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module ADR
class SnarlingBeastEvent < EncounterEvent
title "a snarling beast"
text "a snarling beast leaps out of the underbrush."
enemy :snarling_beast
damage 1
health 5
attack_delay 1
hit 0.8
def loot
{
:fur => { :min => 1, :max => 3, :chance => 1.0 },
:meat => { :min => 1, :max => 3, :chance => 1.0 },
:teeth => { :min => 1, :max => 3, :chance => 0.8 },
}
end
end
class StrangeBirdEvent < EncounterEvent
title "a strange bird"
text "a strange bird speeds across the plains."
enemy :strange_bird
damage 3
health 4
attack_delay 2
hit 0.8
def loot
{
:scales => { :min => 1, :max => 3, :chance => 1.0 },
:teeth => { :min => 1, :max => 2, :chance => 0.5 },
:meat => { :min => 1, :max => 2, :chance => 0.8 },
}
end
end
class GauntManEvent < EncounterEvent
title "a gaunt man"
text "a gaunt man approaches, a crazed look in his eye."
enemy :gaunt_man
damage 2
health 6
attack_delay 2
hit 0.8
def loot
{
:cloth => { :min => 1, :max => 3, :chance => 1.0 },
:teeth => { :min => 1, :max => 2, :chance => 1.0 },
:leather => { :min => 5, :max => 10, :chance => 1.0 },
}
end
end
class FeralTerrorEvent < EncounterEvent
title "a feral terror"
text "a beast, wilder than imagining, erupts out of the foliage."
enemy :feral_terror
damage 8
health 40
attack_delay 1
hit 0.8
def loot
{
:fur => { :min => 5, :max => 10, :chance => 1.0 },
:meat => { :min => 5, :max => 10, :chance => 1.0 },
:teeth => { :min => 5, :max => 10, :chance => 0.8 },
}
end
end
class SniperEvent < EncounterEvent
title "a sniper"
text "a shot rings out, from somewhere in the long grass."
enemy :sniper
damage 35
health 45
attack_delay 4
hit 0.8
def loot
{
:bullets => { :min => 1, :max => 5, :chance => 0.5 },
:rifle => { :min => 1, :max => 1, :chance => 0.2 },
}
end
end
class SoldierEvent < EncounterEvent
title "a soldier"
text "a soldier opens fire from across the desert."
enemy :soldier
damage 16
health 50
attack_delay 2
hit 0.8
def loot
{
:bullets => { :min => 1, :max => 5, :chance => 1.0 },
:rifle => { :min => 1, :max => 1, :chance => 0.2 },
}
end
end
class ManEaterEvent < EncounterEvent
title "a man eater"
text "a large creature attacks, claws freshly bloodied."
enemy :man_eater
damage 2
health 25
attack_delay 1
hit 0.8
def loot
{
:fur => { :min => 5, :max => 10, :chance => 1.0 },
:meat => { :min => 5, :max => 10, :chance => 1.0 },
:teeth => { :min => 5, :max => 10, :chance => 0.8 },
}
end
end
class HugeLizardEvent < EncounterEvent
title "a huge lizard"
text "the grass thrashes wildly as a huge lizard pushes through."
enemy :lizard
damage 5
health 20
attack_delay 2
hit 0.8
def loot
{
:scales => { :min => 5, :max => 10, :chance => 1.0 },
:teeth => { :min => 5, :max => 10, :chance => 0.5 },
:meat => { :min => 5, :max => 10, :chance => 0.8 },
}
end
end
class ScavengerEvent < EncounterEvent
title "a scavenger"
text "a scavenger draws close, hoping for an easy score."
enemy :scavenger
damage 4
health 30
attack_delay 2
hit 0.8
def loot
{
:cloth => { :min => 1, :max => 1, :chance => 1.0 },
:leather => { :min => 5, :max => 10, :chance => 1.0 },
:iron => { :min => 1, :max => 5, :chance => 0.5 },
}
end
end
end
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