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ECS comparison between Java and DragonRuby
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// main.java | |
package my.game; | |
import com.artemis.*; | |
import my.game.components.Hello; | |
import my.game.systems.HelloWorldSystem; | |
public class GameLauncher { | |
public static void main( String[] args ) { | |
WorldConfiguration setup = new WorldConfigurationBuilder() | |
.with(new HelloWorldSystem()) | |
.build(); | |
World world = new World(setup); | |
int entityId = world.create(); | |
world.edit(entityId).create(Hello.class).message = "\n\rHello world!\n\r"; | |
world.process(); | |
} | |
} | |
//systems/HelloWorldSystem.java | |
package my.game.systems; | |
import com.artemis.ComponentMapper; | |
import com.artemis.annotations.All; | |
import com.artemis.systems.IteratingSystem; | |
import my.game.components.Hello; | |
@All(Hello.class) | |
public class HelloWorldSystem extends IteratingSystem { | |
protected ComponentMapper<Hello> mHello; | |
@Override | |
protected void process(int id) { | |
System.out.print(mHello.get(id).message); | |
} | |
} | |
//components/Hello.java | |
package my.game.components; | |
import com.artemis.Component; | |
public class Hello extends Component { | |
public String message; | |
public void set(String message) { | |
this.message = message; | |
} | |
} |
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def tick args | |
args.state | |
.entities | |
.player ||= args.state | |
.new_entity(:player) do |entity| | |
entity.message = "Hello world" | |
entity.systems = [:hello_world_system] | |
end | |
args.state.entities.as_hash.each do |name, entity| | |
tick_hello_world_system entity | |
end | |
end | |
def tick_hello_world_system entity | |
return unless entity.systems.include? :hello_world_system | |
puts "#{entity.message}" | |
end |
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