Created
November 29, 2019 03:05
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trying to translate c++ codes to dart from here http://gameprogrammingpatterns.com/command.html#configuring-input
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// trying to translate c++ codes to dart | |
// http://gameprogrammingpatterns.com/command.html#configuring-input | |
void main() { | |
print("Starting game\n"); | |
JumpCommand jumpCommand = JumpCommand(); | |
FireCommand fireCommand = FireCommand(); | |
WalkCommand walkCommand = WalkCommand(); | |
BlockCommand blockCommand = BlockCommand(); | |
InputHandler inputHandler = InputHandler( | |
buttonX: jumpCommand, | |
buttonY: fireCommand, | |
buttonA: walkCommand, | |
buttonB: blockCommand, | |
); | |
print("Press button A"); | |
inputHandler.pressed = Button.BUTTON_A; | |
inputHandler.handleInput(); | |
print("Press button X"); | |
inputHandler.pressed = Button.BUTTON_X; | |
inputHandler.handleInput(); | |
print("Press button Y"); | |
inputHandler.pressed = Button.BUTTON_Y; | |
inputHandler.handleInput(); | |
} | |
abstract class Command { | |
void execute(); | |
} | |
class JumpCommand extends Command { | |
void execute() { | |
print("Lets jump!\n"); | |
} | |
} | |
class FireCommand extends Command { | |
void execute() { | |
print("Fire!!!\n"); | |
} | |
} | |
class WalkCommand extends Command { | |
void execute() { | |
print("Walking\n"); | |
} | |
} | |
class BlockCommand extends Command { | |
void execute() { | |
print("Blocking...\n"); | |
} | |
} | |
enum Button { | |
BUTTON_X, | |
BUTTON_Y, | |
BUTTON_A, | |
BUTTON_B, | |
NULL, | |
} | |
class InputHandler { | |
Command buttonX; | |
Command buttonY; | |
Command buttonA; | |
Command buttonB; | |
Button pressed; | |
InputHandler({ | |
this.buttonX, | |
this.buttonY, | |
this.buttonA, | |
this.buttonB, | |
}); | |
void handleInput() { | |
if (isPressed(Button.BUTTON_X)) return buttonX.execute(); | |
if (isPressed(Button.BUTTON_Y)) return buttonY.execute(); | |
if (isPressed(Button.BUTTON_A)) return buttonA.execute(); | |
if (isPressed(Button.BUTTON_B)) return buttonB.execute(); | |
// Nothing pressed, so do nothing. | |
return null; | |
} | |
bool isPressed(Button button) { | |
return button == pressed ? true : false; | |
} | |
} |
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