Created
November 21, 2023 04:00
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DragonRuby Game Toolkit - Simple Dodging Game
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def tick args | |
defaults args | |
input_player args | |
spawn_bullets args | |
calc_bullets args | |
render args | |
end | |
def defaults args | |
args.state.player ||= { x: 100, y: 100 + rand(520), w: 32, h: 32, path: "sprites/square/blue.png", hp: 10 } | |
args.state.bullets ||= [] | |
args.state.explosion_queue ||= [] | |
end | |
def input_player args | |
args.state.player.y += args.inputs.up_down * 5 | |
if args.state.player.y <= 0 | |
args.state.player.y = 0 | |
elsif (args.state.player.y + args.state.player.h) >= 720 | |
args.state.player.y = 720 - args.state.player.h | |
end | |
end | |
def spawn_bullets args | |
return if !args.state.tick_count.zmod? 10 | |
args.state.bullets << { x: 1280 + 64, y: 64 + rand(592), w: 64, h: 64, path: "sprites/square/red.png" } | |
end | |
def calc_bullets args | |
args.state.bullets.each do |b| | |
b.x -= 10 | |
if b.intersect_rect? args.state.player | |
args.state.player.hp -= 1 | |
b.exploded = true | |
args.state.explosion_queue << b.merge(exploded_at: args.state.tick_count) | |
end | |
end | |
args.state.bullets.reject! { |b| b.exploded } | |
args.state.bullets.reject! { |b| b.x < -64 } | |
args.state.explosion_queue.reject! { |e| !e.exploded_at.frame_index(7, 4, false) } | |
args.gtk.reset_next_tick if args.state.player.hp <= 0 | |
end | |
def render args | |
args.outputs.labels << { | |
x: args.state.player.x + 16, | |
y: args.state.player.y + 45, | |
text: "#{args.state.player.hp}", | |
alignment_enum: 1, | |
vertical_alignment_enum: 1 | |
} | |
args.outputs.sprites << args.state.player | |
args.outputs.sprites << args.state.bullets | |
args.outputs.sprites << args.state.explosion_queue.map do |e| | |
frame_index = e.exploded_at.frame_index(7, 4, false) | |
e.merge path: "sprites/misc/explosion-#{frame_index}.png" | |
end | |
end |
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