Created
February 27, 2019 21:50
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Initial work for a subspace clone written on top of a game engine I'm working out that hasn't been released yet.
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class Game | |
attr_accessor :_ | |
def default_ship x, y, heading | |
_.new(:ship) do |s| | |
s.x = x | |
s.y = y | |
s.dy = 0 | |
s.dx = 0 | |
s.heading = heading | |
end | |
end | |
def defaults | |
_.particles ||= [] | |
_.stars ||= 100.times.map do |i| | |
[rand * _.screen.w_half * [1, -1].sample, | |
rand * _.screen.h_half * [1, -1].sample, 1, 1, 255 * rand, 255, 255] | |
end | |
_.ship_1 ||= default_ship(-400, 0, 0) | |
_.ship_2 ||= default_ship( 400, 0, 180) | |
_.origin_x = 640 | |
_.origin_y = 360 | |
_.pos_y_direction = -1 | |
_.pos_x_direction = 1 | |
end | |
def render_background | |
_.solids << [-_.screen.w, -_.screen.h, _.screen.w * 2, _.screen.h * 2, 0, 0, 0] | |
_.solids += _.stars | |
end | |
def render_ship | |
_.sprites << ['ship_1.png', _.ship_1.x - 16, _.ship_1.y - 16, 33, 33, _.ship_1.heading] | |
_.sprites << ['ship_2.png', _.ship_2.x - 16, _.ship_2.y - 16, 33, 33, _.ship_2.heading] | |
end | |
def render_thrusts | |
_.solids += _.particles.map do |p| | |
[-1 + p.x, -1 + p.y, 3, 3, 255, 128, 0, 255 * p.lifetime.minus(p.__elapsed_ticks_since_creation__) / p.lifetime] | |
end | |
end | |
def calc_wrap_location location | |
location.x = _.screen.w_half * -1 if location.x > _.screen.w_half | |
location.x = _.screen.w_half if location.x < _.screen.w_half * -1 | |
location.y = _.screen.h_half * -1 if location.y > _.screen.h_half | |
location.y = _.screen.h_half if location.y < _.screen.h_half * -1 | |
end | |
def calc_thrusts | |
_.particles.each do |p| | |
p.speed *= 0.9 | |
p.y += p.speed * p.heading.y_vector | |
p.x += p.speed * p.heading.x_vector | |
calc_wrap_location p | |
end | |
_.particles.reject! { |p| p.__elapsed_ticks_since_creation__ >= p.lifetime } | |
end | |
def calc_ship_for ship | |
ship.x += ship.dx | |
ship.y += ship.dy | |
calc_wrap_location ship | |
end | |
def calc_ship | |
calc_ship_for _.ship_1 | |
calc_ship_for _.ship_2 | |
end | |
def input_particles ship | |
_.particles << _.new(:ship_thruster) do |s| | |
s.heading = ship.heading + 180 + [1, -1].sample.mult(rand * 20) | |
s.speed = 10 * rand | |
s.lifetime = 30 | |
s.x = ship.x | |
s.y = ship.y | |
end | |
end | |
def input_accelerate_ship should_move_ship, ship | |
if should_move_ship | |
input_particles ship | |
ship.dx += 0.025 * ship.heading.x_vector | |
ship.dy += 0.025 * ship.heading.y_vector | |
else | |
ship.dx *= 0.99 | |
ship.dy *= 0.99 | |
end | |
end | |
def input_accelerate | |
input_accelerate_ship _.player_1_r1_key_held, _.ship_1 | |
input_accelerate_ship _.player_2_r1_key_held, _.ship_2 | |
end | |
def input_turn_ship direction, ship | |
ship.heading += 2 * direction | |
end | |
def input_turn | |
input_turn_ship( 1, _.ship_1) if _.player_1_left_key_held | |
input_turn_ship(-1, _.ship_1) if _.player_1_right_key_held | |
input_turn_ship( 1, _.ship_2) if _.player_2_left_key_held | |
input_turn_ship(-1, _.ship_2) if _.player_2_right_key_held | |
end | |
def tick | |
defaults | |
render_background | |
render_ship | |
render_thrusts | |
calc_thrusts | |
calc_ship | |
input_accelerate | |
input_turn | |
end | |
end | |
$game = Game.new | |
def tick game_state | |
$game._ = game_state | |
$game.tick | |
end |
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Reddit discussion: https://www.reddit.com/r/ruby/comments/ava1ey/game_dev_with_ruby_130_lines_two_32x32_pngs/