {
if (!found && playing[i]) {
found = true;
} else {
tmp.push(playing[i]);
}
}
playing = tmp;
};
function play(name) {
if (!game.soundDisabled()) {
endEvents[name] = function() { ended(name); };
playing.push(name);
files[name].addEventListener("ended", endEvents[name], true);
files[name].play();
}
};
function pause() {
for (var i = 0; i < playing.length; i++) {
files[playing[i]].pause();
}
};
function resume() {
for (var i = 0; i < playing.length; i++) {
files[playing[i]].play();
}
};
return {
"disableSound" : disableSound,
"load" : load,
"play" : play,
"pause" : pause,
"resume" : resume
};
};
var PACMAN = (function () {
var state = WAITING,
audio = null,
ghosts = [],
ghostSpecs = ["#00FFDE", "#FF0000", "#FFB8DE", "#FFB847"],
eatenCount = 0,
level = 0,
tick = 0,
ghostPos, userPos,
stateChanged = true,
timerStart = null,
lastTime = 0,
ctx = null,
timer = null,
map = null,
user = null,
stored = null;
function getTick() {
return tick;
};
function drawScore(text, position) {
ctx.fillStyle = "#FFFFFF";
ctx.font = "12px BDCartoonShoutRegular";
ctx.fillText(text,
(position["new"]["x"] / 10) * map.blockSize,
((position["new"]["y"] + 5) / 10) * map.blockSize);
}
function dialog(text) {
ctx.fillStyle = "#FFFF00";
ctx.font = "14px BDCartoonShoutRegular";
var width = ctx.measureText(text).width,
x = ((map.width * map.blockSize) - width) / 2;
ctx.fillText(text, x, (map.height * 10) + 8);
}
function soundDisabled() {
return "true";
return localStorage["soundDisabled"] === "true";
};
function startLevel() {
user.resetPosition();
for (var i = 0; i < ghosts.length; i += 1) {
ghosts[i].reset();
}
timerStart = tick;
setState(COUNTDOWN);
}
function startNewGame() {
setState(WAITING);
level = 1;
user.reset();
map.reset();
map.draw(ctx);
startLevel();
}
function keyDown(e) {
if (e.keyCode === KEY.N) {
startNewGame();
} else if (e.keyCode === KEY.S) {
audio.disableSound();
localStorage["soundDisabled"] = !soundDisabled();
} else if (e.keyCode === KEY.P && state === PAUSE) {
audio.resume();
map.draw(ctx);
setState(stored);
} else if (e.keyCode === KEY.P) {
stored = state;
setState(PAUSE);
audio.pause();
map.draw(ctx);
dialog("Paused");
} else if (state !== PAUSE) {
return user.keyDown(e);
}
return true;
}
function loseLife() {
setState(WAITING);
//user.loseLife();
if (user.getLives() > 0) {
startLevel();
}
}
function setState(nState) {
state = nState;
stateChanged = true;
};
function collided(user, ghost) {
return (Math.sqrt(Math.pow(ghost.x - user.x, 2) +
Math.pow(ghost.y - user.y, 2))) < 10;
};
function drawFooter() {
var topLeft = (map.height * map.blockSize),
textBase = topLeft + 17;
ctx.fillStyle = "#000000";
ctx.fillRect(0, topLeft, (map.width * map.blockSize), 30);
ctx.fillStyle = "#FFFF00";
for (var i = 0, len = user.getLives(); i < len; i++) {
ctx.fillStyle = "#FFFF00";
ctx.beginPath();
ctx.moveTo(150 + (25 * i) + map.blockSize / 2,
(topLeft+1) + map.blockSize / 2);
ctx.arc(150 + (25 * i) + map.blockSize / 2,
(topLeft+1) + map.blockSize / 2,
map.blockSize / 2, Math.PI * 0.25, Math.PI * 1.75, false);
ctx.fill();
}
ctx.fillStyle = !soundDisabled() ? "#00FF00" : "#FF0000";
ctx.font = "bold 16px sans-serif";
ctx.fillText("s", 10, textBase);
ctx.fillStyle = "#FFFF00";
ctx.font = "14px BDCartoonShoutRegular";
ctx.fillText("Score: " + user.theScore(), 30, textBase);
ctx.fillText("Level: " + level, 260, textBase);
}
function redrawBlock(pos) {
map.draw(ctx);
map.drawBlock(Math.floor(pos.y/10), Math.floor(pos.x/10), ctx);
map.drawBlock(Math.ceil(pos.y/10), Math.floor(pos.x/10), ctx);
map.drawBlock(Math.floor(pos.y/10), Math.ceil(pos.x/10), ctx);
map.drawBlock(Math.ceil(pos.y/10), Math.ceil(pos.x/10), ctx);
}
function mainDraw() {
var diff, u, i, len, nScore;
ghostPos = [];
for (i = 0, len = ghosts.length; i < len; i += 1) {
ghostPos.push(ghosts[i].move(ctx));
}
u = user.move(ctx);
for (i = 0, len = ghosts.length; i < len; i += 1) {
redrawBlock(ghostPos[i].old);
}
redrawBlock(u.old);
for (i = 0, len = ghosts.length; i < len; i += 1) {
ghosts[i].draw(ctx);
}
user.draw(ctx);
userPos = u["new"];
for (i = 0, len = ghosts.length; i < len; i += 1) {
if (collided(userPos, ghostPos[i]["new"])) {
if (ghosts[i].isVunerable()) {
//audio.play("eatghost");
ghosts[i].eat();
eatenCount += 1;
nScore = eatenCount * 50;
drawScore(nScore, ghostPos[i]);
user.addScore(nScore);
setState(EATEN_PAUSE);
timerStart = tick;
} else if (ghosts[i].isDangerous()) {
//audio.play("die");
//setState(DYING);
//timerStart = tick;
}
}
}
};
function mainLoop() {
var diff;
if (state !== PAUSE) {
++tick;
}
map.drawPills(ctx);
if (state === PLAYING) {
mainDraw();
} else if (state === WAITING && stateChanged) {
stateChanged = false;
map.draw(ctx);
dialog("Press N to start a New game");
} else if (state === EATEN_PAUSE &&
(tick - timerStart) > (Pacman.FPS / 3)) {
map.draw(ctx);
setState(PLAYING);
} else if (state === DYING) {
if (tick - timerStart > (Pacman.FPS * 2)) {
loseLife();
} else {
redrawBlock(userPos);
for (i = 0, len = ghosts.length; i < len; i += 1) {
redrawBlock(ghostPos[i].old);
ghostPos.push(ghosts[i].draw(ctx));
}
user.drawDead(ctx, (tick - timerStart) / (Pacman.FPS * 2));
}
} else if (state === COUNTDOWN) {
diff = 5 + Math.floor((timerStart - tick) / Pacman.FPS);
if (diff === 0) {
map.draw(ctx);
setState(PLAYING);
} else {
if (diff !== lastTime) {
lastTime = diff;
map.draw(ctx);
dialog("Starting in: " + diff);
}
}
}
drawFooter();
}
function eatenPill() {
//audio.play("eatpill");
timerStart = tick;
eatenCount = 0;
for (i = 0; i < ghosts.length; i += 1) {
ghosts[i].makeEatable(ctx);
}
};
function completedLevel() {
setState(WAITING);
level += 1;
map.reset();
user.newLevel();
startLevel();
};
function keyPress(e) {
if (state !== WAITING && state !== PAUSE) {
e.preventDefault();
e.stopPropagation();
}
};
function init(wrapper, root) {
var i, len, ghost,
blockSize = wrapper.offsetWidth / 19,
canvas = document.createElement("canvas");
canvas.setAttribute("width", (blockSize * 19) + "px");
canvas.setAttribute("height", (blockSize * 22) + 30 + "px");
wrapper.appendChild(canvas);
ctx = canvas.getContext('2d');
map = new Pacman.Map(blockSize);
user = new Pacman.User({
"completedLevel" : completedLevel,
"eatenPill" : eatenPill
}, map);
for (i = 0, len = ghostSpecs.length; i < len; i += 1) {
ghost = new Pacman.Ghost({"getTick":getTick}, map, ghostSpecs[i]);
ghosts.push(ghost);
}
map.draw(ctx);
startNewGame();
timer = window.setInterval(mainLoop, 1000 / Pacman.FPS);
};
return {
"init" : init,
"user": function() { return user; }
};
}());
/* Human readable keyCode index */
var KEY = {'BACKSPACE': 8, 'TAB': 9, 'NUM_PAD_CLEAR': 12, 'ENTER': 13, 'SHIFT': 16, 'CTRL': 17, 'ALT': 18, 'PAUSE': 19, 'CAPS_LOCK': 20, 'ESCAPE': 27, 'SPACEBAR': 32, 'PAGE_UP': 33, 'PAGE_DOWN': 34, 'END': 35, 'HOME': 36, 'ARROW_LEFT': 37, 'ARROW_UP': 38, 'ARROW_RIGHT': 39, 'ARROW_DOWN': 40, 'PRINT_SCREEN': 44, 'INSERT': 45, 'DELETE': 46, 'SEMICOLON': 59, 'WINDOWS_LEFT': 91, 'WINDOWS_RIGHT': 92, 'SELECT': 93, 'NUM_PAD_ASTERISK': 106, 'NUM_PAD_PLUS_SIGN': 107, 'NUM_PAD_HYPHEN-MINUS': 109, 'NUM_PAD_FULL_STOP': 110, 'NUM_PAD_SOLIDUS': 111, 'NUM_LOCK': 144, 'SCROLL_LOCK': 145, 'SEMICOLON': 186, 'EQUALS_SIGN': 187, 'COMMA': 188, 'HYPHEN-MINUS': 189, 'FULL_STOP': 190, 'SOLIDUS': 191, 'GRAVE_ACCENT': 192, 'LEFT_SQUARE_BRACKET': 219, 'REVERSE_SOLIDUS': 220, 'RIGHT_SQUARE_BRACKET': 221, 'APOSTROPHE': 222};
(function () {
/* 0 - 9 */
for (var i = 48; i <= 57; i++) {
KEY['' + (i - 48)] = i;
}
/* A - Z */
for (i = 65; i <= 90; i++) {
KEY['' + String.fromCharCode(i)] = i;
}
/* NUM_PAD_0 - NUM_PAD_9 */
for (i = 96; i <= 105; i++) {
KEY['NUM_PAD_' + (i - 96)] = i;
}
/* F1 - F12 */
for (i = 112; i <= 123; i++) {
KEY['F' + (i - 112 + 1)] = i;
}
})();
Pacman.WALL = 0;
Pacman.BISCUIT = 1;
Pacman.EMPTY = 2;
Pacman.BLOCK = 3;
Pacman.PILL = 4;
Pacman.MAP = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 4, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 4, 0],
[0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0],
[0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0],
[2, 2, 2, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 2, 2, 2],
[0, 0, 0, 0, 1, 0, 1, 0, 0, 3, 0, 0, 1, 0, 1, 0, 0, 0, 0],
[2, 2, 2, 2, 1, 1, 1, 0, 3, 3, 3, 0, 1, 1, 1, 2, 2, 2, 2],
[0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0],
[2, 2, 2, 0, 1, 0, 1, 1, 1, 2, 1, 1, 1, 0, 1, 0, 2, 2, 2],
[0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0],
[0, 4, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 4, 0],
[0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0],
[0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0],
[0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
];
Pacman.WALLS = [
[{"move": [0, 9.5]}, {"line": [3, 9.5]},
{"curve": [3.5, 9.5, 3.5, 9]}, {"line": [3.5, 8]},
{"curve": [3.5, 7.5, 3, 7.5]}, {"line": [1, 7.5]},
{"curve": [0.5, 7.5, 0.5, 7]}, {"line": [0.5, 1]},
{"curve": [0.5, 0.5, 1, 0.5]}, {"line": [9, 0.5]},
{"curve": [9.5, 0.5, 9.5, 1]}, {"line": [9.5, 3.5]}],
[{"move": [9.5, 1]},
{"curve": [9.5, 0.5, 10, 0.5]}, {"line": [18, 0.5]},
{"curve": [18.5, 0.5, 18.5, 1]}, {"line": [18.5, 7]},
{"curve": [18.5, 7.5, 18, 7.5]}, {"line": [16, 7.5]},
{"curve": [15.5, 7.5, 15.5, 8]}, {"line": [15.5, 9]},
{"curve": [15.5, 9.5, 16, 9.5]}, {"line": [19, 9.5]}],
[{"move": [2.5, 5.5]}, {"line": [3.5, 5.5]}],
[{"move": [3, 2.5]},
{"curve": [3.5, 2.5, 3.5, 3]},
{"curve": [3.5, 3.5, 3, 3.5]},
{"curve": [2.5, 3.5, 2.5, 3]},
{"curve": [2.5, 2.5, 3, 2.5]}],
[{"move": [15.5, 5.5]}, {"line": [16.5, 5.5]}],
[{"move": [16, 2.5]}, {"curve": [16.5, 2.5, 16.5, 3]},
{"curve": [16.5, 3.5, 16, 3.5]}, {"curve": [15.5, 3.5, 15.5, 3]},
{"curve": [15.5, 2.5, 16, 2.5]}],
[{"move": [6, 2.5]}, {"line": [7, 2.5]}, {"curve": [7.5, 2.5, 7.5, 3]},
{"curve": [7.5, 3.5, 7, 3.5]}, {"line": [6, 3.5]},
{"curve": [5.5, 3.5, 5.5, 3]}, {"curve": [5.5, 2.5, 6, 2.5]}],
[{"move": [12, 2.5]}, {"line": [13, 2.5]}, {"curve": [13.5, 2.5, 13.5, 3]},
{"curve": [13.5, 3.5, 13, 3.5]}, {"line": [12, 3.5]},
{"curve": [11.5, 3.5, 11.5, 3]}, {"curve": [11.5, 2.5, 12, 2.5]}],
[{"move": [7.5, 5.5]}, {"line": [9, 5.5]}, {"curve": [9.5, 5.5, 9.5, 6]},
{"line": [9.5, 7.5]}],
[{"move": [9.5, 6]}, {"curve": [9.5, 5.5, 10.5, 5.5]},
{"line": [11.5, 5.5]}],
[{"move": [5.5, 5.5]}, {"line": [5.5, 7]}, {"curve": [5.5, 7.5, 6, 7.5]},
{"line": [7.5, 7.5]}],
[{"move": [6, 7.5]}, {"curve": [5.5, 7.5, 5.5, 8]}, {"line": [5.5, 9.5]}],
[{"move": [13.5, 5.5]}, {"line": [13.5, 7]},
{"curve": [13.5, 7.5, 13, 7.5]}, {"line": [11.5, 7.5]}],
[{"move": [13, 7.5]}, {"curve": [13.5, 7.5, 13.5, 8]},
{"line": [13.5, 9.5]}],
[{"move": [0, 11.5]}, {"line": [3, 11.5]}, {"curve": [3.5, 11.5, 3.5, 12]},
{"line": [3.5, 13]}, {"curve": [3.5, 13.5, 3, 13.5]}, {"line": [1, 13.5]},
{"curve": [0.5, 13.5, 0.5, 14]}, {"line": [0.5, 17]},
{"curve": [0.5, 17.5, 1, 17.5]}, {"line": [1.5, 17.5]}],
[{"move": [1, 17.5]}, {"curve": [0.5, 17.5, 0.5, 18]}, {"line": [0.5, 21]},
{"curve": [0.5, 21.5, 1, 21.5]}, {"line": [18, 21.5]},
{"curve": [18.5, 21.5, 18.5, 21]}, {"line": [18.5, 18]},
{"curve": [18.5, 17.5, 18, 17.5]}, {"line": [17.5, 17.5]}],
[{"move": [18, 17.5]}, {"curve": [18.5, 17.5, 18.5, 17]},
{"line": [18.5, 14]}, {"curve": [18.5, 13.5, 18, 13.5]},
{"line": [16, 13.5]}, {"curve": [15.5, 13.5, 15.5, 13]},
{"line": [15.5, 12]}, {"curve": [15.5, 11.5, 16, 11.5]},
{"line": [19, 11.5]}],
[{"move": [5.5, 11.5]}, {"line": [5.5, 13.5]}],
[{"move": [13.5, 11.5]}, {"line": [13.5, 13.5]}],
[{"move": [2.5, 15.5]}, {"line": [3, 15.5]},
{"curve": [3.5, 15.5, 3.5, 16]}, {"line": [3.5, 17.5]}],
[{"move": [16.5, 15.5]}, {"line": [16, 15.5]},
{"curve": [15.5, 15.5, 15.5, 16]}, {"line": [15.5, 17.5]}],
[{"move": [5.5, 15.5]}, {"line": [7.5, 15.5]}],
[{"move": [11.5, 15.5]}, {"line": [13.5, 15.5]}],
[{"move": [2.5, 19.5]}, {"line": [5, 19.5]},
{"curve": [5.5, 19.5, 5.5, 19]}, {"line": [5.5, 17.5]}],
[{"move": [5.5, 19]}, {"curve": [5.5, 19.5, 6, 19.5]},
{"line": [7.5, 19.5]}],
[{"move": [11.5, 19.5]}, {"line": [13, 19.5]},
{"curve": [13.5, 19.5, 13.5, 19]}, {"line": [13.5, 17.5]}],
[{"move": [13.5, 19]}, {"curve": [13.5, 19.5, 14, 19.5]},
{"line": [16.5, 19.5]}],
[{"move": [7.5, 13.5]}, {"line": [9, 13.5]},
{"curve": [9.5, 13.5, 9.5, 14]}, {"line": [9.5, 15.5]}],
[{"move": [9.5, 14]}, {"curve": [9.5, 13.5, 10, 13.5]},
{"line": [11.5, 13.5]}],
[{"move": [7.5, 17.5]}, {"line": [9, 17.5]},
{"curve": [9.5, 17.5, 9.5, 18]}, {"line": [9.5, 19.5]}],
[{"move": [9.5, 18]}, {"curve": [9.5, 17.5, 10, 17.5]},
{"line": [11.5, 17.5]}],
[{"move": [8.5, 9.5]}, {"line": [8, 9.5]}, {"curve": [7.5, 9.5, 7.5, 10]},
{"line": [7.5, 11]}, {"curve": [7.5, 11.5, 8, 11.5]},
{"line": [11, 11.5]}, {"curve": [11.5, 11.5, 11.5, 11]},
{"line": [11.5, 10]}, {"curve": [11.5, 9.5, 11, 9.5]},
{"line": [10.5, 9.5]}]
];
Object.prototype.clone = function () {
var i, newObj = (this instanceof Array) ? [] : {};
for (i in this) {
if (i === 'clone') {
continue;
}
if (this[i] && typeof this[i] === "object") {
newObj[i] = this[i].clone();
} else {
newObj[i] = this[i];
}
}
return newObj;
};
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