Read and Write files with Unity
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.Text; | |
using System.IO; | |
public class UnityReadWriteFile : MonoBehaviour | |
{ | |
void Start () | |
{ | |
} | |
void Update () | |
{ | |
} | |
string ReadFile (string path) | |
{ | |
StreamReader sr = new StreamReader (path, Encoding.UTF8); | |
string data = sr.ReadToEnd (); | |
sr.Close (); | |
return data; | |
} | |
void WriteFile (string path, string data) | |
{ | |
StreamWriter sw = new StreamWriter (path); | |
sw.WriteLine (data); | |
sw.Close (); | |
} | |
} |
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